Difference between revisions of "Doctoring"

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m (More exact to-do list as to how I'd imagine this page (deviation is perfectly okay though). Publicly put out there incase others want to chip in. There's most likely more to add than this, but I don't have the time now.)
(Table, slightly more information. Removed some information for now.)
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{{UC}}
 
{{UC}}
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=Overview=
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Doctoring is a type of work performed with the [[skills#Medicine|medicine]] skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding). How well a colonist performs in doctoring mainly depends on their medicine skill and medicine used, but their physical well-being plays an important role too: A healthy colonist with a lower medicine skill will perform better at doctoring than a colonist with a missing arm or eye and a higher medicine skill.
  
Doctoring is a type of work performed with the [[skills#Medicine|medicine]] skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding).
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The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring:
  
Treating injuries and disease can be done with or without medicine, but you'll see significantly better results if you use any form of medicine. The three types of medicine are as follows: [[herbal medicine]], [[medicine]], and [[glitterworld medicine]] - from least potent to most.
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{| {{STDT| sortable c_10 text-center}}
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!Colonist !! Medicine Skill !! Base Treatment Quality !! Manipulation <ref>90% importance in treatment quality</ref> !! Sight <ref>70% importance in treatment quality, but only effective up to 130%</ref> !! Final Treatment Quality <ref>To 2 decimal places</ref>
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|-
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!A <ref>Healthy, practitioner in medicine</ref>
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| 6 || | 80% || | 100% || | 100% || | '''80%'''
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|-
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!B <ref>Bad back, frail, and cataracts, visionary in medicine</ref>
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| 18 || | 200% || | 40% || | 30% || | '''52.92%'''
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|-
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!C <ref>Fully bionic trauma savant, basic familiarity with medicine</ref>
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| 3 || | 50% || | 190% || | 140% || | '''109.51%'''
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|-
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!D <ref>Missing an arm, strong expert with medicine</ref>
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| 11 || | 130% || | 50% || | 100% || | '''71.5%'''
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|}
  
However, surgery requires at least herbal medicine - but it's not advisable to use herbal medicine in any circumstance: it's simply not potent enough. Glitterworld medicine is exceptionally good for surgery though, and should be used for doing so whenever possible (and ideally nothing else, apart from truly life-threatening diseases).
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<references/>
  
=====To-do list for this page (not ordered; listed in order of which I thought of them):=====
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=Medicines in Detail=
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=To-do List (temporary)=
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=====To-do list for this page (not in order, feel free to contribute):=====
 
* More in-depth explanation for the 'optimal' uses for each medicine type
 
* More in-depth explanation for the 'optimal' uses for each medicine type
 
** Herbal medicine for treating injuries, chronic diseases, and the flu
 
** Herbal medicine for treating injuries, chronic diseases, and the flu
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* Describe the treatment quality system
 
* Describe the treatment quality system
 
* Sanitation: How it affects surgery, and infection likelihood.
 
* Sanitation: How it affects surgery, and infection likelihood.
* Tables to detail 'Medicine' skill level in regards to medical performance (in all aspects)
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* Tables to detail 'Medicine' skill level in regards to medical performance in all aspects - '''in progress'''
 
** Physical well-being's effect on this too
 
** Physical well-being's effect on this too

Revision as of 13:28, 22 January 2017

Template:UC

Overview

Doctoring is a type of work performed with the medicine skill. Doctoring includes treating injuries, treating diseases, performing surgical operations, and taking care of patients (entertaining and feeding). How well a colonist performs in doctoring mainly depends on their medicine skill and medicine used, but their physical well-being plays an important role too: A healthy colonist with a lower medicine skill will perform better at doctoring than a colonist with a missing arm or eye and a higher medicine skill.

The following table documents a few of many possible combinations of how factors play into a colonist's performance at doctoring:

Colonist Medicine Skill Base Treatment Quality Manipulation [1] Sight [2] Final Treatment Quality [3]
A [4] 6 80% 100% 100% 80%
B [5] 18 200% 40% 30% 52.92%
C [6] 3 50% 190% 140% 109.51%
D [7] 11 130% 50% 100% 71.5%
  1. 90% importance in treatment quality
  2. 70% importance in treatment quality, but only effective up to 130%
  3. To 2 decimal places
  4. Healthy, practitioner in medicine
  5. Bad back, frail, and cataracts, visionary in medicine
  6. Fully bionic trauma savant, basic familiarity with medicine
  7. Missing an arm, strong expert with medicine

Medicines in Detail

To-do List (temporary)

To-do list for this page (not in order, feel free to contribute):
  • More in-depth explanation for the 'optimal' uses for each medicine type
    • Herbal medicine for treating injuries, chronic diseases, and the flu
    • Standard medicine for treating more severe diseases (i.e. malaria, plague, sleeping sickness)
    • Glitterworld medicine for surgery and grim outlooks for severe diseases (but only to a certain point)
  • Describe the treatment quality system
  • Sanitation: How it affects surgery, and infection likelihood.
  • Tables to detail 'Medicine' skill level in regards to medical performance in all aspects - in progress
    • Physical well-being's effect on this too