Difference between revisions of "Deadlife shell"
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(Added some basic information about this item to the infobox, acquisition, and summary. Needs analysis. "Acquisition" needs rewrite to match other pages but for now the basic information is published.) |
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− | + | {{Infobox main|resource | |
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− | {{Infobox main | ||
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| name = Deadlife shell | | name = Deadlife shell | ||
+ | | description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged. | ||
+ | | type = Crafted resource | ||
+ | | type2 = Mortar shell | ||
+ | | path cost = 14 | ||
+ | | stack limit = 25 | ||
+ | | beauty = -4 | ||
+ | | flammability = 1.0 | ||
+ | | marketvalue = 55 | ||
+ | | mass base = 1.25 | ||
+ | | hp = 60 | ||
+ | | deterioration = 1.5 | ||
+ | | velocity = 41 | ||
+ | | blastRadius = 4.1 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | work to make = 800 | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | research = Deadlife dust | ||
+ | | resource 1 = Bioferrite | ||
+ | | resource 1 amount = 25 | ||
+ | | defName = Shell_Deadlife | ||
+ | | thingCategories = MortarShells | ||
+ | | tradeTags = MortarShell | ||
}} | }} | ||
− | + | The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as [[shambler]]s. | |
− | == | + | == Acquisition == |
− | + | Deadlife shells can be crafted at a [[Bioferrite shaper]] once the '''Deadlife dust''' dark research project has been completed. They require 25 [[Bioferrite]] and a [[Crafting]] skill of 4. | |
== Summary == | == Summary == | ||
− | + | When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies. | |
+ | |||
+ | They are also used in the construction of [[IED deadlife traps]]. | ||
== Analysis == | == Analysis == | ||
ANALYSIS TEXT | ANALYSIS TEXT | ||
+ | |||
+ | == Version history == | ||
+ | * [[Anomaly DLC]] Release - Added. | ||
CATEGORIES GO HERE | CATEGORIES GO HERE |
Revision as of 22:40, 19 April 2024
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Deadlife shell
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resource – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4.1
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_Deadlife
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.
Acquisition
Deadlife shells can be crafted at a Bioferrite shaper once the Deadlife dust dark research project has been completed. They require 25 Bioferrite and a Crafting skill of 4.
Summary
When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
They are also used in the construction of IED deadlife traps.
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added.
CATEGORIES GO HERE