Difference between revisions of "Drug lab"

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(Added Facility.)
(Reworded to try to make clearer, especially about the types of drugs made at the drug lab. Made some more links and added components to the construction costs.)
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|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}}
 
|sell = {{icon|metal|56.25}} + {{icon|buildingmat|37.5}} + {{icon|component|6}}
 
}}</onlyinclude>
 
}}</onlyinclude>
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A '''drug lab''' is used by your [[Colonist|colonists]] to make [[Drugs|drugs]] with the primary ingredients of [[Psychoid leaves|psychoid leaves]] and [[Neutroamine|neutroamine]] in various [[Drugs#Recipes|combinations]]. 
  
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[[Medicine|Medicine]] can also be produced at the drug lab from [[cloth]], [[herbal medicine]] and [[Neutroamine|neutroamine]].
  
A drug lab is a work table that is utilized by your [[Colonist|colonists]] in order to produce [[Drugs|malicious substances]] as well as [[Medicine|medicine]] from organic ingredients such as [[Psychoid leaves|psychoid leaves]] and [[herbal medicine]].  
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Of the other drugs your colonists can make themselves, [[Beer|beer]] is produced using a [[Brewery|brewery]] and [[Fermenting barrel|fermenting barrel]], and [[Smokeleaf joint|smokeleaf joint]]s are made at a [[crafting spot]].
  
  
In order for this mastermind structure to be erected, your
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=== Requirements ===
<strike>cartel</strike>
 
colony must first invest a total of 500 [[Research|research]] points (1500 if you're rocking a tribe) into [[Research#DrugProduction|drug production]] so that your colony will have enough knowledge to construct this work of the devil. Once you have a drug facility up and running, you will be one step closer to mass-producing [[Flake|flake]] so that your colony's economy will flourish, and therefore thrive. Despite requiring a considerable amount of [[Component|components]] to construct, drug labs don't passively drain or consume electricity.
 
  
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[[Research#DrugProduction|Drug production]] must be researched before a drug lab can be built.
  
===Wait, how do I make Smokeleaf here?===
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The drug lab does not require electricity to power it.
Unfortunately, you can't. It's impossible to roll a big, fat [[Smokeleaf joint|blunt]] at your local anarchist's table; [[smokeleaf joint]]s have to be produced at a lowly '[[crafting spot]]'.
 
  
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Colonists incapable of intellectual work are unable to work at a drug lab.
  
===Drug Lab Usage===
 
While the drug lab is selected, click "Bills" then "Add Bill" to add an order to produce drugs. You'll need [[Neutroamine|neutroamine]] (sold by [[traders]]) to craft some things like medicine.
 
  
In Alpha 17 colonists incapable of intellectual work are incapable of producing drugs at the drug lab.
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===Items crafted here===
  
===Items crafted here===
 
 
* [[Medicine]]
 
* [[Medicine]]
  
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A drug lab can be made out of various materials.
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===Construction===
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Construction requirements include [[steel]] and [[component]]s. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.
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{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Material !! Steel Cost !! Cost !! Hit Points !! Flammability (%) || Beauty
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! Material !! Steel Cost !! Component Cost !! Other Cost !! Hit Points !! Flammability (%) || Beauty || Work to Build
 
|-
 
|-
| style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || - || 120 || 20 || 0
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| style="text-align:left;" | Steel || 125 {{Icon Small|steel}} || 8 {{Icon Small|component}} ||  || 120 || 20 || 0 || 59
 
|-
 
|-
| style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0
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| style="text-align:left;" | Plasteel || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|plasteel}} || 335 || 10 || 0 ||
 
|-
 
|-
| style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 50 {{Icon Small|wood}} || 48 || 100 || 0
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| style="text-align:left;" | Wood || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 50 {{Icon Small|wood}} || 48 || 100 || 0 || 41
 
|-
 
|-
| style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 500 {{Icon Small|gold}} || 72 || 20 || 0
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| style="text-align:left;" | Gold || 75 {{Icon Small|steel|30}} || 8 {{Icon Small|component}} || 500 {{Icon Small|gold}} || 72 || 20 || 0 ||
 
|-
 
|-
| style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 500 {{Icon Small|silver}} || 84 || 20 || 0
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| style="text-align:left;" | Silver || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|silver}} || 84 || 20 || 0 || 59
 
|-
 
|-
| style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 500 {{Icon Small|uranium}} || 300 || 0 || 0
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| style="text-align:left;" | Uranium || 75 {{Icon Small|steel}} || 8 {{Icon Small|component}} || 500 {{Icon Small|uranium}} || 300 || 0 || 0 ||
 
|}
 
|}
  

Revision as of 06:50, 23 October 2017

Drug lab

Drug lab

A work bench equipped with various containers, heaters, and measurement equipment for producing a variety of drugs.

Base Stats

Type
Production
HP
120

Building

Size
1
Placeable
Yes
Power
0 W
Facility
Tool cabinet

A drug lab is used by your colonists to make drugs with the primary ingredients of psychoid leaves and neutroamine in various combinations.

Medicine can also be produced at the drug lab from cloth, herbal medicine and neutroamine.

Of the other drugs your colonists can make themselves, beer is produced using a brewery and fermenting barrel, and smokeleaf joints are made at a crafting spot.


Requirements

Drug production must be researched before a drug lab can be built.

The drug lab does not require electricity to power it.

Colonists incapable of intellectual work are unable to work at a drug lab.


Items crafted here


Construction

Construction requirements include steel and components. The secondary material can be wood or any kind of metal, and the material chosen has no effect on the production of drugs.

Material Steel Cost Component Cost Other Cost Hit Points Flammability (%) Beauty Work to Build
Steel 125 Steel 8 Component 120 20 0 59
Plasteel 75 Steel 8 Component 50 Plasteel 335 10 0
Wood 75 Steel 8 Component 50 Wood 48 100 0 41
Gold 75 Steel 8 Component 500 Gold 72 20 0
Silver 75 Steel 8 Component 500 Silver 84 20 0 59
Uranium 75 Steel 8 Component 500 Uranium 300 0 0