Chicken

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Chicken

Chicken

"The most traditional farm bird, the chicken is raised for its eggs and meat."

Base Stats

Type
AnimalsFarm
Market Value
75 Silver

Pawn Stats

Move Speed
2.1 c/s
Health Scale
0.35
Body Size
0.25
Mass - Baby
3 kg
Mass - Juvenile
7.5 kg
Mass - Adult
15 kg
Carrying Capacity
19 kg
Filth Rate
1
Hunger Rate
0.4 Nutrition/Day
Diet
herbivorous
Life Expectancy
6 years
Manhunter Chance
1.25%
Manhunter Chance (Taming)
0.5%
Trainable Intelligence
None
Wildness
0%
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Maturity Age
Expression error: Unexpected round operator. years Expression error: Unexpected < operator.

Production

Meat Yield
36 chicken meat
Eggs Per Clutch
1 to 1
Egg Laying Interval
0.9 days
Gestation Period
3.5 days

Melee Combat

Attack
Beak
3 dmg (Bite)
4 % AP
100 second cooldown
Average DPS
0.02

Chickens can not be found in the wild; they must be bought from a merchant or join the colony in a self-taming event. Hens will happily lay unfertilized eggs without a rooster or they can be bred to start chicken farming. Chickens grow extremely fast, taking just over one season from being laid to full maturity.

Chickens are some of the fastest reproducing animals in the game so some extreme care must be taken to keep chicken populations under control or you'll quickly find your colony in a chicksplosion. It is easy for a dozen hens and a rooster to quickly produce hundreds of chicks, and although individual chicks are easy to maintain, a sudden surge can quickly overwhelm your food supply and your CPU. Chicken feed is accomplished by growing haygrass, though handling large farms will be taxing on hauling labor without the help of trained dogs - or bears (or Thrumbos if that's your style, although half of your haygrass field would be ruthlessly devoured before actually being hauled) as Haygrass stacks up to 200. Alternatively, you can just let them forage in the wild, though this leaves them vulnerable to predators.

A clutch of freshly hatched chickens can be slaughtered for a modest amount of meat or sold to merchants as a Ludeonicrous source of income.

Keep your chickens far from Foxes and Cobras because they usually hunt them. Or don't. It doesn't really matter because the losses are quickly replenished.

Training

Chickens lack the intelligence for training. You can, however, make battle chickens by using animal areas to create choke points for your enemies.

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Livestock

Keeping chickens as livestock is extremely hard, but extremely rewarding if you can control it. If you have a pair of chickens ready to start mating, in about 1 season your meat shortage will simply vanish. As chickens are living example of the nature of exponential growth; if you do not keep your chicken population under control, your CPU, all 5 of your display screens, and all nearby electronics will spontaneously catch fire.

Feeding

Three chickens can be sustained on ten tiles of Haygrass.

  • Chickens eat three times a day: 2 hay for lunch, 2 hay for dinner and 4 hay for breakfast. So 8 hay every day that goes by waiting for crops to grow.
  • Haygrass grows in 5 days worth of daylight, or 10 days with nights at 100% fertility. And each haygrass produces 24 hay when it matures.
  • So in ten days a chicken will eat 10 days x 8 hay/day = 80 hay.
  • If we have three chickens then 3 chickens x 80 hay/cycle = 240 hay/cycle.
  • And if we have ten haygrass then it will produce 10 haygrass x 24 hay/cycle = 240 hay/cycle.


Demonstration of a chicken farm forcefully controlled by mods. Notice the high yield of chicken meat.