Difference between revisions of "Basics"

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(Added start to a starting guide. Thoughts?)
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== Starting a New Game ==
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When starting a new game, there are many things to do to get your colony up and running as it should
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and doing so with efficiency, but before that can happen, your colonists actually need to be alive. Your colonists
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will need food and at least some degree of comfort (eg. Someone to talk to or a game), to give them some
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reprieve from the constant work that the early colony will almost certainly need. To fulfill these needs
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there are many means, and so we begin.
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'''Food'''
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Food is going to be required, no question about it. Be it raw beef or a fine meal, food will sate your colonists' need to eat, albeit at much different levels and amounts. Typically, meat and luxuries like chocolate and beer will be expensive (good luck sustaining a colony on candy), and good ole' grain cheap, both to produce and buy. Farming it will not always guarantee a good yield or adequate amount of food, but is a good mainstay of production. Here is a guide on how to start actually feeding the people you are responsible for and not just brushing away the insanity of hunger as a personal problem.
  
 
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*This section is currently has no information set in it, please choose a link above.
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*This section is currently has little information set in it, please choose a link above for the time being. We're working on it.

Revision as of 05:26, 19 December 2015

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menu Controls User Interface Save File Modding Version history


Starting a New Game

When starting a new game, there are many things to do to get your colony up and running as it should and doing so with efficiency, but before that can happen, your colonists actually need to be alive. Your colonists will need food and at least some degree of comfort (eg. Someone to talk to or a game), to give them some reprieve from the constant work that the early colony will almost certainly need. To fulfill these needs there are many means, and so we begin.


Food

Food is going to be required, no question about it. Be it raw beef or a fine meal, food will sate your colonists' need to eat, albeit at much different levels and amounts. Typically, meat and luxuries like chocolate and beer will be expensive (good luck sustaining a colony on candy), and good ole' grain cheap, both to produce and buy. Farming it will not always guarantee a good yield or adequate amount of food, but is a good mainstay of production. Here is a guide on how to start actually feeding the people you are responsible for and not just brushing away the insanity of hunger as a personal problem.

Template:UConstruction

  • This section is currently has little information set in it, please choose a link above for the time being. We're working on it.