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#REDIRECT[[Defense_tactics]]
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This page is dedicated to different kinds of defense tactics and the visualization of those.
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==Early Game Tactics==
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==Middle Game Tactics==
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If you chose to use a mined out base you can use mines to make some "death rooms" in the entrance and just outside, by having ONLY ONE door exposed to the outside world, because raiders don't attack rock walls they will be close by each others when they are trying to break down the door which makes for a great mine place.
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It is also possible to stack this structure 2 or more times (preferably not more than 4 times because it takes relatively long time to traverse) to implement '''[https://en.wikipedia.org/wiki/Defense_in_depth_%28computing%29 Defense In Depth]''' security.
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◉ - Mine |
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◎ - Optional Mine |
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▢ - Explosion radius |
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▩ - Rock walls |
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▭ - Door
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<pre>
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&#9650; Outside
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&#9641; &#9641; &#9641; &#9641; &#9641; &#9645; &#9641; &#9641; &#9641; &#9641; &#9641;
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&#9641; &#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641; &#9641;
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&#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641;
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&#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641;
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&#9641; &#9634; &#9634; &#9634; &#9673; &#9678; &#9673; &#9634; &#9634; &#9634; &#9641; &#9664; The Death Room
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&#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641;
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&#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641;
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&#9641; &#9641; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9634; &#9641; &#9641;
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&#9641; &#9641; &#9641; &#9641; &#9641; &#9645; &#9641; &#9641; &#9641; &#9641; &#9641;
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&#9660; Inside
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</pre>
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==Late Game Tactics==
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==Other tactics and designs==
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===The "Fire Wall"===
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An effective cover design is to alternate 2 walls and 1 sand bag, in this way you have 3 colonists shooting out from the same hole, and 2 of them are standing behind full cover, and one are behind low cover, and it can be expanded to be as large as you desire (or the map ends, with ever happens first).
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like this:
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&#9634; - sand bag
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&#9641; - Walls
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&#9673; - Colonist behind '''full cover'''
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&#9678; - Colonist behind '''half cover'''
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<pre>
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&#9641; &#9634; &#9641; &#9641; &#9634; &#9641;
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&#9673; &#9678; &#9673; &#9673; &#9678; &#9673;
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</pre>
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====Good====
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Gives very good cover.
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====Bad====
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The design heavily narrows the attack area, so the attackers must come straight at the defenders.

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