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#* Below, the "entrance to the base", also filled with traps.
 
#* Below, the "entrance to the base", also filled with traps.
 
# Part of the hall where colonists will shoot, taking cover with the wall corners. If the enemy has weapons with more range than colonists, they can hide behind the doors and pop out when the enemy is close enough.
 
# Part of the hall where colonists will shoot, taking cover with the wall corners. If the enemy has weapons with more range than colonists, they can hide behind the doors and pop out when the enemy is close enough.
# "Entrance to the base" (or at the part that enemies are planning to reach), with wall corners at the end to use as shooting positions (in case some enemies reach this part).
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# "Entrance to the base" (or at the part that enemies are planning to reach), with wall corners at the end to use as shooting positions (in case some enemies could reach this part).
 
# Human corpses walk-in fridge, to put the bodies after the battle and keep them away from the view of colonists, avoiding the "[[Mood#Observed corpse|observed corpse]]" debuff.
 
# Human corpses walk-in fridge, to put the bodies after the battle and keep them away from the view of colonists, avoiding the "[[Mood#Observed corpse|observed corpse]]" debuff.
 
#* It should be quite large, as enemy raids grow in size, and butchering humans should not be done every day, to avoid a permanent [[Mood#I butchered humanlike|I]]\[[Mood#We butchered humanlike|we butchered humanlike]] debuff (see the possible [[Human resources#Mitigation strategies|mitigation strategies]]). It can also hold the [[human leather]] stock, as it takes much space once butchering is done.  
 
#* It should be quite large, as enemy raids grow in size, and butchering humans should not be done every day, to avoid a permanent [[Mood#I butchered humanlike|I]]\[[Mood#We butchered humanlike|we butchered humanlike]] debuff (see the possible [[Human resources#Mitigation strategies|mitigation strategies]]). It can also hold the [[human leather]] stock, as it takes much space once butchering is done.  
#* This can also be a place where corpses are burned, if it is preferred to butchering.
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#* This can also be a place where corpses are burned, if it is preferred to burchering.
 
# Human [[kibble]] factory, where [[human meat]] can be processed into kibble (that extends hugely its conservation time, can be sold, or fed to any animal).  
 
# Human [[kibble]] factory, where [[human meat]] can be processed into kibble (that extends hugely its conservation time, can be sold, or fed to any animal).  
 
# Repair stock, that holds the necessary materials to quickly repair the walls and the spike traps after an attack.
 
# Repair stock, that holds the necessary materials to quickly repair the walls and the spike traps after an attack.

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