Difference between revisions of "Devilstrand"

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Devilstrand makes a good mid-game fabric, as it provides good protection and can be farmed, unlike [[synthread]] or [[hyperweave]].
 
Devilstrand makes a good mid-game fabric, as it provides good protection and can be farmed, unlike [[synthread]] or [[hyperweave]].
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It is a good cash crop, netting large amounts of money easily with each harvest.

Revision as of 03:22, 25 March 2017

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Beauty
×3.2
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
Work To Make
×1

Devilstrand is obtained by planting devilstrand mushrooms in a growing zone, or through random drops. The devilstrand mushroom was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Devilstrand makes a good mid-game fabric, as it provides good protection and can be farmed, unlike synthread or hyperweave.

It is a good cash crop, netting large amounts of money easily with each harvest.