Editing Defense structures

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An essential [[Structure]] to keep threats out, so long as the base is self-sustainable inside. Walls alone can fend off early game raids if a colonist's [[Construction]] is high enough to keep the walls standing while enemies start to starve and become tired. Walls also protect from [[Carnivore]] attacks and a possible [[Manhunter pack]], which cannot reach colonists safely inside unless a colonist is seen passing through a [[door]], at which point the animal will attempt to break it down.
 
An essential [[Structure]] to keep threats out, so long as the base is self-sustainable inside. Walls alone can fend off early game raids if a colonist's [[Construction]] is high enough to keep the walls standing while enemies start to starve and become tired. Walls also protect from [[Carnivore]] attacks and a possible [[Manhunter pack]], which cannot reach colonists safely inside unless a colonist is seen passing through a [[door]], at which point the animal will attempt to break it down.
  
As raids become stronger, walls alone won't hold off raids, so prepare additional defenses behind them such as lines of [[Sandbags]], or funnel them through a chokepoint to engage in melee [[combat]].
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As raids become stronger, walls alone won't hold off raids, so prepare additional defenses behind them such as lines of [[Sandbags]], or funnel them through a chokepoint.
  
 
Many layers can be raised as you expand. Initially it is faster to build with [[wood]] but later on, they should be made of stone like [[granite blocks]] or [[limestone blocks]].. Placing several doors 15 to 25 tiles between each other allows multiple exits and the ability to flank enemies.
 
Many layers can be raised as you expand. Initially it is faster to build with [[wood]] but later on, they should be made of stone like [[granite blocks]] or [[limestone blocks]].. Placing several doors 15 to 25 tiles between each other allows multiple exits and the ability to flank enemies.

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