Difference between revisions of "Deadlife shell"

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(Created page with "{{Anomaly}} {{Spoiler}} {{rwbox |nocat=true |type=warning |text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It can...")
 
(Added some basic information about this item to the infobox, acquisition, and summary. Needs analysis. "Acquisition" needs rewrite to match other pages but for now the basic information is published.)
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{{Infobox main|resource
|type=warning
 
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
 
{{Infobox main<!-- Add infobox category here -->
 
 
 
| set property = false <!-- Remove when anomaly goes live and content confirmed -->
 
 
 
 
| name = Deadlife shell  
 
| name = Deadlife shell  
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| description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
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| type = Crafted resource
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| type2 = Mortar shell
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| path cost = 14
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| stack limit = 25
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| beauty = -4
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| flammability = 1.0
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| marketvalue = 55
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| mass base = 1.25
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| hp = 60
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| deterioration = 1.5
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| velocity = 41
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| blastRadius = 4.1
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| skill 1 = Crafting
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| skill 1 level = 4
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| work to make = 800
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| production facility 1 = Bioferrite shaper
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| research = Deadlife dust
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| resource 1 = Bioferrite
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| resource 1 amount = 25
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| defName = Shell_Deadlife
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| thingCategories = MortarShells
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| tradeTags = MortarShell
 
}}
 
}}
  
INTRO TEXT
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The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as [[shambler]]s.
  
== Acquistion ==
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== Acquisition ==
ACQUISTION TEXT
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Deadlife shells can be crafted at a [[Bioferrite shaper]] once the '''Deadlife dust''' dark research project has been completed. They require 25 [[Bioferrite]] and a [[Crafting]] skill of 4.
  
 
== Summary ==  
 
== Summary ==  
SUMMARY TEXT
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When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
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They are also used in the construction of [[IED deadlife traps]].
  
 
== Analysis ==
 
== Analysis ==
 
ANALYSIS TEXT
 
ANALYSIS TEXT
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== Version history ==
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* [[Anomaly DLC]] Release - Added.
  
 
CATEGORIES GO HERE
 
CATEGORIES GO HERE

Revision as of 22:40, 19 April 2024

Deadlife shell

An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted resourceMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
Beauty
-4
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14

Ranged Combat

Velocity
41 (m/s)
Blast Radius
4.1

Creation

Crafted At
Bioferrite shaper
Required Research
Deadlife dust
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Bioferrite 25
Technical
defName
Shell_Deadlife
thingCategories
MortarShells
tradeTags
MortarShell


The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.

Acquisition

Deadlife shells can be crafted at a Bioferrite shaper once the Deadlife dust dark research project has been completed. They require 25 Bioferrite and a Crafting skill of 4.

Summary

When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.

They are also used in the construction of IED deadlife traps.

Analysis

ANALYSIS TEXT

Version history

CATEGORIES GO HERE