Difference between revisions of "Battery"

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Player built [[wall|walls]] and [[door|doors]] will connect the batteries to the grid, apart from the standard [[power conduit|power conduits]].
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Player built [[wall|walls]] and [[door|doors]] will connect the batteries to the grid if [[power conduit|power conduits]] are placed in the same space as a wall or door. [[power conduit|power conduits]] cannot be built through rock.
  
  

Revision as of 22:00, 24 September 2015

Battery

Battery

Base Stats

Type
Buildings Power
Beauty
-15
HP
100

Building

Size
1
Placeable
Y
"%" can not be assigned to a declared number type with value 50.
Efficiency
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A battery stores up to 10,000 KJ when there is more power produced than used, and provides power from its storage to appliances if power generated is not enough.

Uses

Batteries can be used as emergency backups in case raiders destroy your power plant or power line. They could also be useful when the sun goes down or in the case of an eclipse, with enough batteries, they can supply enough power to last through the night.


When connected to a power grid which produces more power than is consumed, the batteries will start charging up. Batteries charge at 50% efficiency, which means that only half of the available surplus energy counts towards charging them. Batteries need a connected power line to charge or power equipment.


Player built walls and doors will connect the batteries to the grid if power conduits are placed in the same space as a wall or door. power conduits cannot be built through rock.


When raining, uncovered batteries with a charge have a high chance of catching fire and exploding. Nearby fire, or NPC's on fire will also cause explosions.