Difference between revisions of "Deathrest casket"

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| resource 2 amount = 3
 
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While resting in a deathrest casket, colonists heal by an additional 4 HP per day -- see [[injury]] for details. Caskets can be walked over, although at a slower rate.
  
 
== Acquisition ==
 
== Acquisition ==
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== Analysis ==
 
== Analysis ==
It uses almost as much resources as a [[wood-fired generator]], but costs one more [[component]]. This makes it a rather hefty investment in the earlygame, especially for the [[sanguophage]] scenario.
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It uses almost as much resources as a [[wood-fired generator]], but costs one more [[component]]. This makes it a rather hefty investment in the early-game, especially for the [[sanguophage]] scenario.
 +
 
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As with all other deathrest machines, these cost a non-negligble amount of steel and components.
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Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es.
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They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence.
  
 
== Gallery ==
 
== Gallery ==

Revision as of 19:59, 1 November 2022

Deathrest casket

Deathrest casket

An enclosed med-casket that accelerates the process of deathrest. It can connect to other devices which confer additional bonuses on the deathrester. The number of devices that can connect depends on the person's deathrest capacity, which can be seen by selecting them.\n\nOnly those with the deathrest gene can use the deathrest casket.

Base Stats

Type
BuildingFurniture
Tech Level
Industrial
Market Value
295 Silver [Note]
Mass
50 kg
Beauty
5
HP
200
Flammability
100%
Path Cost
42

Building

Size
1 × 2
Minifiable
True
Placeable
True
Passability
pass through only
Cover Effectiveness
40%
Terrain Affordance
Light
Facility
Deathrest accelerator, Hemopump, Hemogen amplifier, Glucosoid pump, Psychofluid pump
Surgery Success Chance Factor
1
Immunity Gain Speed Factor
1.07
Rest Effectiveness
1
Comfort
0.75

Creation

Required Research
Deathrest
Work To Make
2,500 ticks (41.67 secs)
Resources to make
Steel 100 + Component 3
Deconstruct yield
Steel 50 + Component 1 - 2
Destroy yield
Steel 25 + Component 0 - 1

While resting in a deathrest casket, colonists heal by an additional 4 HP per day -- see injury for details. Caskets can be walked over, although at a slower rate.

Acquisition

Constructing a bed requires Deathrest to be researched, Steel 100 Steel, Component 3 Components, and 2,500 ticks (41.67 secs) of work.

Summary

The Deathrest casket is the central part of a Sanguophages deathrest chamber. Much like a bed and a end table, it connects up to other deathrest machinery in a similar fashion.

Analysis

It uses almost as much resources as a wood-fired generator, but costs one more component. This makes it a rather hefty investment in the early-game, especially for the sanguophage scenario.

As with all other deathrest machines, these cost a non-negligble amount of steel and components. Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with deep drills and fabrication benches.

They also do not consume power while idling, unlike their contemporaries such as sleep accelerators. Hence, they can be left idle without consequence.

Gallery

Pictures

Audio

Version history