Difference between revisions of "Cover"

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A cover can be anything that have the posibility to stop a fired bullet, cover in RimWorld can be found in several ways, some examples are: [[Rubble]], [[Sandbags]], [[Wall|Walls]], the [[Saguaro_cactus|Saguaro cactus]] and [[animals]].
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A cover can be anything that have the posibility to stop a fired bullet from hitting the intended target, cover in RimWorld can be found in several ways, some examples are: [[Rubble]], [[Sandbags]], [[Wall|Walls]], the [[Saguaro_cactus|Saguaro cactus]], and even [[animals]].
  
== Rubble ==
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==Natural cover==
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Natural cover is anything that is generated when the map is created, and is almost everything you can find on a newly generated map.
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===[[Mountain walls]]===
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[[Mountains]] is the brown rocks structure that you can mine into.
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The corners of the mountains is effective covers if the raiders comes from the right angle, if they comes from the wrong angle it can easily become a [[Death_trap|death trap]].
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=== [[Rubble]] ===
 
[[Rubble]] is littered all over the map and will be used by attackers to gain an advantage over you. You can also use rubble for protection, but the random rubble placement is unlikely to favour you. so it's advisable to use it as a last resort
 
[[Rubble]] is littered all over the map and will be used by attackers to gain an advantage over you. You can also use rubble for protection, but the random rubble placement is unlikely to favour you. so it's advisable to use it as a last resort
  
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First designate a dumping area where you want your turret to be, then mark 16 rocks to be hauled to the area, when it is filed sell the dumping area and mark the middle 4 rocks to be hauled again but to another dumping area (designate a new area somewhere if you must), then build a turret inside the resulting square of rocks.
 
First designate a dumping area where you want your turret to be, then mark 16 rocks to be hauled to the area, when it is filed sell the dumping area and mark the middle 4 rocks to be hauled again but to another dumping area (designate a new area somewhere if you must), then build a turret inside the resulting square of rocks.
  
== SandBags ==
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===[[Saguaro_cactus|Saguaro cactus]]===
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It's a large tree like cactus with 2 branches, [[Saguaro_cactus|see this page for a picture.]]
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===[[Animals]]===
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A last resort to cover if you have nothing else can be animal(s), by having animal(s) between your colonist(s) and the attackers, they can actually work as a makeshift cover by being hit instead of your colonists. (I learned this from personal experience, when a squirrel got in the crossfire and got hit from a raiders [[M-24]] bullet, and instantly died which means the squirrel was a one time cover).
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==Artificial cover==
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Artifical covers is anything that you can build, (in a sense [[rock rubble]] could be counted as artificial cover after you have moved it, and is using it as cover).
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=== [[Sandbag|SandBags]] ===
 
[[Sandbag]]s are the easiest and cheapest method of protection. U shapes are good for one character to hide in. Zigzag patterns will allow multiple characters to cover close together, which is handy if you want to focus fire on a few attackers.
 
[[Sandbag]]s are the easiest and cheapest method of protection. U shapes are good for one character to hide in. Zigzag patterns will allow multiple characters to cover close together, which is handy if you want to focus fire on a few attackers.
  
Sandbags enclosing a turret make a great attack point But keep the turret repaired, as it will explode when destroyed and can damaged nearby characters.  
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Sandbags enclosing a turret make a great attack point But keep the turret repaired, as it will explode when destroyed and can damaged nearby characters, a good practice is to leave a 1 [[tile]] gap (or make it a hole with sandbags on the back of the tile too) in the back (most protected side) where a colonist can stand and repair the turret and still be mostly in cover.
  
== Walls ==
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=== [[Wall|Walls]] ===
 
[[Wall]]s can be used as cover as well. Characters will lean around them to shoot. Three wall blocks placed diagonally make a great sniper nest.  
 
[[Wall]]s can be used as cover as well. Characters will lean around them to shoot. Three wall blocks placed diagonally make a great sniper nest.  
 
Natural walls work in the same way.
 
Natural walls work in the same way.
  
==Saguaro cactus==
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===[[Buildings]]===
It's a large tree like cactus with 2 branches, [[Saguaro_cactus|see this page for a picture.]]
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Most things that you can build can also stop bullets, although they take damage and will eventually be broken, destroyed or explode, if not repaired in time.
  
==Animals==
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* [[Battery]]
A last resort to cover if you have nothing else can be animal(s), by having animal(s) between your colonist(s) and the attackers, they can actually work as a makeshift cover by being hit instead of your colonists. (I learned this from personal experience, when a squirrel got in the crossfire and got hit from a raiders [[M-24]] bullet, and instantly died which means the squirrel was a one time cover).
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* [[Nutrient_paste_dispenser|Nutrient paste dispenser]]
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* [[Geothermal_generator|Geothermal generator]]
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* [[Comms_console|Comms console]]
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* [[Solar_generator|Solar generator]]
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* [[Auto-turret]] ('''will explode''' in a 3 tile radius if too damaged)
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* [[Research_bench|Research bench]]
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* [[Plant_pot|Plant_pot]] (needs confirmation)
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* [[Hydroponics_table|Hydroponics table]] (needs confirmation)
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* [[Chair]] (needs confirmation)
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* [[Equipment_rack|Equipment rack]] (needs confirmation)
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* [[Bed]] (needs confirmation, questionable cover)
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* [[Sun_lamp|Sun lamp]] (needs confirmation, questionable cover)
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* [[Standing_lamp|Standing lamp]] (needs confirmation, questionable cover)
  
==Not Cover==
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==[[Not Cover]]==
To minimize confusion, see this page [[Not Cover]].
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To minimize confusion, see this page: '''[[Not Cover]]''', for things that don't work as cover and you should stay away from during a fire fight.

Revision as of 23:29, 26 December 2013

A cover can be anything that have the posibility to stop a fired bullet from hitting the intended target, cover in RimWorld can be found in several ways, some examples are: Rubble, Sandbags, Walls, the Saguaro cactus, and even animals.


Natural cover

Natural cover is anything that is generated when the map is created, and is almost everything you can find on a newly generated map.

Mountain walls

Mountains is the brown rocks structure that you can mine into. The corners of the mountains is effective covers if the raiders comes from the right angle, if they comes from the wrong angle it can easily become a death trap.

Rubble

Rubble is littered all over the map and will be used by attackers to gain an advantage over you. You can also use rubble for protection, but the random rubble placement is unlikely to favour you. so it's advisable to use it as a last resort

Rubble in combination with a dumping area can easily give a turret some extra protection, for free! First designate a dumping area where you want your turret to be, then mark 16 rocks to be hauled to the area, when it is filed sell the dumping area and mark the middle 4 rocks to be hauled again but to another dumping area (designate a new area somewhere if you must), then build a turret inside the resulting square of rocks.

Saguaro cactus

It's a large tree like cactus with 2 branches, see this page for a picture.

Animals

A last resort to cover if you have nothing else can be animal(s), by having animal(s) between your colonist(s) and the attackers, they can actually work as a makeshift cover by being hit instead of your colonists. (I learned this from personal experience, when a squirrel got in the crossfire and got hit from a raiders M-24 bullet, and instantly died which means the squirrel was a one time cover).

Artificial cover

Artifical covers is anything that you can build, (in a sense rock rubble could be counted as artificial cover after you have moved it, and is using it as cover).

SandBags

Sandbags are the easiest and cheapest method of protection. U shapes are good for one character to hide in. Zigzag patterns will allow multiple characters to cover close together, which is handy if you want to focus fire on a few attackers.

Sandbags enclosing a turret make a great attack point But keep the turret repaired, as it will explode when destroyed and can damaged nearby characters, a good practice is to leave a 1 tile gap (or make it a hole with sandbags on the back of the tile too) in the back (most protected side) where a colonist can stand and repair the turret and still be mostly in cover.

Walls

Walls can be used as cover as well. Characters will lean around them to shoot. Three wall blocks placed diagonally make a great sniper nest. Natural walls work in the same way.

Buildings

Most things that you can build can also stop bullets, although they take damage and will eventually be broken, destroyed or explode, if not repaired in time.

Not Cover

To minimize confusion, see this page: Not Cover, for things that don't work as cover and you should stay away from during a fire fight.