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Throughout your play of Rimworld you will come across several different types of characters. Some of these characters will be friendly such as drifters who just wander through your colony and other hostile, such as the mechanoids, looking to destroy you.
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RimWorld is a game centered around the story of its characters, from player-managed colonists to AI-controlled wanderers and raiders.
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Each character possesses a set of skills, traits, and a personal backstory.
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==Skills==
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Main Article: [[Skills]]
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A character's skills denote how effective they are at the relevant tasks. Depending on their backstory, a character may have one or more skills permanently disabled, or none at all.
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==Backstories==
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Main Article:[[Backstories]]
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Each character has two backstory elements: a childhood and an adulthood. These elements affect the colonist's starting skills, and may prevent the use of some skills entirely.
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It is possible for characters to generate with contradictory backstories (i.e. childhood backstory elements disabling skills that adulthood elements are themed around).
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==Traits==
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Main Article: [[Traits]]
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A characters' traits are permanent modifiers that affect your colonists' stats, from walk speed to work speed, from base mood to mental break threshold.
  
==Animals==  
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==Mood==
{{Main|Animals}}
 
{{:Animals}}
 
  
==Colonists==
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Main Article: [[Mood]]
{{Main|Colonists}}
 
Colonists are characters that are under your control. Colonists are human in vanilla, but can be different species if mods are in use. With the [[Ideology DLC]], Colonists can have different [[Ideoligions]] depending on which faction they originate from.
 
  
==Mechanoids==
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A characters' mood is the total value of the effects of their thoughts and traits. If a colonist's mood drops below their mental break threshold, they will suffer a [[mood|mental break]].
{{Main|Mechanoids}}
 
  
Mechanoids are  hostile autonomous robots of ancient origin. Mechanoids are stronger than most biological creatures, and are very commonly the downfall of lategame colonies. Mechanoids can be encountered in [[raids]], [[mechanoid cluster]]s, [[ancient danger]]s, and [[crashed ship parts]].
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==Thoughts==
  
==Prisoners==
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Main Article: [[Thoughts]]
{{Main|Prisoners}}
 
{{:Prisoner}}
 
==Raiders==
 
{{Main|Raider}}
 
{{:Raider}}
 
  
== Visitors ==
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Thoughts are a summary of a character's experiences over the last day or so. Thoughts are either positive or negative, and can be generated in myriad ways, including things like observing their immediate surroundings, being hungry, and sleeping on the floor.
Occasionally an event is triggered that spawns a group visitors from a friendly faction at the edge of the map that comes and mills about the colony.
 
  
A visiting group's arrival could prove advantageous if the colony is assaulted by a mutual enemy while they are present. See [[Events#Visitors|Events - Visitors]].
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==Health==
  
When leaving, visitors will carry away wounded members of their faction.
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Main Article: [[Health]]
  
=== Trade ===
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In RimWorld, each living creature has a detailed anatomy, each part of which is subject to injury. Injuries can be temporary or permanent, and range from bruises and scratches, to dismemberment and fatality.
{{main|Trade}}
 
  
Trade isn't available for some visitors. Sometimes one member of the group has items to trade, indicated by a question mark over the pawn.
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Depending on where the injury occurs, it may simply hamper the colonist's effectiveness, cause them to be completely incapacitated or even killed.
  
==Version history==
 
{{asof|A14}} traders, visitors, raiders, kidnappers, animals, etc. will now escape if surrounded by walls with no way out. <br />
 
{{asof|A16}} rescued people (especially space refugees etc.) should sometimes join the colony. If the environment isn't survivable (e.g. bad temperature, toxic fallout) they should always join the colony.
 
  
[[Category:Characters]]
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[[Category:Main]]

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