Editing Character Types
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Throughout your play of Rimworld you will come across several different types of characters. Some of these characters will be friendly such as drifters who just wander through your colony and other hostile, such as the mechanoids, looking to destroy you. | Throughout your play of Rimworld you will come across several different types of characters. Some of these characters will be friendly such as drifters who just wander through your colony and other hostile, such as the mechanoids, looking to destroy you. | ||
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+ | {{asof|A14}} traders, visitors, raiders, kidnappers, animals, etc. will now escape if surrounded by walls with no way out. <br /> | ||
+ | {{asof|A16}} rescued people (especially space refugees etc.) should sometimes join the colony. If the environment isn't survivable (e.g. bad temperature, toxic fallout) they should always join the colony. | ||
==Animals== | ==Animals== | ||
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==Colonists== | ==Colonists== | ||
− | + | Main Article: [[Colonist]]s | |
− | + | {{:Colonist}} | |
==Mechanoids== | ==Mechanoids== | ||
{{Main|Mechanoids}} | {{Main|Mechanoids}} | ||
− | Mechanoids are | + | Mechanoids are deadly autonomously intelligent robots, most commonly encountered as hostiles in [[raids]], [[ancient shrine]]s and the [[Events#Ancient Ship Crash|ancient ship crash event]]. |
==Prisoners== | ==Prisoners== | ||
− | + | Main Article: [[Prisoner]]s | |
{{:Prisoner}} | {{:Prisoner}} | ||
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==Raiders== | ==Raiders== | ||
{{Main|Raider}} | {{Main|Raider}} | ||
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== Visitors == | == Visitors == | ||
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+ | Occasionally an event is triggered that spawns a group visitors from a friendly faction at the edge of the map that comes and mills about the colony. Sometimes one member of the group has items to trade, indicated by a question mark over the pawn. To initiate trade, select a colonist and right-click the trader.<br/> | ||
A visiting group's arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Visitors|Events - Visitors]]. | A visiting group's arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Visitors|Events - Visitors]]. | ||
When leaving, visitors will carry away wounded members of their faction. | When leaving, visitors will carry away wounded members of their faction. | ||
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[[Category:Characters]] | [[Category:Characters]] |