Editing Defense structures

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'''Pros'''
 
'''Pros'''
* Cheap -- Wall materials are the only thing required to build a basic bunker, allowing for quick construction.
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*Cheap -- Wall materials are the only thing required to build a basic bunker, allowing for quick construction.
* Simple -- Four walls and a few sandbag/barricade firing positions is all it takes to build an effective early-game defensive structure.
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*Simple -- Four walls and a few embrasures is all it takes to build an effective early-game defensive structure.
* Upgrade-able and modular: Additional walls/rooms & defensive structures like turrets can improve the bunker’s capability.
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*Upgrade-able and modular: Additional walls/rooms & defensive structures like turrets can improve the bunker’s capability.
* Full cover provides high defence for colonists.
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*Full cover provides high defence for colonists.
** Full cover negates damage from explosions outside of the bunker, internal walls can negate explosives that enter the bunker.
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**Full cover negates external explosive damage, internal walls can negate explosives that enter the bunker.
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'''Cons'''
 
'''Cons'''
* Risk of encirclement: Enemies can surround your bunker and cut it off from your main base, overwhelming you.
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*Risk of encirclement: Enemies can surround your bunker and cut it off from your main base, overwhelming them.
* Static position: If not placed well, the bunker’s utility will be greatly decreased, and not all map types suit bunkers,.
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*Static position: If not placed well, the bunker’s utility will be greatly decreased, and not all map types suit bunkers, particularly open fields with many possible angles of attack.
* Continuous investment: In order for the bunker to remain useful into the mid and late-game, periodical upgrades will be required and will sap your resources unless you decide to abandon or repurpose the building.
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*Continuous investment: In order for the bunker to remain useful into the mid and late-game, pereodical upgrades will be required and will sap your resources unless you decide to abandon or repurpose the building.
* Hostile takeover: Enemies gaining control of your bunker(s) can prove dangerous as they can utilize the effective cover.
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*Hostile takeover: Enemies gaining control of your bunker(s) can prove dangerous as they can utilize the effective cover.
  
 
Pillboxes can be incorporated into perimeter walls, but make sure that there is no direct entry from there, such as by building a durable door.
 
Pillboxes can be incorporated into perimeter walls, but make sure that there is no direct entry from there, such as by building a durable door.

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