Difference between revisions of "Console version/1.11"

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''December 8, 2022''
+
{{Version Nav|date=2022-12-08}}
[[Category: Console version]]
 
  
 
== Features / additions ==
 
== Features / additions ==
Line 66: Line 65:
  
 
=== Audio ===
 
=== Audio ===
 
+
* Large sound effect overhaul
    Large sound effect overhaul
+
** Added: draft / undraft sound from View All Colonists menu
 
+
** Added: sound effects for Caravan, Work and Assign menus
        Added: draft / undraft sound from View All Colonists menu
+
** Added: sound effects for Trade menu
 
+
** Added: sound effects for Work menu details toggle
        Added: sound effects for Caravan, Work and Assign menus
+
** Added: sound effects for menu sounds
 
+
** Added: sound effects for Pawn Management menu
        Added: sound effects for Trade menu
+
** Added: sound effects for deselection, remove for loading screen
 
+
** Added: sound effects for Schedule menu
        Added: sound effects for Work menu details toggle
+
** Added: sound effects for toggle tile info action
 
+
** Added: sound effects for inventory screen
        Added: sound effects for menu sounds
+
** Added: sound effects for fix pin button view
 
+
** Added: sound effects when closing interaction menu
        Added: sound effects for Pawn Management menu
+
** Added: sound effects for stockpile menu
 
+
** Added: sound effects in Research Screen
        Added: sound effects for deselection, remove for loading screen
+
* Improved: Schedule screen toggle tools sound
 
+
* Improved: Trade screen audio sound effects
        Added: sound effects for Schedule menu
+
* Improved: Work menu toggle sound sound effects
 
+
* Improved: Speed toggle sounds, including new audio for x2 and x3
        Added: sound effects for toggle tile info action
+
* Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
 
+
* Improved: Move audio call on toggle pawn list to base class for better performance
        Added: sound effects for inventory screen
+
* Improved: Move sound function calls to another place  for better performance
 
+
* Improved: Removed the double sound from dialog systems, now just one plays
        Added: sound effects for fix pin button view
 
 
 
        Added: sound effects when closing interaction menu
 
 
 
        Added: sound effects for stockpile menu
 
 
 
        Added: sound effects in Research Screen
 
 
 
    Improved: Schedule screen toggle tools sound
 
 
 
    Improved: Trade screen audio sound effects
 
 
 
    Improved: Work menu toggle sound sound effects
 
 
 
    Improved: Speed toggle sounds, including new audio for x2 and x3
 
 
 
    Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
 
 
 
    Improved: Move audio call on toggle pawn list to base class for better performance
 
 
 
    Improved: Move sound function calls to another place  for better performance
 
 
 
    Improved: Removed the double sound from dialog systems, now just one plays
 
  
 
=== Tutorial ===
 
=== Tutorial ===
 
+
* Added: “Pick me up” label to weapons during tutorial
    Added: “Pick me up” label to weapons during tutorial
+
* Added: Tutorial fail prompt if pawn is downed before Raid event
 
+
* Improved: Set default storyteller and difficulty for tutorial
    Added: Tutorial fail prompt if pawn is downed before Raid event
 
 
 
    Improved: Set default storyteller and difficulty for tutorial
 
  
 
== Fixes ==
 
== Fixes ==
 
=== UI ===
 
=== UI ===
 
+
* Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
    Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
+
* Fixed: Assign food tab filter logic updated to work as expected
 
+
* Fixed: Selected pawn showing "null" north button when having no gizmo options
    Fixed: Assign food tab filter logic updated to work as expected
+
* Fixed: Now close architect menu on focus change
 
+
* Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
    Fixed: Selected pawn showing "null" north button when having no gizmo options
+
* Fixed: No longer showing placeholder text on empty alert screen
 
+
* Fixed: Entropy limiter icon now changes according to the setting  
    Fixed: Now close architect menu on focus change
+
* Fixed: Factions menu details opens correctly on PlayStation
 
+
* Fixed: Filter control text updates correctly on tab change
    Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
+
* Fixed: Animal icon now scales correctly when animals screen updates
 
+
* Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
    Fixed: No longer showing placeholder text on empty alert screen
+
* Fixed: Colony name overlaying tile information box in World Map
 
+
* Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
    Fixed: Entropy limiter icon now changes according to the setting  
+
* Fixed: Filters showing when invalid for current menu
 
+
* Fixed: Categories shown in the Food tab of the Assign menu
    Fixed: Factions menu details opens correctly on PlayStation
+
* Fixed: Input binding fix for Research screen and Architect menu, when paused
 
+
* Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
    Fixed: Filter control text updates correctly on tab change
+
* Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
 
+
* Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
    Fixed: Animal icon now scales correctly when animals screen updates
+
* Fixed: Inventory now updates after forced food consuming
 
+
* Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
    Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
+
* Removed: Change Tab button from History menu, now we only have one section in that menu
 
+
* Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated  
    Fixed: Colony name overlaying tile information box in World Map
+
* Removed: “Select starting site” button when on multiple camps selected
 
 
    Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
 
 
 
    Fixed: Filters showing when invalid for current menu
 
 
 
    Fixed: Categories shown in the Food tab of the Assign menu
 
 
 
    Fixed: Input binding fix for Research screen and Architect menu, when paused
 
 
 
    Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
 
 
 
    Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
 
 
 
    Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
 
 
 
    Fixed: Inventory now updates after forced food consuming
 
 
 
    Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
 
 
 
    Removed: Change Tab button from History menu, now we only have one section in that menu
 
 
 
    Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated  
 
 
 
    Removed: “Select starting site” button when on multiple camps selected
 
  
 
=== Gameplay ===
 
=== Gameplay ===
 
+
* Fixed: Map size no longer resets when returning from character selection
    Fixed: Map size no longer resets when returning from character selection
+
* Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
 
+
* Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
    Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
+
* Fixed: Now displaying correct filters for stockpiles
 
+
* Fixed: Quest rewards no longer show up outside of Quest screen
    Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
+
* Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
 
+
* Fixed: Electrical cables look torn when the camera is zoomed out
    Fixed: Now displaying correct filters for stockpiles
+
* Removed: Message on tile deselect action
 
 
    Fixed: Quest rewards no longer show up outside of Quest screen
 
 
 
    Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
 
 
 
    Fixed: Electrical cables look torn when the camera is zoomed out
 
 
 
    Removed: Message on tile deselect action
 
  
 
=== Localisation ===
 
=== Localisation ===

Latest revision as of 02:24, 3 November 2023

Previous Version: Console version/1.10
Released on: 29 September 2022
Next Version: Console version/1.21
Released on: 25 April 2023

Released on: 8 December 2022


Features / additions[edit]

  • Added: Learning Helper - in-game intelligent encyclopaedia
  • Added: Inbox - improved system for alerts and messages with notification system
  • Added: Stack size and labels overlay
  • Added: Guilty colonist manager
  • Added: Additional details panels
    • Bill details and items
    • Caravan meeting
  • Added: Shield belts information panel
  • Added: New version popup, a new screen to show patch notes in game when a new patch is released

Features/Improvements[edit]

UI[edit]

  • Added: Animal name labels with toggle
  • Added: Caravan stats on Trade screen
  • Added: Extra width for pawn labels with wide symbols
  • Added: Ground scanner information text
  • Added: Header in DLC prompt
  • Added: Highlight for passion icon in pawn management stats menu
  • Added: Missing punctuation in the title "Opinion of his" in the Relationship tab
  • Added: Added note about rare materials in Bill details screen
  • Added: Error message for draggable objects when placed incorrectly by the player
  • Added: Psy settings info boxes showing further details
  • Added: Icon to distinguish trader from other NPCs
  • Added: Title to "More Information" option in trade screen
  • Added: Mass added to trade screen
  • Added: Display diet details in Caravan menu
  • Improved: Reward preferences to Quest screen
  • Improved: Values that summarise as '0' in the Relationship tab were all visualised in white - even if other positive (green)/negative (red) stats are included - now colours reflect status.
  • Improved: Changed sequence of opinions in Relationship tab help make it clearer
  • Improved: Alert tab is now populated faster and updated before it is shown
  • Improved: Error notification when trying to place blueprint incorrectly
  • Improved: Build screen is now hidden when accessing Architect or Quest menus
  • Improved: Detailed descriptions filter prompt is now hidden if no filters are available
  • Improved: Grow zones and Stockpile information displaying has been optimised
  • Improved: Inspect screen button prompts are hidden when additional screens are open and it is not possible to inspect
  • Improved: L1 modifier button is now hidden when input is not possible
  • Improved: Hide R1 alerts button is now hidden when input is not possible
  • Improved: Increase the width of the Psy management and information panel
  • Improved: Items with multiple variations now show in the correct colour in Caravan details menu
  • Improved: Selection position and navigation mode in the Bills screen is now retained when returning from Bill details
  • Improved: Scrolling Bills now stops the selection at the second final element for consistency throughout the game
  • Improved: Show nutrition value when making Caravans
  • Improved: Item list now correctly updates after sorting in Caravan inventory screen
  • Improved: Room stats now update when cursor is not being moved
  • Improved: Updated saving error prompt with more contextual information
  • Improved: Replaced icon for the roping animal action with a clearer icon.
  • Improved: Title for removing monument marker dialog updated
  • Improved: Beauty overview numbers in the background no longer cover other numbers.
  • Improved: Made skill information shown instead of passion in Team overview when it is important to show the skill stat

Gameplay[edit]

  • Added: Functionality to execute and spare guilty colonists
  • Improved: Greatly improved performance when scanning for corpses to haul
  • Improved: Made fermenting slower on high game speed
  • Improved: Made mood and thoughts expiration update correctly
  • Improved: Made it possible to assign “none” as animal master
  • Improved: Made quest timer live update
  • Improved: Room stats update in a dynamic way
  • Improved: Optimised placing floor over water to improve performance
  • Improved: Recovery rate for psypower heat now adjusts for game speed

Audio[edit]

  • Large sound effect overhaul
    • Added: draft / undraft sound from View All Colonists menu
    • Added: sound effects for Caravan, Work and Assign menus
    • Added: sound effects for Trade menu
    • Added: sound effects for Work menu details toggle
    • Added: sound effects for menu sounds
    • Added: sound effects for Pawn Management menu
    • Added: sound effects for deselection, remove for loading screen
    • Added: sound effects for Schedule menu
    • Added: sound effects for toggle tile info action
    • Added: sound effects for inventory screen
    • Added: sound effects for fix pin button view
    • Added: sound effects when closing interaction menu
    • Added: sound effects for stockpile menu
    • Added: sound effects in Research Screen
  • Improved: Schedule screen toggle tools sound
  • Improved: Trade screen audio sound effects
  • Improved: Work menu toggle sound sound effects
  • Improved: Speed toggle sounds, including new audio for x2 and x3
  • Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
  • Improved: Move audio call on toggle pawn list to base class for better performance
  • Improved: Move sound function calls to another place for better performance
  • Improved: Removed the double sound from dialog systems, now just one plays

Tutorial[edit]

  • Added: “Pick me up” label to weapons during tutorial
  • Added: Tutorial fail prompt if pawn is downed before Raid event
  • Improved: Set default storyteller and difficulty for tutorial

Fixes[edit]

UI[edit]

  • Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
  • Fixed: Assign food tab filter logic updated to work as expected
  • Fixed: Selected pawn showing "null" north button when having no gizmo options
  • Fixed: Now close architect menu on focus change
  • Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
  • Fixed: No longer showing placeholder text on empty alert screen
  • Fixed: Entropy limiter icon now changes according to the setting
  • Fixed: Factions menu details opens correctly on PlayStation
  • Fixed: Filter control text updates correctly on tab change
  • Fixed: Animal icon now scales correctly when animals screen updates
  • Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
  • Fixed: Colony name overlaying tile information box in World Map
  • Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
  • Fixed: Filters showing when invalid for current menu
  • Fixed: Categories shown in the Food tab of the Assign menu
  • Fixed: Input binding fix for Research screen and Architect menu, when paused
  • Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
  • Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
  • Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
  • Fixed: Inventory now updates after forced food consuming
  • Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
  • Removed: Change Tab button from History menu, now we only have one section in that menu
  • Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated
  • Removed: “Select starting site” button when on multiple camps selected

Gameplay[edit]

  • Fixed: Map size no longer resets when returning from character selection
  • Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
  • Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
  • Fixed: Now displaying correct filters for stockpiles
  • Fixed: Quest rewards no longer show up outside of Quest screen
  • Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
  • Fixed: Electrical cables look torn when the camera is zoomed out
  • Removed: Message on tile deselect action

Localisation[edit]

  • Fixed: Formatting issues in Japanese
  • Fixed: 'Scheduled' and 'Frequency' text does not overlap in the Polish localisation
  • Fixed: Rewards Preference text is now translated
  • Fixed: Russian control misalignment
  • Fixed: Translate "days" in Caravan selection in World Map

Additional fixes[edit]

  • Fixed: Infinite loading screen and notification initialisation
  • Fixed: "You're Still Here?" Achievement can be unlocked by leaving the game idle and continuing, after all colonists have died
  • Fixed: Open market instead of web browser
  • Fixed: Stabilize version of new DLC handling system
  • Fixed: When starting caravan travel days info is correctly updated in all languages