Difference between revisions of "Bed"

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(Moved description field to infobox. Expanded text. Cleaned up and completed table. Removed stub tag.)
(Changed stat to mass base.)
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|name = Bed
 
|name = Bed
 
|image = Bed.png|Bed
 
|image = Bed.png|Bed
|info =  A cozy mattress and sheets on a frame for resting.
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|description =  A cozy mattress and sheets on a frame for resting.
 
|type = Furniture{{!}}Furniture
 
|type = Furniture{{!}}Furniture
 
|type2 = Environment{{!}}Environment
 
|type2 = Environment{{!}}Environment
 
|placeable = Yes
 
|placeable = Yes
 
|size = 1|2
 
|size = 1|2
|maxhp = 150
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| hp = 140
|beauty = 8
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| beauty = 8
 +
| material amount  = 35
 +
| hp = 140
 +
| flammability = 1
 +
| work to build = 15
 +
| comfort = 0.75
 +
| cover effectiveness =0.4
 +
| rest effectiveness = 1
 +
| immunity gain speed factor = 1.1
 +
| mass base = 50
 
}}
 
}}
 
</onlyinclude>
 
</onlyinclude>
{{Info|A bed is used by colonists for sleeping to recover their [[rest]]. It can be made out of any material but its [[Rest Effectiveness]] is 100% only when made of wood or metal.
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{{Info|A bed is used by [[colonists]] for sleeping to recover their [[rest]]. It can be made out of any material but its [[Rest Effectiveness]] is 100% only when made of [[wood]] or metal. [[Quality]] can further influence the rest effectiveness and [[comfort]].
  
A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area.
+
Beds can be walked over, although at a slower rate.
 +
 
 +
A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area.}}
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 +
===Prisoner bed===
 +
A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.
  
A bed may be assigned for [[prisoner]] use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoner use the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists'; and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.
+
===Medical bed===
 +
A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a [[hospital bed]], which is unlocked with [[research]]. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually [[injury|injured]], therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type.
  
A bed may be designated as a medical bed by clicking 'Set as medical'. A medical bed improves healing rate, but has rest effectiveness 98%. It cannot be assigned an owner and will lose any ownership it had.  A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually injured, therefore their bed should be set to medical to improve healing. Clicking 'Set as non medical' reverts a medical bed to its original type.  
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[[Rest Effectiveness Base::1| ]] [[Flammability Base::1| ]] [[Comfort Base::0.75| ]] [[Immunity Gain Speed Factor::1.1| ]] [[Work To Make Base::870| ]]
  
Beds can be walked over, although at a slower rate.
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Beds can be made out of the following materials:
}}
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{| {{STDT| sortable c_01 text-center}}
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|-
 +
!
 +
! Material
 +
! [[Beauty]]
 +
! Flammability
 +
! Market value
 +
! Max hit points
 +
! Work to build
 +
{{#if:{{Q| {{BASEPAGENAME}} | Rest Effectiveness}}|! Rest effectiveness|}}
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{{List| Material| item = Furniture/Beds/Table | query = [[Category:Material]] }}|}
  
 +
<!--
 
{| {{STDT| sortable c_08 text-center}}
 
{| {{STDT| sortable c_08 text-center}}
 
! Material
 
! Material
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|Marble || 14 || 0% || 76.66 || 330 || 54 || 90%
 
|Marble || 14 || 0% || 76.66 || 330 || 54 || 90%
 
|}
 
|}
 +
-->
  
 
{{see also|Hospital bed}}
 
{{see also|Hospital bed}}
  
 +
<noinclude>
 
{{nav|furniture|wide}}
 
{{nav|furniture|wide}}
 +
</noinclude>
 
[[Category:Furniture]]
 
[[Category:Furniture]]
 
[[Category:Environment]]
 
[[Category:Environment]]

Revision as of 04:06, 10 February 2017

Bed

Bed

A cozy mattress and sheets on a frame for resting.

Base Stats

Type
FurnitureEnvironment
Mass
50 kg
Beauty
8
HP
140
Flammability
100%

Building

Size
1
Placeable
Yes
Immunity Gain Speed Factor
1.1
Rest Effectiveness
1
Comfort
0.75

A bed is used by colonists for sleeping to recover their rest. It can be made out of any material but its Rest Effectiveness is 100% only when made of wood or metal. Quality can further influence the rest effectiveness and comfort.

Beds can be walked over, although at a slower rate.

A newly constructed bed is shown as 'unowned'. A colonist without an assigned bed will claim an unowned bed which will then show their name. A bed's ownership can be set or overridden by clicking the 'Set owner' button. Manually setting bed ownership is unnecessary except when the player finds it desirable to control where a colonist sleeps, such as near their work area.

Prisoner bed

A bed may be assigned for prisoner use by clicking 'Set for prisoners'. The bed must be in an enclosed room. Once a bed is set for prisoners the entire room is set as a prisoner room and all other beds within are changed to prisoner beds. A prisoner bed is clearly indicated by its gold color. The game will not allow a non-colonist to be captured or arrested without an available prisoner bed. A bed may be switched back for colonist use by clicking 'Set for colonists' and all beds in the same room will also revert to the green colonist bed. However, if any prisoner bed has an owner the player will be required to confirm the action and the prisoners will be unable to use the beds.

Medical bed

A bed may be designated as a medical bed by clicking 'Set as medical'. This is not to be confused with a hospital bed, which is unlocked with research. Colonists can be assigned to this bed to Rest Until Healed, however it cannot be assigned an owner and will lose any ownership it had. A medical colonist bed is indicated by its blue color. A medical prisoner bed is indicated by its dark brown color. Newly captured prisoners are usually injured, therefore their captors will prioritise medical prisoner beds over regular prisoner beds. Clicking 'Set as non medical' reverts a medical bed to its original type.


Beds can be made out of the following materials:

Material Beauty Flammability Market value Max hit points Work to build Rest effectiveness
Template:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/TableTemplate:Furniture/Beds/Table
|}