Backstories

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Backstories define the skills and restrictions of the colonist in question and may either enhance or impair the colonists competence regarding specific skills.

All colonists will have a childhood backstory, but only colonists generated at age 20 or older will have an adulthood backstory. Teenage colonists that age naturally to 20 years old will not gain an adulthood backstory. Currently there are over one hundred childhood backstories and about thirty adult backstories. Several adult backstories are not available in the character creation phase, but can randomly appear on raiders and wanderers.

It is possible to buy a DLC that allows addition of a backstory or character into the game. As a result, some backstories are always together, in a colonist that always has the same name.


Backstory List

Adult Backstories
Title
(Short Title)
Description Skill Modifications Incapable of Civil Raider Slave Trader Traveler Tribal
Acolyte of stars (Priest) Ever the dreamer, NAME traveled across the universe to find the thing HE felt was calling to HIM.

HECAP became poorer and poorer, but used every means possible to carry on.
Social −3
Medicine +4
Artistic +7
Intellectual −3
Dumb labor
Violent
 ?  ?  ?  ?  ?  ?
Adventurer NAME's thirst for adventure took her to many planets. HECAP visited the brightest glitterworlds and the darkest war-torn toxic planets in HIS quest to find novelty.

HECAP worked as little as possible, often skirting ethical boundaries to make a quick buck. Among all jobs, HE hated cooking the most.
Shooting +3
Melee +3
Social +3
Animals +2
Medicine +3
Crafting +3
Cooking  ?  ?  ?  ?  ?  ?
Fervent researcher (Researcher) As a young adult, NAME was sure that HIS planet and its people were nearing their time of transcendence.

A firm belief that HIS research would be the catalyst drove HIM to increasingly alarming acts as bureaucrats and bioethics committees worked to stall HIS progress.
Shooting +2
Medicine +8
Research +6
Dumb labor
Skilled labor
Artistic
 ? Check.png  ?  ?  ?  ?
Slave chemist NAME became a gifted pharmaceutical scientist, but was captured by slavers. HECAP was sold to a warlord and forced to create drugs to test on other slaves. This left HIM with deep and troubling questions on the ethics of scientific research and medicine. Melee −1
Medicine +5
Construction −1
Mining −2
Research +4
Firefighting  ?  ?  ?  ? Check.png  ?
Urbworld sex slave NAME was sold into sexual slavery. Having been designed to be inhumanly attractive and too weak to rebel against HIS masters, HE was passed between dozens of owners and knew nothing of freedom.
Note: Automatically grants the beautiful trait
Social +6
Cooking +2
Artistic −2
Hunting
Researching
 ?  ?  ?  ?  ?  ?
Ace Fighter Pilot
(Ace)
NAME graduated from the Star Academy with honors and distinguished HIMself as an ace fighter pilot in three campaigns against more advanced aggressor cultures. However, after one vicious battle, HE found HIMself stranded and HIS carrier ship destroyed. With nowhere to go, HE entered HIS escape pod and prayed. Shooting +3
Melee +2
Social +3
Medicine +3
Mining −3
Research +2
N/A  ?  ?  ?  ?  ? Ex.png
Explorer NAME traveled from planet to planet, gathering samples, stories, and research. HECAP hoped one day to compile a record of every animal, plant, mineral, and machine and device in known space: The Complete Traveler's Guide to the RimWorlds. Shooting +2
Melee +2
Mining +3
Crafting +2
Research +3
N/A  ?  ?  ?  ? Check.png  ?
Gatherer NAME is a master gatherer. HECAP can find food in the most barren of places using HIS deep knowledge of plants, roots, and berries. Growing +4 N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Loner NAME never much liked the tribal council or the yearly festivals. HECAP prefers the open plain and the lonely whistle of wind through the rocks.

HE visits HIS tribe from time to time, but for the most part HE takes care of HIMself using HIS own survival skills.
Shooting +3
Melee +2
Growing +5
Construction +1
Social Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Nurse NAME worked in an industrial-era hospital, doing routine work such as changing bandages and taking temperatures.

It was a busy job, but HE could always find time for a chat with a patient.
Social +4
Medicine +5
Violent
Hunting
Check.png Ex.png Check.png Ex.png Ex.png Ex.png
Addiction Counsel After recovering from a joywire addiction, NAME adopted a non-violent way of life and vowed to help others. Traveling between communities, HE used medicine, arts, and crafts to aid others who struggled with their own addictions. Social +8
Medicine +3
Artistic +3
Crafting +3
N/A  ?  ?  ?  ?  ?  ?
House servant
(Servant)
Early in HIS adulthood, NAME was kidnapped and sold to wealthy aristocrats as a domestic servant.

HECAP got to know the kitchens and basements of HIS master's mansion well, but never did any work outside.
Cooking +4
Growing −3
Mining −3
Intellectual Check.png Check.png Check.png Ex.png Ex.png Ex.png
Bodyguard NAME found work on a midworld, protecting whoever paid HIM from harm. HECAP gained proficiency in many different combat forms, and was known for HIS ruthlessness against those who crossed HIM. Shooting +4
Melee +4
Social −3
Social Check.png Check.png Check.png Check.png Ex.png Ex.png
Novelist NAME lived on a glitterworld, penning wildly successful novels. HECAP lived a carefree lifestyle, spending HIS days writing and HIS nights partying...and never did a day's manual labour in HIS life. Construction −5
Mining −5
Artistic +8
Dumb labor
Social
Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Mathematician
(Math prof)
NAME did mathematical research at a university.

HECAP spent much of HIS spare time immersed in shooting simulations, though HE was frequently ridiculed by other players for HIS terrible aim.
Shooting −3
Research +8
Dumb labor Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Paramedic NAME's job was to respond rapidly to medical emergencies. HECAP is used to dealing with severe injuries with only limited medical supplies.

HECAP treated so many gunshot wounds over the years that even seeing a gun made HIM uncomfortable.
Shooting −5
Medicine +6
N/A Check.png Ex.png Check.png Ex.png Ex.png Ex.png
Castaway NAME was the only survivor of a ship crash on an unhabited animal world. For many years until HIS rescue HE scrounged an existence out of whatever HE could find.

HISCAP survival skills became razor-sharp, but spending so long alone severely dampened HIS conversational abilities.
Melee +5
Social −3
Animals +3
Construction +4
Intellectual
Social
Artistic
Check.png Check.png Check.png Ex.png Check.png Ex.png
Gardener On industrial worlds, wealth concentrates in the hands of those who own the factories and sell the goods. NAME worked at the mansion of one such rich family, tending the lavish gardens as part of a team of servants. Growing +8 Intellectual
Crafting
Check.png Check.png Check.png Check.png Check.png Ex.png
Mafia Boss
(Boss)
NAME was a high-ranking member of an urbworld crime syndicate.

HECAP bribed officials, maintained the loyalty of HIS subordinates, and extracted overdue payments - by any means necessary.
Shooting +4
Melee +3
Social +4
Dumb labor
Caring
Cooking
Ex.png Check.png Check.png Check.png Ex.png Ex.png
Torturer Working for a tyrannical monarch on a medieval world, NAME earned a reputation as an expert in 'persuasion.' Any prisoner who went down into the dungeons left with no secrets - and with NAME's smile scarred permanently into their nightmares.
Note: Prevents Psychopath trait.
Melee +6 Social
Caring
Ex.png Check.png Check.png Check.png Ex.png Ex.png
Construction engineer
(Builder)
NAME was a construction worker on a midworld. HECAP lead a team which built everything from office blocks to cathedrals.

HISCAP busy job and numerous nearby fast-food outlets meant HE never cooked for HIMself.
Construction +8
Growing −3
Intellectual
Cooking
Check.png Check.png Check.png Check.png Check.png Ex.png
Blacksmith As a smith on a medieval world, NAME gained a reputation for the high quality of HIS work. HECAP wasn't bad at using the swords HE forged either. Shooting −5
Melee +4
Crafting +6
Intellectual Check.png Check.png Check.png Check.png Check.png Ex.png
Charity worker
(Altruist)
Glitterworlds are havens of safety and comfort for those lucky enough to live there, but NAME could not ignore nearby planets where people suffered in poverty. HECAP spent HIS working life appealing for donations and supporting those in need.
Note: Prevents Psychopath trait.
Social +6
Mining −3
Violent Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Defector Early in HIS adulthood, NAME decided to leave the oppressive dictatorship where HE lived. HISCAP defection was not well-received, and agents were sent out after HIM.

HECAP spent years on the run, treating HIS own wounds so no doctor could betray HIM. The ordeal made HIM bitter and untrusting.
Shooting +5
Social −4
Medicine +3
Artistic Check.png Check.png Check.png Check.png Check.png Ex.png
Factory worker
(Worker)
NAME did menial, unskilled work in an industrial-era factory. HISCAP job also included caring for the mules and horses which transported goods around the city. Animals +3
Construction +3
Crafting +2
Intellectual
Artistic
Cooking
Check.png Check.png Check.png Check.png Ex.png Ex.png
Ranch owner
(Rancher)
NAME owned and operated a successful ranch where HE raised animals for meat and wool.

HECAP refused to do any dumb labour HE could pay someone else to do for HIM.
Animals +8
Cooking −4
Mining −4
Dumb labor Check.png Check.png Check.png Check.png Check.png Ex.png
Low-wage worker
(Grunt)
NAME worked a variety of casual jobs to support HIS family, gaining a set of basic hands-on skills. Cooking +4
Growing +3
Crafting +3
N/A Check.png Check.png Check.png Ex.png Ex.png Ex.png
Model
(Model)
NAME modelled clothes and jewellery for advertisers, and was also used as a physical blueprint for characters in virtual reality simulations.
Note: Automatically grants the beautiful trait
Social +5
Artistic +6
Dumb labor
Intellectual
Skilled labor
Caring
Crafting
Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Taxonomist NAME travelled between star systems, studying and classifying the plant and animal life HE found in the hopes of creating a complete catalogue. Animals +5
Growing +5
Violent Check.png Ex.png Check.png Check.png Check.png Ex.png
Geologist NAME worked with miners and cave-diggers, identifying rock types and natural formations.

During HIS years underground HE also gained experience repairing drilling machines and other technical equipment.
Mining +8
Crafting +3
N/A Check.png Check.png Check.png Check.png Check.png Ex.png
Space pirate
(Pirate)
Piracy appears everywhere that governments are weak and society spread thin. NAME was part of this age-old part of human existence, extorting and smashing peaceful trade ships for profit. Melee +4
Shooting +4
N/A Ex.png Check.png Check.png Ex.png Ex.png Ex.png
Pit brawler NAME was nine years old when HE got in HIS first fight. HECAP won, but more important was the enjoyment of HIS audience. Pit fighting turned out to be a lucrative career for those who could survive it. And it was even mostly legal.
Note: Prevents Brawler trait.
Melee +8 Intellectual
Caring
Ex.png Check.png Check.png Ex.png Ex.png Ex.png
Illegal shipwright
(Shipwright)
There is a law that say that you're not allowed to put terawatt-range grasers on a cargo scow. Especially if you hide them under what looks like a communications dish for better ambush potential. NAME discovered that there is great profit to be made, however, from those who are uninterested in these laws. Construction +7 N/A Ex.png Check.png Ex.png Ex.png Ex.png Ex.png
Courtesean NAME was used for HIS body by hundreds of customers in brothels on several planets. HECAP gained some mental marks and a special kind of street smarts.
Note: Automatically grants the beautiful trait
Social +8
Melee +3
Dumb labor
Skilled labor
Ex.png Ex.png Check.png Ex.png Ex.png Ex.png
Space marine
(Marine)
NAME was a warrior in an Imperial navy. HISCAP job was to punch into enemy starships, gun down the crew, and capture the ship intact. And HE was good at it. Melee +5
Shooting +7
N/A Ex.png Check.png Check.png Ex.png Ex.png Ex.png
Assassin NAME was a professional assassin. HECAP was cold, calculating, and made a good profit. In this business, an utter lack of empathy was an asset. Melee +10
Shooting +10
Mining −2
Growing −2
Construction −2
Intellectual
Dumb labor
Skilled labor
Social
Caring
Ex.png Check.png Check.png Ex.png Ex.png Ex.png
Sailor NAME traversed the oceans on journeys of exploration, seeking out plant and animal specimens from exotic places, and occasionally fending off pirates. HECAP loved the sea so much HE refused to do all but the barest minimum of work on land, except to sell the treasures HE collected. Melee +4
Social +4
Animals +4
Skilled labor Check.png Check.png Check.png Check.png Check.png Ex.png
Jailbird NAME spent most of HIS life in prisons, where HE was put to work in the kitchens. HECAP had a habit of getting into fights, and developed an aggressive way of speaking. Melee +5
Social −3
Cooking +3
Social
Caring
Ex.png Check.png Check.png Ex.png Ex.png Ex.png
Actor NAME travelled HIS homeworld with a company of actors, playing to packed theatres and loving audiences everywhere. HECAP was a perfectionist, and made HIS own props and costumes rather than use the ones HE was given. Social +8
Crafting +3
Dumb labor Check.png Ex.png Check.png Ex.png Check.png Ex.png
Tactician NAME joined the space navy in an unstable system, fraught with large-scale interplanetary wars. they turned out to have a sharp mind for battle, and became adept at commanding large armies to great effect. Shooting +4
Research +4
Social
Artistic
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Glitterworld officer
(Officer)
Though glitterworlds are peaceful places, they often remain prepared for war. NAME's unit rarely saw any real action.

Though HE pursued HIS artistic hobbies, HIS subordinates preferred to entertain themselves by brawling, so NAME got good at breaking up fights.
Melee +6
Artistic+4
Dumb labor Check.png Check.png Ex.png Ex.png Ex.png Ex.png
Taster As the taster for a medieval king, any dish served at the royal table had to be sampled first by NAME. HECAP lived a decadent lifestyle at court, getting fat and doing very little work. Cooking +7
Construction −4
Crafting −4
Dumb labor Check.png Check.png Check.png Ex.png Ex.png Ex.png
Biosphere manager
(Botanist)
NAME lived on a peaceful glitterworld where all menial work was done by robots and people devoted themselves to leisure. HECAP managed the plant and animal life of a sprawling park, where citizens came to admire the natural beauty. Shooting −4
Animals +6
Growing +6
Dumb labor
Crafting
Cooking
Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Veterinarian
(Vet)
NAME treated sick and injured animals for a living. Seeing their suffering affected HIS stance on the practice of eating meat, and for many years HE lived as a vegetarian, rejecting the meat-loving culinary tradition of HIS homeworld. Animals +4
Medicine +4
Cooking −4
N/A Check.png Ex.png Check.png Ex.png Ex.png Ex.png
Explosives expert
(Blaster)
NAME was an explosive engineer employed in mines. HECAP took HIS job very seriously and was well-versed in the technicalities - so much so that HE refused to demean HIMself by helping with the clean-up once HIS carefully-calculated explosion was complete. Mining +5
Research +5
Dumb labor Check.png Check.png Check.png Ex.png Ex.png Ex.png
Counsellor
(Counsellor)
A terrifying trauma when NAME was a young adult caused HIM to develop a serious eating disorder. With counselling HE learned to have a healthier relationship with food, and decided to put HIS new skills to use helping others overcome their emotional problems. Social +9 Scary
Cooking
Check.png Ex.png Check.png Check.png Ex.png Ex.png
Recruiter NAME was part of an revered order of martial artists, infamous both for their skill in combat and for their practice of refusing to treat their wounded.

HECAP travelled HIS homeworld, judging the young people HE met to determine if they might be suitable for training.
Melee +5
Social +5
Caring Check.png Check.png Check.png Ex.png Check.png Ex.png
Psychiatric patient
(Patient)
NAME spent most of HIS adult life in an insane asylum. HISCAP industrial homeworld had a poor understanding of mental illness, and HE was treated more like an animal than a person.

Though HE eventually recovered and was released, HIS experience dampened many of HIS basic life skills.
Cooking −2
Crafting −2
Social
Caring
Scary
Cooking
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Drifter
(Drifter)
NAME never figured out what to do with HIS life. HECAP travelled often, taking up casual work wherever HE found it.

HECAP also occasionally worked on a novel that HE knew would be a bestseller - just as soon as HE could find a publisher who was interested.
Cooking +3
Construction +3
Artistic −4
N/A Check.png Check.png Check.png Ex.png Check.png Ex.png
VR designer
(Game dev)
NAME designed virtual reality simulations for glitterworld citizens. HECAP paid great attention to the details of HIS worlds, including learning all HE could about plant life to make HIS landscapes more realistic. Construction +3
Growing +4
Artistic +5
Dumb labor Check.png Ex.png Ex.png Check.png Ex.png Ex.png
Human computer
(Computer)
NAME turned out to have an excellent memory and a gift for performing complex calculations in HIS head. A midworld dictator decided to employ NAME to keep track of HIS state's finances and expenditure, since electrical computers were too susceptible to hacking. Shooting +3
Research +7
Artistic Check.png Check.png Check.png Ex.png Ex.png Ex.png
Architect NAME designed and constructed buildings. On HIS glitterworld home, most of the technical aspects of architecture were handled by an AI. This enabled HIM to push the artistic limits of the craft, but also meant HE never had to get HIS hands dirty at building sites. Construction +5
Artistic +7
Crafting −3
Dumb labor Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Message carrier (Messenger) On a medieval world, the fastest way to send a message is to give it to somebody on a horse and hope they survive the journey. NAME was that somebody. Melee +3
Animals +4
Intellectual Check.png Check.png Check.png Ex.png Check.png Ex.png
Sculptor NAME started off sculpting person-sized chunks of stone, but HE soon began to think bigger. With the help of mining robots, HE learned how to carve huge monuments out of cliffsides. Soon the nature parks of the glitterworld where HE lived were full of giant rock figures. Growing −4
Mining +4
Artistic +8
Dumb labor
Crafting
Cooking
Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Machine collector
(Collector)
NAME was obsessed with old machines and arcane pieces of technology. HECAP obtained them wherever HE could, and loved taking them apart to see how they worked.

HECAP had a habit of talking about HIS collection long after people around HIM had stopped listening.
Social −3
Crafting +6
Research +6
N/A Check.png Ex.png Check.png Check.png Ex.png Ex.png
Sheriff NAME was the law enforcer in an isolated industrial town. HECAP was known for having an arrogant attitude and a mean streak. HECAP refused to lift so much as a finger unless it was for money, alcohol, or revenge. Shooting +8
Melee +5
Social −3
Dumb labor
Skilled labor
Social
Caring
Check.png Check.png Check.png Ex.png Ex.png Ex.png
Colony settler
(Settler)
NAME was a settler on a new colony world.

Such a life requires a jack-of-all trades at basic hands-on tasks.
Construction +4
Growing +4
Mining +4
N/A Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Medieval farm oaf
(Oaf)
Tilling, hoeing, guiding ox carts, pushing wheelbarrows. Digging ditches, planting seeds, predicting the harvest.

Medieval-level farmers aren't educated in the usual sense, but they know a lot about growing plants without technology. That said, such a life leaves one essentially incapable of participating in intellectual, technology-driven activities.
Growing +8
Mining +3
Intellectual Check.png Check.png Check.png Ex.png Ex.png Ex.png
Medieval lord
(Noble)
NAME was a lord on a preindustrial planet. HECAP went to parties, managed the underlings, and even learned some swordplay.

HISCAP soft hands did not hold a work tool during that entire time. HECAP considers manual labor to be beneath HIM.
Social +7
Melee +5
Shooting +5
Construction −5
Growing −5
Mining −5
Dumb labor
Skilled labor
Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Urbworld entrepreneur
(Entrepreneur)
In the urbworlds, most suffer. But someone has to run the corporations.

NAME learned the skills of the trade - greasing palms and technical analysis. HECAP is a sociointellectual machine.
Social +6
Research +3
N/A Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Deep space miner
(Miner)
NAME did the sweaty, grimy work of pulling metal out of asteroids on a deep space rig. HECAP used HIS hands-on industrial skills daily - and wasn't bad in a bar fight either. Mining +7
Construction +3
Melee +2
N/A Check.png Check.png Check.png Ex.png Ex.png Ex.png
Navy scientist
(Scientist)
Interstellar warfare is won by technology, so imperial navies are always on the peak of modern research. Even better, they have first access to Transcendent artifacts because they find them in space.

NAME worked in a navy lab.
Research +8 N/A Check.png Ex.png Ex.png Ex.png Ex.png Ex.png
Military commissar
(Commissar)
NAME was an internal spymaster in an Imperial army battalion. HECAP made sure that the men were loyal, and did not fall back unless ordered. This made HIM unpopular, but HE gained great skill at detecting the slightest dishonesty. Shooting +3 N/A Check.png Check.png Check.png Ex.png Ex.png Ex.png
Healer After HIS tribe's elder healer was killed in a raid, NAME took on the role. HECAP spent HIS days scrounging up herbs and mineral compounds from the nearby area to use in surprisingly effective remedies. Medicine +4
Growing +3
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Scout Since HIS tribe has made contact with local outlanders, NAME has contracted HIS services out as a guide to the local area. Frequent contact with ancient relics has made HIM fairly comfortable with the old technology. Shooting +2
Research +2
Social +2
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Digger NAME and HIS tribe carved their home deep into the side of a mountain. NAME feels most at home picking through rock and shoring up cave walls. Mining +5
Construction +2
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Muffalo shaman
(Shaman)
Because of HIS quiet wisdom and great strength, NAME became the spiritual leader for a nomadic tribe that followed the herds of roaming muffalo. Melee +5
Social +2
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Lore keeper
(Keeper)
NAME was one of a long line of lore keepers in HIS tribe. Every night around the fire, HE would pass on ancient knowledge and helpful wisdom through stories. Research +2
Social +3
Artistic +2
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Weaver NAME was an expert at working muffalo wool, plant fibres and natural dyes into beautiful clothing for HIS kin. HISCAP beautiful handicrafts were traded frequently between local tribes. Crafting +5
Growing +2
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Cave tender
(Tender)
While the others were out hunting and foraging, NAME would stay at home to cook and take care of the young and sick. Cooking +4
Medicine +3
Crafting +2
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Warrior NAME was a fearsome warrior, proficient with many weapons. HECAP participated in many battles. Melee +6
Shooting +2
Social −2
N/A Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Hiveworld drone
(drone)
NAME worked as a mindless construction drone in a massive hiveworld civilization. Though HE is now freed from the brutal social experiments to which HE was subjected, HE remains incapable of creative thought and leadership. Construction +5
Mining +4
Social −2
Artistic
Intellectual
Ex.png Check.png Check.png Ex.png Ex.png Ex.png
Evangelist On HIS 21st birthday, NAME experienced a religious awakening. HECAP decided to spend the rest of HIS life spreading the word of HIS deity, the beauty of its culture, and its unusual medical tradition. Social +4
Artistic +4
Medicine −3
N/A Ex.png Ex.png Check.png Ex.png Check.png Ex.png
Tunnelworld illuminator
(Illuminator)
Among tunnel-dwellers, those with vision as strong as NAME's are revered as sages. HECAP would lead the way, marking spots to dig with bioluminescent fungus and warning others of impending danger. Mining +3
Social +2
N/A Ex.png Check.png Check.png Check.png Ex.png Ex.png
Herbalist NAME lived in the forest near a village. Though many of the villagers feared HIM, sick villagers would come to HIM to purchase salves and poultices made from the herbs HE grew in HIS garden. HECAP was happy to help them -- for a price. Social −2
Medicine +4
Growing +4
N/A Check.png Check.png Ex.png Check.png Check.png Ex.png
Civil servant
(Clerk)
NAME worked as a low-ranking administrator for a moribund government bureaucracy. HECAP is most at home filling out complicated paperwork and playing office politics. Social +3
Construction −2
Research +3
N/A Check.png Ex.png Check.png Check.png Ex.png Ex.png
Ascetic priest
(Priest)
After taking a vow of silence, NAME joined a monastery on a peaceful backwater planet to spend HIS days in quiet contemplation.

HECAP found happiness growing vegetables in the garden and making cheese in the monastery cellars.
Growing +3
Medicine +2
Cooking +2
Violent
Social
Ex.png Ex.png Check.png Ex.png Check.png Ex.png
Escaped convict
(Escapee)
NAME denies involvement in the crimes that brought about HIS incarceration in a brutal penal colony. HECAP escaped by tunnelling beneath the perimeter using modified cutlery. Mining +4
Crafting +2
Caring Ex.png Check.png Ex.png Ex.png Check.png Ex.png
Starship janitor
(Janitor)
While other passengers pass the years between star systems in cryptosleep sarcophagi, NAME had to wake up at periodic intervals to perform inspections, check the navigation systems, and to oil the mechanoids. Construction +2
Crafting +3
N/A Check.png Ex.png Ex.png Ex.png Check.png Ex.png
Con artist NAME never created anything in HIS life. HECAP did, however, prove to be a natural at getting others to give HIM what they had created. Social +10 Violent Ex.png Ex.png Check.png Check.png Ex.png Ex.png
Hermit Worn out by the pressures of social interaction, NAME left HIS crowded midworld city to live a simple life in the wilderness. There, HE spent HIS days alone, tending HIS garden and crafting the simple tools HE needed to survive. Growing +4
Crafting +3
Construction +1
Social Ex.png Ex.png Check.png Ex.png Check.png Ex.png
Midworld chef
(Chef)
NAME ran a high-class midworld restaurant. HECAP was famous among patrons for HIS creative culinary specialties, and infamous among kitchen workers for HIS casual disdain for grunt work. Social +2
Cooking +6
Dumb labor
Cleaning
Check.png Check.png Check.png Check.png Ex.png Ex.png
Medieval minstrel
(Minstrel)
NAME was a traveling entertainer on a medieval world.

HECAP could always be found telling stories or singing songs, and is capable of protecting HIMself from the dangers of the road. However, HE was always conspicuously absent whenever there was hard labour to be done.
Melee +2
Social +4
Artistic +3
Skilled labor
Hauling
Check.png Check.png Check.png Check.png Ex.png Ex.png
Housemate
(Housemate)
As an adult, NAME kept house and cared for children while HIS spouse worked. Medicine +3
Cooking +3
Crafting +2
N/A Check.png Ex.png Check.png Check.png Ex.png Ex.png
Glitterworld empath
(Empath)
NAME had an amazing ability to relate to others and mediate conflict. HECAP was selected to train as an empath. The training intensified HIS natural abilities, but HE became unable to harm others. Social +8
Medicine +2
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Medieval doctor
(Quack)
NAME worked as a doctor on a medieval planet. HECAP firmly believes that most ailments can be cured with a little bloodletting.

HECAP was also a master anaesthetist, developing a specialty technique that involved a heavy blow to the head.
Melee +6
Medicine +1
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Inventor
(Inventor)
On HIS homeworld, NAME worked as a moderately successful inventor. HECAP developed several minor technologies. Crafting +5
Research +2
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Teacher NAME was educated in the liberal arts and taught at a public school. HECAP was widely knowledgeable and well-liked by HIS students. Research +3
Social +4
N/A Check.png Ex.png Check.png Check.png Ex.png Ex.png
Joywire artist
(Joywirer)
NAME worked in an urbworld lab developing cutting-edge joywire software to maximize user pleasure.

When the local government imposed harsh restrictions on joywire manufacturing, HE began selling HIS products on the black market.
Artistic +3
Research +2
Medicine +2
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Conceptual artist
(Artist)
NAME was well-known in art circles on HIS home world for HIS unique and creative conceptual artworks.

Nobody was sure exactly what HE was trying to communicate, but HIS pieces were highly valued by collectors.
Artistic +8
Crafting +1
Social
Caring
Hauling
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Glitterworld surgeon
(Surgeon)
NAME worked as a surgeon on a world mostly free of disease and human suffering.

HISCAP job mostly involved elaborate and creative cosmetic surgeries. HECAP has a good understanding of human biology, but never had to remove a cancer -- or a bullet.
Social +1
Medicine +3
Artistic +5
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Luddite rebel
(Luddite)
When the majority of people on HIS world chose to give up their individuality and biological humanity to join together in an online hivemind, NAME joined a rebel faction that chose to forsake most technology. Melee +3
Construction +3
Mining +2
Intellectual
Crafting
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Bartender
(Barkeep)
NAME worked as a bartender on a seedy space station. The job entailed one part drink mixing, one part diplomacy, and one part head-bashing. Melee +2
Social +4
Cooking +2
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Genetic engineer NAME carried out HIS first genetic experiments on farm animals. HECAP soon grew to become quite skilled in all forms of genetic engineering. A horrifying lab accident left HIM with a mortal fear of rodents. Medicine +2
Growing +1
Research +6
Hunting  ?  ?  ?  ?  ?  ?
Shaman of Shadows
(Shaman)
When the monsters of fire came from the sky, NAME was called upon by HIS tribe to guide them into battle.

NAME made use of medicine and rituals to inspire and lead the warriors of many tribes against the invaders. The pirates were forced to retreat without capturing a single slave.
Note: comes with "accursed child" as childhood backstory.
Social +6
Medicine +4
Construction −2
Growing +2
Research +2
Hunting Ex.png Ex.png Ex.png Ex.png Ex.png Check.png
Serial murderer NAME started to enjoy killing people, so HE did more often and perfected HIS methods. HECAP lurked in the darkest streets, stalking prey for hours.

HECAP enjoyed making artworks of HIS victims, and was known for leaving HIS signature on the bodies of those HE killed.
Shooting +4
Melee +4
Artistic +4
Animals  ?  ?  ?  ?  ?  ?
Galactic sightseer
(Sightseer)
NAME traveled the stars. HECAP could barely scrape together travel costs doing odd-jobs on stations, but it was all worth it. Seeing the wonders of the galaxy was where HE found HIS calling.

HECAP loved camping on exotic worlds and learning the patterns of strange wildlife. The wonders of the universe inspired HIM like nothing else could.
Shooting +2
Melee +2
Medicine +2
Growing +2
Artistic +2
N/A  ?  ?  ?  ?  ?  ?
Chief engineer
(Engineer)
As chief engineer on board a large spaceship, NAME was an expert in all things fiddly and complex.

HECAP relied on other members of the crew for some of the basic necessities of life. HECAP and HIS ship eventually disappeared into a longsleep voyage of exploration.
Social −2
Construction +3
Mining +2
Crafting +3
Research +3
Animals  ?  ?  ?  ?  ?  ?
Alcoholic trucker
(Alcoholic)
NAME was a space trucker working for Arcknight Industries when HE killed HIS wife and daughter in a crash.

HISCAP body was repaired with an experimental nano-genetic therapy. Now HIS muscles continually regenerate and harden, and every movement tears the tissue anew. HECAP bears the pain in silence.
Shooting +2
Melee +2
Mining +4
Intellectual
Caring
Artistic
Cleaning
 ?  ?  ?  ?  ?  ?
Core world jeweler
(Jeweler)
After NAME had completed all of HIS surgeries, HE found that HE had a lot of time and energy to dedicate to HIS passion: trinket crafting. HECAP spent years perfecting HIS art as a jeweler, then left HIS home world to sell HIS wares across the galaxy. Shooting −1
Cooking −3
Construction +3
Artistic +5
Crafting +7
N/A  ?  ?  ?  ?  ?  ?
Information broker
(Broker)
NAME caught a ship to the next star system and began a life of travel and learning, quickly collecting a massive bank of knowledge from people of all shapes and sizes.

HECAP learned to sell this knowledge for great profit, and became a powerful broker of information.
Shooting −1
Melee −2
Social +5
Research +4
N/A  ?  ?  ?  ?  ?  ?
Mercenary chef
(Mercenary)
Following in HIS family's footsteps, NAME was a soldier for hire.

HECAP is a naturally gifted sharpshooter. However, HIS real passion is in perfecting a new recipe or dissecting a new gadget.
Shooting +4
Cooking +5
Construction −3
Mining −3
Crafting +5
Plant work  ?  ?  ?  ?  ?  ?
AI researcher
(Researcher)
NAME was a renowned researcher in artificial intelligence, robotics, and interactive holography. HISCAP friendships with the artificial minds he created gave HIM the confidence to interact with real people, and HE soon excelled at personal communication. Melee −2
Social +4
Mining −2
Crafting +1
Research +6
Dumb labor  ?  ?  ?  ?  ?  ?
Spy
(Spy)
NAME was trained by HIS government in infiltration and espionage. HECAP learned to keep a cool head and to talk HIS way out of tight situations. When talking didn't work, HE was capable of more violent direct action. Shooting +2
Melee +2
Social +7
N/A  ?  ?  ?  ?  ?  ?
Bounty hunter
(Hunter)
NAME was a bounty hunter on a massive glitterworld. HECAP worked sensitive assignments for extremely wealthy clients, and was known for quiet execution and total discretion. Shooting +8
Melee +5
N/A  ?  ?  ?  ?  ?  ?
Beast slayer
(Slayer)
NAME traveled between planets, following news of animal attacks. HECAP would camp on the planet for weeks, learning about HIS prey before striking. HECAP most enjoyed hunting thrumbos.

Preferring to work alone, NAME enjoyed the thrill of the hunt, and the meat from the kill.
Shooting +4
Melee +4
Cooking +3
Growing +2
Animals  ?  ?  ?  ?  ?  ?
Pop idol
(Pop idol)
NAME performed and did interviews constantly. HECAP refined HIS skills in dancing and singing, and became a master of social presentation.
Note: Automatically grants the beautiful trait
Shooting −4
Melee −4
Social +8
Mining −4
Artistic +8
Dumb labor
Cleaning
Hauling
Plant work
Mining
 ?  ?  ?  ?  ?  ?
Criminal surgeon
(Surgeon)
Being near many injured fellow criminals, NAME took it upon HIMself to work on them.

Although many people died, HE did get better at using knives.
Melee +6
Social −2
Medicine +5
Artistic +1
Research −3
N/A  ?  ?  ?  ?  ?  ?
Ninja assassin
(Ninja)
NAME performed stiletto-precise assassinations for an interplanetary conglomerate. HECAP was assigned the most complex missions involving disguise, deception, subterfuge, and efficient violence.

A nasty incident with a potted plant and an assassination gone wrong left HIM with an aversion to plant life.
Shooting +4
Melee +3
Social +2
Crafting +2
Plant work  ?  ?  ? Check.png  ?  ?
Wandering healer
(Healer)
NAME studied to be a doctor, but was dissatisfied with HIS practice on an otherwise peaceful midworld.

Instead, HE chose to pull up roots and travel to the rimworlds in order to care for people who needed HIM most.
Social +3
Medicine +7
Cooking +2
Construction −1
Mining −1
Violent  ?  ?  ?  ?  ?  ?
Combat engineer
(Engineer)
NAME became a combat engineer. HECAP built bases, fixed guns, and repaired vehicles for the army - when HE wasn't shooting at people, that is. Shooting +5
Constructing +2
Crafting +3
N/A  ?  ?  ?  ?  ?  ?
Test subject
(Subject)
NAME's tests went from geometry to quantum physics, and HE could run the grand gauntlet without a scratch.

One day, Mother said that HIS final test lay beyond the red door, and that even if HE couldn't hear her voice, Mother would always be there.
Melee +4
Medicine +3
Cooking +1
Research +4
Caring
Social
Plant work
Mining
 ?  ?  ?  ?  ?  ?
Urbworld pimp At first, NAME made a small profit from selling drugs. Then, HE switched to selling women and made a fortune.

HECAP developed great skills with HIS fists. HECAP also learned to fix up the injuries HE inflicted on the girls.
Melee +6
Social +4
Medicine +5
Cleaning  ?  ?  ?  ?  ?  ?
Combat negotiator
(Negotiator)
After escaping HIS homeworld, NAME took HIS skills to the stars.

HECAP chose to operate as a hired gun, working for various rebel organizations, enslaved groups, and merchant enclaves. HISCAP specialty was negotiation in combat situations.
Shooting +4
Melee +3
Social +3
N/A Check.png  ?  ?  ?  ?  ?
Graphic designer
(Designer)
NAME's interest in artistic expression led HIM to become a designer. HISCAP eye for detail made HIM a reasonably well-known artist on HIS planet, though HIS meticulousness often led HIM to spend too much time perfecting a single project. Artistic +7
Crafting +1
N/A  ?  ?  ?  ?  ?  ?
Flaneur
(Flaneur)
NAME sipped and strolled HIS way through the streets and cafes of HIS world, pursuing freedom at every turn, never becoming attached.

Through all this time, HE remained distrustful of others. And never took an order from anyone.
Social +6
Cooking +3
Artistic +3
Intellectual +3
N/A  ?  ?  ?  ?  ?  ?
Childhood Backstories
Title
(Short Title)
Description Skill Modifications Incapable of
Abandoned child (1) NAME was a quick witted, funny child. One day he/she wandered off on his/her wealthy genetic parents, and was ultimately lost in a supposedly unused ore warehouse. Due to cloning technology, his/her parents decided that the time looking for him/her was better spent on just cloning a better son/daughter. Shooting: +1
Melee: +1
Social: +1
Construction: +1
Cooking
Firefighting
Cleaning
Abandoned child (2) NAME was born sickly. Thinking that he/she would only burden the tribe, his/her parents left her out in the elements. Somehow, he/she survived. Melee: +3
Social: −2
Crafting: +3
N/A
Abductee (1) NAME was abducted by xenohumans when he/she was still a baby. They experimented on him/her to understand his/her genetic structure.
As he/she grew up, NAME grew a little bit too big and strong for his/her captors and eventually escaped.
Melee: +4
Social: −2
Construction: +2
Mining: +4
Research: −3
Researching
Abductee (2) NAME was abducted at a young age and forced to do menial labor on a pirate ship. Melee: +2
Cooking: +2
Construction: +2
Crafting: +2
N/A
Accursed child NAME was born at the peak of a lunar eclipse. The elders declared him a child of darkness brought him under their care. His entire childhood was spent studying the lore and rituals of his people - until the day of calling. Medicine: +4
Construction: −1
Research: +5
Mining
Firefighting
Hauling
Cleaning
Adventuring child NAME was raised to become an engineer. For years, he/she planned to stow away on a cargo ship and start a new, more adventuresome life.
One night after his/her parents fell asleep, he/she managed to sneak aboard a cargo ship just before it left port.
Construction: +2
Crafting: +3
N/A
Amateur astronomer NAME was fascinated with astronomy. He/She would spend hours gazing at planets and nebulae through his/her telescope. He/She is credited with discovering a small comet that would, years later, strike a nearby moon and disrupt the mining operations there. Research: +6 N/A
Amateur botanist Spending many summers crawling through dirt, NAME found that he/she had quite the green thumb. Instead of learning to cook the food he/she grew, he/she just grew more and more. Growing: +4
Artistic: +2
Cooking
Amateur engineer NAME grew up in a family with a military and engineering background. He/She wanted to join the military, but his/her father didn't like the idea, so his/her interest turned to great flying machines and works of engineering. He/She secretly hoped that this would one day lead him/her to a life of galactic exploration. Shooting: +1
Construction: +2
Mining: +1
Research: +2
Growing
Plant cutting
Cleaning
Apocalypse child NAME spend his/her childhood on a post-apocalyptic world. He/She fought for survival at a young age, on a planet where trust did not exist.
He/She told everyone that he/she had no luck.
Shooting: +2
Melee: +3
Crafting: +2
Researching
Apocalypse survivor NAME was born during a time of unrest on his/her homeworld, as climate change threatened mass starvation and flooding. As he/she grew up the situation worsened - billions died and peaceful states descended into anarchy. NAME and his/her parents did whatever they had to to survive. Shooting: +4
Artistic: −3
Research: −3
N/A
Aristocrat Born into an aristocratic family, NAME spent his/her younger years in blissful ignorance. His/Her studies were sporadic and he never took a liking to anything involving his hands.
Fate, however, would force a change in habit. A global war broke out and the nukes melted the planets surface into radioactive glass.
Social: +2
Cooking: +2
Mining
Plant cutting
Hauling
Cleaning
Artful dodger NAME grew up on one of the urbworlds and had to fend for him/herself all his/her life. He/She never trusted anyone, relying on his/her persuasiveness and cunning to survive.
He/She soon became skilled with firearms and knives as well as words.
Shooting: +1
Melee: +2
Social: +3
Doctoring
Cooking
Growing
Plant cutting
Smithing
Tailoring
Art
Crafting
Cleaning
Artisan farmer NAME grew up on his/her family's glitterworld farm. They were one of the last farms on the planet that preferred traditional farming methods instead to glitterworld technology. Shooting: −2
Cooking: +2
Growing: +7
Research: −2
Hunting
Aspergers rebel NAME grew up as a rebel on an formerly-advanced rimworld devastated by war.
His/Her Aspergers syndrome meant he/she struggled with social situations and was incapable of caring, but he/she learned hard skills like research and shooting very quickly.
Shooting: +2
Social:−3
Research:+5
Doctoring
Growing
Plant cutting
Aspiring engineer NAME had a fascination with gadgets and gizmos. He/She took apart and put together almost anything he/she could find. He/She got used to repairing toys brought to him/her by other children, and even fixed a few devices from his/her elders. Construction: +2
Social: −2
Mining: +2
Crafting: +2
Research: +4
N/A
Aspiring pop idol NAME was being trained in song and dance to become the next big pop idol. He/She grew up being taken care of by company handlers.
He/She never knew manual labor, but learned a lot about music and social etiquette.
Shooting: −4
Melee: −4
Social: +4
Mining: −2
Artistic: +4
Growing
Mining
Plant cutting
Hauling
Cleaning
Athlete NAME was professional athlete at an early age. Thanks to his/her skills, he/she was able to leave his/her homeworld and enroll in a glitterworld university of science and technology. Because of his/her demanding schedule and introverted nature, he/she became socially inept. Melee: +4
Research: +3
Social
Art
Awkward nerd Always fascinated by machines, NAME spent his/her time studying robotics and holography. He/She preferred the company of his/her scientific creations to that of other people. Melee: −2
Social: −2
Crafting: +4
Research: +5
Firefighting
Blackjack player The only useful skill NAME learned from his/her tough military school was card counting. He/She amassed many enemies by cheating at casinos, becoming ever more edgy and violent as the threat of retaliation grew.
When he/she was finally caught, they burned half his/her skin off. He/She will never be able to face fire or violence again.
Social: +4
Research: +5
Firefighting
Hunting
Blacksmith's Son NAME's father owned the blacksmith shop in an run-down old city district. NAME would help his father whenever he could.
Later, his father took him as a blacksmith's apprentice and raised him as a man. NAME also took on shooting as a hobby.
Shooting: +3
Construction: +3
Artistic: −3
Crafting: +3
N/A
Blessed child NAME was born under auspicious circumstances to a midworld spiritual group and held in reverence throughout his/her childhood.
He/She learned to take care of the poor and give succor to the faithful from an early age.
Social: +3
Medicine: +2
Artistic: +1
N/A
Bone collector Born to a family of fortune hunters, NAME always had a passion for ancient history.
Though never a tough or social boy/girl, he/she loved to dig through history books as well as dirt piles.
Shooting: −3
Melee: −3
Social: −3
Growing: +2
Mining: +2
Medicine: +2
Artistic: +2
Crafting: +2
N/A
Bookworm NAME spent his/her youth in the library, reading every book he/she could about the technical marvels of space travel, the engineering ingenuity of the space-faring pioneers, and the horrible yet fascinating tales of the mechanoid races. He/She vowed that one day, he/she would see these things for him/herself. Social: −2
Medicine: +2
Growing: +2
Research: +2
N/A
Boy scout NAME was in a boy scout troop on a midworld.
HE learned many survival skills including how to thrive in the outdoors and how to tend to basic wounds.
Shooting: +2
Medicine: +2
Growing: +2
N/A
Boy Soldier War may never change - but the cast of characters does.
Born on a violent urbworld, NAME was trained from a young age to fight the wars of others and became rather good at it.
Shooting: +4
Melee: +2
Doctoring
Brothel gofer Born on a steam-powered midworld wracked by a century of economic crises, NAME went to work at a young age. Scrounging, shoe-polishing, sewing - he/she did it all. But he/she was most known as a brothel gofer, delivering all manner of aphrodisiacs and chemicals to the girls' rooms. Social: +2
Cooking: +2
Crafting: +2
N/A
Brutal thief Growing up in a gang, NAME learned the brutality of the streets.
Knowing that showing weakness could be fatal, he/she closed him/herself off to others.
Shooting: +2
Melee: +4
Social: −2
Medicine: +2
Growing: −2
Doctoring
Art
Caravan child NAME was born on a urbworld merchant ship to an entrepreneurial mother and an absent father. Born male, she disliked boy stuff, and got into her mother's things all the time.
Eventually, she traveled with her mother to a glitterworld and spent her savings on a body she was happy with.
Social: +2
Artistic: +2
N/A
Caravan traveler (1) NAME was born into a nomadic family of caravan traders on a rim world. His/Her father, the caravan leader, him/her the caravan trade. Because he/she was able to barter or hunt for all of his/her food, he/she never had to worry about doing any farm work.
Later, his/her father retired to a farm and offered NAME the position of caravan leader.
Shooting: +2
Social: +3
Growing: −3
N/A
Caravan traveler (2) Born to a family of traveling merchants, NAME was mentored by his/her father in the ways of being a trader. He/She was often tasked with caring for the pack animals. Due to his/her nomadic lifestyle, he/she hunted and bartered for his/her food. Shooting: +1
Social: +2
Animals: +3
Growing: −3
N/A
Cat herder NAME helped out in his/her fathers cat breeding business, socializing, herding, and feeding hundreds of cats.
When he/she refused to clean up after the cats, he/she was transferred to the breeding science division.
Social: +2
Cooking: +3
Hauling
Cleaning
Cave child NAME grew up in a large and intricate cave complex that extended deep into a mountainside. He/She helped the adults maintain and improve the deep caves. Construction: +3
Mining: +3
N/A
Caveworld tender NAME grew up in a cave complex deep beneath the surface of an inhospitable world. He/She worked with the children tending the tribes fungus crop. Shooting: −3
Growing: +4
Mining: +2
N/A
Caveworld tunneler NAME worked as a digger in the massive underground cave complex.
He/She knows rock so well that he/she can almost navigate caves by smell. Years underground have damaged his/hers vision, so He/She cant shoot very well
Shooting: −2
Construction: +1
Mining: +6
Smithing
Tailoring
Crafting
Researching
Chess master NAME loved to play chess. He/She even earned the nickname Bishop for some of his/her craftier moves.
He/She never got into trouble - mostly because he/she was good at not getting caught.
Research: +2
Social: +4
N/A
Child chemist A midworld child, NAME was fixated on finding out exactly how everything worked.
He/She collected rare objects and performed dangerous experiments on them. Delving deeper into these experiments, he/she became isolated from the rest of the world. He/She only left his/her research area to collect more materials.
Crafting: +2
Research: +4
Warden
Child of drifters Ever since he/she was very small, NAME had never known a home beyond her parents' ship. They were a family of nomads whose meandering provided a constant change of scenery. His/Her life was often perilous but never dull, and he/she inherited his/her parents' wanderlust at a young age. Shooting: +4
Melee: −2
Social: −3
Crafting: +6
Firefighting
Cooking
Constructing
Growing
Mining
Plant cutting
Smithing
Tailoring
Crafting
Child of glass NAME was raised underground on a "marble" planet - a wasteland of radioactive asphalt and toxic fallout.
To survive on a planet devoid of life, he/she had to learn how to farm underground and how to fight without wasting bullets.
Shooting: +4
Growing: +3
Artisitc: −3
Warden
Handling
Child prodigy After graduating college at age twelve, NAME devoted his/her life to becoming immortal. However his/her research crossed the line when he/she tried to modify his/her body using gene therapy and mechanical augmentation. He/She was arrested and condemned to a prison planet. Medicine: +6
Cooking: −3
Mining: −3
Research: +6
N/A
Child slave NAME was born to a poor family on a rimworld. His/Her father sold him into slavery at a young age and he/she was traded many times. A tycoon bought him/her as part of a child labor force and sent down into mines to look after machines and to work alongside them. Social: −2
Construction: +2
Mining: +3
Researching
Child soldier NAME was born into a dictatorial outlander society on a nearby rimworld. Their chief export was war, and he/she was conscripted at a young age into the military to serve as a scout due to his/her runner's build. He/She learned how to use a gun, patch wounds on the battlefield, and communicate with his/her squad. It was there he/she earned her nickname. Shooting: +4
Social: +1
Medicine: +2
N/A
Child spy Children are often presumed innocent, and can be ideal as spies. NAME was trained in the art of infiltration and information-gathering when she was just nine years old.
His/Her years behind enemy lines and the war-torn nature of his/her homeworld meant he/she had limited opportunity for education.
Shooting: +5
Research: −3
N/A
Child star NAME was well-known throughout his/her homeworld as a child actor in films and TV shows. His/Her fame out him/her in contact with many different kinds of peope, but also tended to get in the way of his/her education. Social: +3
Artistic: +3
Research: −2
Plant cutting
Hauling
Cleaning
Child-knave NAME was a child-knave of King Loteric. He/She enjoyed training with wooden sticks and engaging others in close combat. He/She adapted quickly to the heat of battle and was good at spreading fire.
He/She served his/her lord well, until the king died in an unfortunate accident.
Shooting: −3
Melee: +4
Social: +3
Firefighting
Circus performer Growing up in the circus, NAME learned a lot of interesting things. More interesting then the balls he/she jugged were the pockets he/she picked between shows.
A mistake with some firesticks made him/her develop a deathly fear of fire.
Social: +3
Artistic: +2
Firefighting
Class clown In the ultra-competitive environs of his/her glitterworld school, NAME always offered to play the class clown to diffuse tension.
He/She developed a sense of social desperation from this, as well as an appreciation for the artistic side of comedy.
Social{ −3
Artistic: +4
Hunting
Clone-farmed Clone children are seeded into organic-rich wombvats and rapidly grown in a simmed universe. They're harvested later, sometimes for food, sometimes for organs, sometimes for workers - but they're always called 'Disposable'. Shooting: −3
Artistic: +3
Research: +4
N/A
Colosseum cleaner Dusing the Inner Destrian War fallout, his/her parents were captured and he/she was born into a life of slavery. Forced to clean coliseums after bloody battles for money. Watching, waiting, and learning. Coliseums were the only thing he ever knew. One night while cleaning the coliseum, his family was murdered. Research: +4
Social: +2
Crafting: +1
Firefighting
Doctoring
Mining
Colony kid NAME was born the child of two doctors in a small colony. Because of his/her parents, he/she was always interested in science and medicine.
NAME never really got along with other children, and as a result became withdrawn and unsociable.
Social: −2
Medicine: +3
Research: +2
N/A
Coma child A childhood accident put NAME into a coma. He/She didn't wake up until he/she was in his/her late teens. His/Her body never recovered from the years of inactivity, but people tend to take pity on him/her when they hear his/her story. Social: +4
Construction: −2
Mining: −2
N/A
Construction grunt Growing up in his fathers lab, NAME was given the life of an intellectual elite. He/She got everything he/she desired, and price was never an object.
However NAME did not partake in the luxury given to him/her. Instead, he/she pursued more psychical. and - in his fathers eyes - lower class jobs.
Construction: +4
Social: +1
Crafting: +2
Cleaning
Plant Cutting
Growing
Convent child The child of an illicit affair, NAME was brought up by nuns in a medieval convent. She learned the value of hard work and submission, but was taught that technology is heretical. Construction: +3
Growing: +3
Hunting
Researching
Core dilettante NAME spent his/her formative years on a glitterworld in the core region, where he/she and her friends pursued lives of idle pleasure.
As he/she grew up, he/she began to find the life of ease unfulfilling. He/She decided to look for a more challenging path.
Social: +2
Artistic: +2
Research: +2
Hunting
Plant cutting
Hauling
Cleaning
Core world student Born a female/male named Alex, NAME didn't fit in well with the other girls/boys. When very young, he/she preferred creative pursuits, such as crafting jewelry, over sports. He/She felt he/she had the wrong body. Luckily, his/her family and friends supported his/her sex reassignment; as a teen, he/she underwent surgery to became a female/male. Shooting: −1
Cooking: −2
Construction: +2
Artistic: +4
Crafting: +4
Firefighting
Cooking
Growing
Plant cutting
Corp student NAME was bred to become an executive officer for the large space trading corporation that owned his/her home planet. His/Her family had been working for that corporation for seven generations.
At age six, he/she started to study at the corporate academy, where he/she learned to become a loyal follower and a ruthless executive.
Social: +3
Medicine: −2
Artistic: −3
Research: +3
Cleaning
Corp-bred student NAME was bred to become an executive for the space exploration corporation that owned his/her home planet. His/her family had been working for that corporation for four generations.
At age five, he/she was enrolled at the corporate academy where he/she learned loyalty and truthfulness. NAME excelled in finding diplomatic solutions where others would need violence.
Social: +7
Medicine: +3
Crafting: +3
Research: +5
Hunting
Art
Crime boss' child NAME was the adopted child of a notorious crime boss. He/She was taught all facets of the family business, from smuggling to inventive ways of killing.
When the family was attacked, his/her father ordered him/her to hide in a secret longsleep crypt.
Shooting: +2
Melee: +2
Construction: +2
Doctoring
Cooking
Art
Cult child NAME was born into a powerful cult which shunned advanced technology and believed that all illness could be cured by cleansing the soul though sacred art.
After his/her first glimpse of the outside world, he/she decided to run away.
Medicine: −3
Artistic: +5
Researching
Diplomat's child NAME was born in a diplomatic family.
Traveling often, he/she was home-schooled and saw the world mostly through a computer.
Social: −2
Artistic: +1
Research: +1
Warden
Hunting
Disaster survivor NAME was uprooted when marauders attacked his/her family farm, destroying machinery and killing farmhands and beasts alike.
After the death of all he/she knew, he/she was left in the ruins to fend for him/herself.
Melee: +3
Growing: +2
Crafting: +2
N/A
Disciplined farmer NAME was the younger of two sons on the family farm, a frontier plot that struggled to turn a profit. NAME father was a strict disciplinarian, constantly at his sons to work harder, and keep quiet. NAME burned hand making breakfast once and swore never to cook unless his/her life was in danger Construction: +2
Growing: +3
Mining: +2
Research: −1
Warden
Cooking
Displaced noble Born on an urbworld to the ruler of three megacities, NAME prospects looked good - until a violent insurrection overthrew his/her family. Exile introduced NAME to hard work and combat, but some high.born squeamishness remains. Shooting: +3
Crafting: +2
Research: +1
Plant cutting
Hauling
Cleaning
Dreaded baby NAME was found as a baby in a crashed spacecraft. According to the ship's data records, he/she invented the nuclear device that powered this ship. Apparently, he/she also invented the sky and the hamburger, and is said to have fathered a race of tasty golden kittens. Shooting: +1
Cooking: +3
Artistic: +3
N/A
Dreamer (1) Since his/her father was often away, NAME took the role of head of the house. He/She learned the value of hard work, but never really had a childhood.
Every day, NAME dreamed of leaving his/her home and exploring new worlds.
Social: +2
Construction: +1
Research: +3
N/A
Dreamer (2) NAME was an expressive child. He/She sang often, and made friends very easily, be they young or old, male or female.
He/She hated fighting, but when made angry, he/she could be dangerous. His/Her temper was quick.
Melee: +2
Social: +4
Artistic: +3
N/A
Drudge NAME was never sure what he/she wanted to do with his/her life. He/She spent most of his/her time doing low-wage jobs and wondering what his/her future would be like.
He/She entertained him/herself with space sims and survival games, dreaming of one day being somewhere more interesting.
Construction: +2
Mining: +2
Crafting: +2
N/A
Drug mule Raised in an orphanage, NAME turned towards the gang life at age ten.
He/She was exploited by the local gang as a drug mule to traffic substance F across rival gang territory. He/She took a bullet or two.
Shooting: +2
Melee: +3
Social: −2
Growing: +1
Doctoring
Warden
Growing
Plant cutting
Art
Cleaning
Researching
Earth colonist NAME was born on Earth. As a child, he/she was launched into space as part of an interstellar colonization program. Cooking: +3
Growing: +4
Artistic: −3
Crafting: +2
Firefighting
Art
Energetic pop idol NAME grew up on a glitterworld, training in rapier arts and singing. He/She spent several years as an energetic teen pop idol.
However, he/she decided that the music and modeling industries were not paying him/her enough attention, so he/she left.
Melee: +3
Social: +2
Medicine: −2
Artistic: +5
Research: −2
N/A
Factory worker NAME grew up in a large factory city on an industrial world.
Since poverty was rampart and food scarce, he/she worked for whatever wages he/she could get. This wasn't an easy life, but NAME never shield away from a hard day's work.
Construction: +3
Artistic: −2
Crafting: +3
Research: −2
Art
Fallen prodigy Born on a glitterworld falling into chaos, his/her father was killed in action. He/She struggled for a scholarship at Utmaior Academy and had to prove his/her right to be there. The child genius was jealously bullied as a charity case and couldn't make friends with kids his/her own age. Social: −3
Medicine: +3
Construction: +2
Growing: +2
Crafting: +2
Research: +5
Warden
Farm boy NAME worked on his/her family's farm, looking after the animals and treating them when they were injured. Preferring hands-on tasks and outdoors, he/she avoided softer jobs that might have kept him/her cooped up inside.
He/She enjoyed his lonely work, and tended to stay out of peoples way and do his/her own thing.
Melee: +4
Social: −3
Cooking: −2
Growing: +2
Mining: +3
N/A
Farm hand NAME was born on a farm on a smaller colony world.
Everything was taken care of by the few members of the farm, including NAME. This helped him/her build independence, spirit, and a well-rounded character.
Melee: +2
Construction: +2
Growing: +4
Research: −2
N/A
Farm kid NAME grew up on his/her family's beef farm. He/She enjoyed working the fields and taking care of the animals. Medicine: +2
Growing: +3
Crafting: +2
N/A
Farm mechanic Growing up on a farming planet, NAME spent his/her time learning about the automated machinery that grew and harvested the multitude of crops. Construction: +4
Growing: +2
Art
Researching
Farmer boy NAME parents died in a fire when he/she was seven. He/She grew up on his/her uncle's farm, plowing fields and doing manual labor.
He/She could not bear answering questions about his/her parents, so he/she replaced social contact with hard work.
Social: −3
Construction: +1
Growing: +4
Mining: +1
Crafting: +2
Firefighting
Doctoring
Warden
Feral child (1) Abandoned on an animal planet as a small child with nought but a blanket with a name embroidered on it, NAME made him/herself one with the wilderness.
When he/she was 13, he/she encountered a team of mineral surveyors who offered him/her passage off of the planet.
Melee: +4
Growing: +2
Crafting: +1
Warden
Researching
Feral child (2) NAME and his/her family lived a hard but prosperous lives along with their fellow colonists on a distant rimworld.
One day a group of mechanoids attacked, killing everyone aside from NAME. He/She then lived alone in the desert until a group of raiders found him/her.
Melee: +4
Growing: +2
Crafting: +1
Warden
Feudal farm boy NAME was the son/daughter of a medieval farmer, and was expected to follow in his footsteps. He/She was brought up as a kind, well trained farm boy.
He/She lived in an unusual feudal kingdom which co-existed with a midworld society which was itself well-known for genetic manipulation.
Social: +2
Growing: +4
Researching
Feudal lordling NAME grew up on a feudal world that was part of a multi-planet empire. As the son/daughter of a high lord, he/she enjoyed many privileges.
He/She learned to maneuver in the both the political landscape and in close quarters combat.
Melee: +4
Social: +3
Plant cutting
Hauling
Cleaning
Fire tender In his/her childhood, NAME was responsible for keeping the tribes fire going. He/She took this responsibility very seriously. Cooking: +2
Crafting: +2
N/A
Fire-scarred child NAME was an active child who lived an uneventful childhood until he/she fell into a fire and suffered horrific burns to his/her hands and arms. Although the scars have faded, he/she cant bear to be in close proximity to fire. Melee: +1
Cooking: −2
Mining: +1
Firefighting
Cooking
Foundry apprentice NAME grew up as an apprentice in the foundries of an industrial world. This experience gave him/her metalworking skills and strong muscles, but stunted his/her artistic development. Melee: +1
Artistic: −2
Construction: +3
Crafting: +3
N/A
Frightened child NAME grew up with a laundry list of phobias and neuroses. He/She feared, among other things, doctors and foodborne pathogens.
As a result, he/she learned to cook and care for himself, but many of his/her fears dog him in adulthood.
Medicine: +3
Cooking: +3
Firefighting
Frontier marshal NAME inherited a sense of duty from his/her father, and began a law enforcement career on his/her frontier homeworld.
He/She tried to uphold the law with honor, but the corruption and greed of local government officials often discouraged him/her.
Shooting: +4
Melee: +3
N/A
Galactic page NAME served the high admiral of a space fleet. He/She learned the ways of court, including etiquette and spacecraft.
In his/her feudal society, it was considered a great honor to serve a man of such prestige.
Social: +6
Artistic: +2
Cooking
Constructing
Growing
Mining
Plant cutting
Smithing
Tailoring
Crafting
Hauling
Cleaning
Game fanatic NAME was a fanatical gamer who learned to survive in virtual reality games.
Once, while attempting to prove his/her skills in the real world, he/she was abducted by a criminal scientist and experimented on. He/She escaped, but the experience stayed with him/her.
Shooting: +3
Research: +3
Art
Gang member (1) NAME grew up without parents. His/Her while life was spent alone, fighting for survival on the streets.
No matter how hard it became to survive, he/she never gave up.
Shooting: +3
Melee: +4
Medicine: +3
Art
Gang member (2) NAME grew up homeless on an urbworld. He/She was forced to fight and struggle for everything, making him/her hard and ruthless long before adulthood.
NAME would have stayed in those streets, had he/she not been injured in a shootout and had his/her body confiscated for use by one of the worldwide city's ruling corporations.
Shooting: +2
Melee: +5
Growing: −1
Warden
Researching
Glitterworld kid The son/daughter of a genetically-engineered perfect mate on a glitterworld, NAME was much more shy, withdrawn and nervous than his/her parents. He/She kept mostly to him/herself, studying science and medicine and taking on gardening as a hobby.
In his/her teens, he/she ran away from home, seeking a quieter life.
Social: −3
Medicine: +1
Growing: +4
Research: +2
N/A
Glitterworld nerd NAME loved technology from the day he/she was born. He/She had a mechanoid companion which he/she tried to modify when he/she was 10.
His/Her obsession with technology meant that he/she never appreciated arts or culture.
Artistic: −2
Crafting: +2
Research: +5
Plant cutting
Art
Hauling
Cleaning
G-nome sculptor NAME was engineered in a lab as part of the G-nome Project. He/She was implanted at birth with encyclopedic knowledge of all aspects of xenobiology.
The G-nome scientists nicknamed him/her Gizmo and occupied him/her with sculpting. He/She developed a love of sculpting gnomes and gnome accessories.
Social: +2
Cooking: −5
Artistic: +4
Crafting: +2
Research: +2
Cooking
Cleaning
Gun kid Growing up in a urbworld, NAME never had it easy. Every day was a struggle and pollution, hunger, and gangs of older kids.
In the little space he/she had to him/herself he/she studied his/her passion - guns, combat tactics, and war history.
Shooting: +3
Melee: +3
Artistic: −3
N/A
Hacker kid Born on a high-tech world, NAME learned to hack computers at a young age.
Spending many hours tinkering alone made him/her very good with machines, but very bad with humans.
Construction: +3
Crafting: +3
Warden
Hacker prodigy NAME was raised as the only child of wealthy surgeons. After being pressured into accepting a medical apprenticeship, he/she snapped. He/she seized his/her inheritance and went underground to learn how to exploit computer networks. He/She quickly became one of the most feared hackers on his/her planet. Medicine: +4
Research: +7
Cooking
Plant cutting
Hauling
Cleaning
Headjack addict Plugged in to the computer via head-jack for days at a time, NAME found he/she preferred the company of computers to that of people or pets. Shooting: +2
Growing: −3
Research: +4
Warden
Handling
Herder As a child, NAME tended the tribes muffalo herds, keeping them safe from predators and treating the sick. It was quiet work, but he/she enjoyed being away from people. Melee: +3
Social: −2
Medicine: +3
N/A
Hex-cell artist NAME crafted sculptures from spent hex-cells and traded them to a local museum for food.
After his/her popularity grew, he/she was approached by a pirate and abducted. The pirate kept him/her prisoner and forced him/her to create sculptures for sale.
Artistic: +3
Crafting: +2
Cooking
Researching
High baroness NAME was born as low-ranking royalty in a large imperial family.
He/She was placed in charge of running his/her home planet from an early age, and learned important political and cultural skills in the role.
Social: +7
Artistic: +2
Research: +2
Firefighting
Plant cutting
Hauling
Cleaning
Hillbilly prodigy Born on a cold hillbilly planet inhabited mainly by furred xenohumans, NAME grew up to the sound of bar fights and shootouts. Though his/her childhood was spent playing the banjo and working as a mechanic, his/her abnormal intelligence made him want something more; he/she entered medical school at age twenty. Shooting: +2
Melee: +2
Social: −2
Medicine: +2
Warden
Art
Cleaning
History student As a child, NAME spent learned many artistic forms including music and novel writing. As he/she grew older, he/she began to study legends from this/her home world - legends of the lizard-like beings at the center of his/her cultures folklore. Social: +2
Artistic: +4
Crafting: +1
N/A
Hive world child NAME had an isolated upbringing in an urbworld hive city. His/Her hatred of heights kept him indoors often, and made him/her an introverted child.
When he/she did go out onto the catwalks of the city, he/she enjoyed playing war games, becoming proficient with various simulation weapons.
Shooting: +3
Growing: +1
Artistic: +1
Crafting: +1
Research: +1
Firefighting
Ice planet child Growing up on the frozen wastes of an ocean moon, NAME only had animals and a few hard-bitten sailors as companions.
The lack of social interaction made him/her develop an interest in engineering - but he/she never developed any great fondness for humans.
Construction: +2
Research: +4
Doctoring
Warden
Art
Idealistic cadet Raised in the military traditions of his/her forefathers, NAME was taught from a young age that he/she would be a great leader and the hero of the Dichter family.
He/She excelled at his/her studies and graduated from the academy with honors.
Shooting: +4
Melee: +3
Social: −2
Mining: −3
Mining
Imperial student NAME studied on an imperial midworld where guns were banned and self-defense study was encouraged. The relative safety allowed him/her to focus on his/her botanical research. Shooting: −3
Melee: +2
Growing: +2
Research: +3
Firefighting
Smithing
Tailoring
Crafting
Cleaning
Industrial orphan NAME never knew his/her parents. His/Her earliest memories were of drudgery in the mins and workhouses of his/her industrial world.
Because of this, he/she never received a proper education.
Mining: +3
Crafting: +3
Research: −2
N/A
Indworld urchin NAME grew up on the streets of a world in the early stages of its industrial revolution. He/She passed his/her days stealing, begging and tinkering with discarded machine scraps, always on the lookout for a way to escape poverty. Melee: +1
Construction: +1
Crafting: +2
Growing
Plant cutting
Joywire addict NAME's wealthy parents provided everything he/she ever wanted. After discovering joywires, he/she became obsessed. Once his/her parents realized what happened, they cut him/her off.
Uncaring and often violent, he/she sought his/her next joywire fix by any means possible.
Shooting: +4
Melee: +6
Social: −3
Cleaning
Researching
Killer NAME was a blood-lusting child. Villagers though him/her the product of a snake demon and human coupling.
After watching how his/her human father betrayed and murdered his/her mother, he/she longed to see how many more humans he/she could get to fall into his/her hands.
Melee: +4
Medicine: +2
Warden
Lab-grown child NAME was born in a laboratory as part of an altruistic but failed attempt to create a new class of human.
His/Her childhood was filled with books and one-on-one tutoring. He/She was awkward, shy, and naive to the true nature of humanity.
Growing: +2
Artistic: +2
Research: +2
Firefighting
Handling
Labor camp orphan NAME lost his/her parents in an industrial accident and grew up in an orphans' labor camp. The camp overseers worked their charges mercilessly - but at least he/she was clothed and fed. Construction: +4
Mining: +4
Art
Mad scientist NAME grew up miserable on the plains of a neolithic planet. He/She found the strength to fight under the teachings of an old, broken scientist.
He/She quickly learned to play with peoples fears, and was nicknamed mad scientist.
Research: +4
Melee: +1
Social: +2
Cleaning
Mechanoid hacker The only son/daughter of a well respected mechanoid inventor, NAME had access to the materials to subvert and modify his/her father's creations.
He/She used drugs to increase his/her productivity. Unfortunately, the side-effects included persistent delusions of being mechanized, which limited his/her social life.
Social: −3
Construction: +3
Crafting: +3
Research: +3
Art
Mechanoid nerd NAME grew up in an urbworld as the only child of a pair of mechanoid designers. They encouraged his/her interest in the machines. Eventually, he/she became obsessed with building his/her own.
Unfortunately this also lead to him/her being a loner as he/she preferred technical books to friends.
Social: −2
Construction: +2
Crafting: +2
Research: +3
N/A
Medical assistant NAME was born during a catastrophic war in which both sides used napalm extensively. He/She grew up helping his/her parents in an infirmary, treating the cascade of horrific burns from the battlefields. He/She was left with a lifelong fear of fire. Medicine: +5 Firefighting
Medical student (1) NAME grew up on a glitterworld in a family of doctors and chose to maintain the tradition.
He/She had a few friends, but got along with his/her siblings very well.
Social: +1
Medicine: +6
N/A
Medical student (2) Born into a long line of doctors, NAME was tutored in all fields of medicine, from herbal ointments to the modern synthetic drugs. He/She also picked up a healthy disdain for lower class work. Social: +3
Construction: −2
Medicine: +3
Mining
Hauling
Medieval lordling NAME was a minor noble in an old kingdom on a medieval world. He/She grew up in a manor made of stone, served by bowing lowerclassmen.
Such a life teaches no technical skills and instills a lifelong aversion to manual labor - but NAME learned early the ways of social manipulation.
Social: +4
Construction: −1
Growing: −1
Mining: −1
N/A
Medieval plower NAME lived on a planet where kings and queens ruled with little regard for the peasants beneath them. His/Her family owned a large farm, but the king took most of the food it produced. This left NAME's family poor, unable to pay for his/her education. Instead, he/she was required to work the fields with his/her parents, and never had time to practice creativity. Construction: +2
Growing: +5
Artistic: −2
Research: −1
N/A
Medieval slave (1) NAME grew up pulling carts and digging holes on a medieval world. Simple manual labor is his/her oldest companion - along with the masters lash.
He/She didn't learn to read until age nine.
Construction: +2
Growing: +2
Mining: +2
Research: −3
N/A
Medieval slave (2) Born into slavery, NAME never knew his/her parents. He/She eventually escaped from his/her masters and boarded a military cargo ship, where he/she was pressed into military service. Construction: +2
Cooking: +2
Growing: +3
Mining: +1
Artistic: −2
Research: −3
Researching
Medieval squire NAME grew up on a medieval planet as a knight in training. He/She trained directly under the kings war adviser for most of his/her youth, and learned to fight with a sword and shield. Shooting: +3
Melee: +5
Construction: −1
Growing: −1
Mining: −1
Cooking
Growing
Plant cutting
Medieval thief NAME grew up poor and hungry on a medieval planet, learning to fend for him/herself.
At first, he/she only too what he needed. Then he/she learned to take what he wanted.
Shooting: −3
Melee: +4
Social: −2
Crafting: +2
N/A
Mercenary recruit (1) Descended from a long line off-world mercenaries, NAME grew up in a busy trading hub.
His/Her interest in the foreign goods at the market often distracted him/her from his/her chores and training.
Shooting: +3
Melee: +1
Crafting: +3
N/A
Mercenary recruit (2) Born to a long line of off-world mercenaries, NAME grew up in a busy trading hub. At a young age, he/she was recruited into one of the mercenary crews. Shooting: +3
Crafting: +3
N/A
Midworld geek NAME grew up in a quiet suburban neighborhood. He/She was never a master of social interaction, but his/her interest in computers blossomed into a true talent at an early age. Social: −3
Research: +6
N/A
Midworld loner Born on a sparsely-populated midworld, NAME had a few friends. He/She preferred to pursue his/her passions in solitude, whether it be tinkering with his/her motorbike, watching lengthy vidcasts about the hottest new tech, or lining up his/her figurines and shooting them down with his/her pellet gun. Shooting: +2
Social: −3
Cooking: −3
Crafting: +2
Research: +2
N/A
Midworld sketcher NAME was born into a loving but poor family.
He/She discovered he/she had an artistic talent which he/she inherited from his father. His/Her mother taught him/her the benefits of hard work and determination. As he/she grew older, NAME developed a fascination with technology and military history.
Shooting: +2
Melee: +1
Artistic: +3
N/A
Militant child NAME's military family forced him/her to train in hand-to-hand combat and fighting tactics.
In his/her own time, he/she built small inventions. This sharpened his/her mind.
Shooting: +3
Melee: +3
Research: +2
N/A
Military child NAME grew up in a family with a rich military background. His/Her teenage years were spent traveling system to system wherever his/her parents were deployed.
He/She enlisted at age 18, following the tradition of his/her family
Construction: +2
Shooting: +3
Melee: +1
Medicine: +2
Artistic: −3
N/A
Military recruit NAME was born on a midworld run by an intensely militaristic dictatorship.
From a young age, he/she was trained to be a good soldier. They taught him/her how to use a gun and how to fight with melee weapons.
Shooting: +4
Melee: +4
Medicine: +2
Doctoring
Military trainee NAME was raised on a military base in the Xennoa system. She was exposed to many different strenuous activities and grew strong at an early age. He/She also learned negotiation, medical, and military tactics. Shooting: +3
Melee: +2
Medicine: +2
N/A
Music lover As a child, NAME had a talent for playing musical instruments and singing. He/She was given expert training and loved to perform in recitals and concerts, though the lavish praise he/she received made him/her a little self-obsessed. Social: −2
Artistic: +5
N/A
Mute NAME was greatly affected by a traumatic event early in his/her life. For many years he/she refused to speak to people, preferring instead to play with his/her household's numerous pets. Social: −3
Animals: +5
Warden
Naturalist NAME grew up on a backwater planet with minimal education. He/She had to hunt and grow food to survive.
His/Her family's home was frequently raided for food by scavengers. This made NAME very suspicious and slow to trust anyone he doesn't know.
Melee: +2
Cooking: +2
Growing: +3
Warden
Researching
Nerd NAME was curious about everything. While other kids played tag in the suburbs of their industrial city, NAME read every book he/she could find about technology, robots, and weapons - whatever looked coolest.
His/Her strong French accent kept him/her from making real friends.
Social: −2
Medicine: +2
Construction: +1
Crafting: +2
Research: +4
Warden
Noble ward NAME was adopted by a prominent noble family after being left on their doorstep by his/her mother.
He/She quickly learned secrets that passed between the nobles like cheap wine - of world beyond his/her own, languages, cultures and technologies both new and old.
Shooting: −1
Melee: −2
Social: +3
Research: +4
Firefighting
Growing
Plant cutting
Mining
Hauling
Cleaning
Officer cadet From a young age, NAME trained to be a leader of men. He/She enrolled in the Vanu Defense College when he/she was a boy/girl and became proficient with a range of weapons and survival techniques. Shooting: +3
Melee: +3
Social: +1
Growing: +1
Medicine: +1
Artistic: −3
Reseach: −3
Art
Researching
Optimistic child NAME was blessed with loving parents and a pleasant midworld live. He/She was an optimistic and sociable kid who loved making friends and listening to their stories. His/Her imagination would run wild with ideas and questions. Social: +4 N/A
Organ farm NAME was raised in an illegal underground organ farm. His/her body was used to grow organic implants for wounded mercenaries. Though his/her upbringing left him/her haunted, it has also given him/her a unique understanding of human biology. Medicine: +5 Firefighting
Orphan (1) Born on a deep space station, NAME was orphaned at a young age. In the orphanage, he/she stood up for the weaker kids and fought off the bullies. Melee: +4
Medicine: +2
Smithing
Tailoring
Crafting
Orphan (2) Left alone in the world without parents, NAME did the best he/she could to adapt.
Having to take care both of him/herself and younger kids at the orphanage, he/she learned a lot about humans and how to interact with them.
Social: +6 N/A
Orphan of war NAME lost his/her family and home early in life. His/Her life became emotionally hollow, but his/her painful memories drove him/her to survive.
He/She took several jobs, but never achieved more than a basic education.
Cooking: +3
Construction: +3
Mining: +3
Research: −3
Warden
Pampered Born on a decadent glitterworld, NAME was raised to be the best and given every expensive toy.
This pampered lifestyle which caused him/her to miss many basic lessons others take for granted. As a result, cooking is a terrifying prospect that he/she will never consider, and manual labor would take time to get used to.
Melee: −3
Social: +3
Medicine: +3
Research: +2
Cooking
Pickpocket (1) Orphaned and abandoned on the tumultuous streets of his polluted, teeming homeworld, NAME survived by deft hand and fleet foot. A natural born thief and trickster, he/she rose to prominence early, running the notorious and violent urchin gang Doomben Rats. Melee: +2
Social: +2
Artistic: +2
Growing
Plant cutting
Cleaning
Pickpocket (2) NAME witnessed his/her parents' murder at a young age. With no guidance, he/she had to fend for him/herself any way possible. Joining a small group of misfits he/she did whatever was necessary to survive. Melee: +3
Social: −1
Crafting: +3
Research: −2
N/A
Pit gladiator NAME was enslaved as a child and forced to fight creatures and other people in an underground fighting arena.
He/She showed an affinity for the sport, and eventually bought his/her own freedom. However, his/her time in the pits never brought him/her much intellectual stimulation.
Shooting: +4
Melee: +4
Research: −2
Researching
Plague prodigy NAME's childhood was cut short when a mysterious plague hit his/her homeworld.
He/She watched his/her friends die, his/her compassion for humanity died with them. In its place a new thirst for knowledge emerged.
Social: −2
Construction: +2
Research: +4
Doctoring
Art
Power-mad scholar Knowledge is power. These words sparked something within NAME, and came to form his/her core drive. When not entombed within libraries, he/she would take things apart to see first-hand how they worked, with little regard for the border between mechanical and organic. Construction: +2
Social: −3
Crafting: +3
Research: +3
N/A
Privileged prodigy NAME was recognized as gifted early in his/her glitterworld upbringing. Luckily, his/her family was in a position to cultivate that genius through advanced education. His/Her training included science, leadership, and the arts. Medicine: +1
Artistic: +2
Research: +2
Firefighting
Hunting
Growing
Mining
Plant cutting
Hauling
Cleaning
Professional gamer NAME was obsessed with video games since his/her hands were big enough to grip a joystick.
He/She achieved middling finishes in several local tournaments during the 16-bit era. Nobody noticed when he/she retired early in his/her teenage years.
Melee: −3
Crafting: +2
Research: +4
Art
Researching
Project subject NAME was picked by government agents for the mysterious "Frame Project".
Due to memory blockages, however, he/she remembers very little about this project or its true agenda - only that there were few survivors.
Shooting: +4
Melee: +4
Cleaning
Psychology student NAME researched new religions and traditions and often dreamed of distant stars.
His/Her dreams prompted hum to ask what lay beyond the lights in the sky.
Social: −3
Artistic: +4
Hunting
Punk NAME spent his/her childhood selling knockoff cigarettes to 15-year-olds. The cigarettes were often full of grass clippings. Social: −2
Research: −2
N/A
Pyro assistant On an industrial world, NAME learned early that if he/she wanted to eat, he/she had to work. So work he/she did. Kids fit in places adults can't, and where he/she was from, the safety laws were quite flexible.
He?she was always a bit of a pyromaniac, and was banned from the kitchen after an unfortunate incident.
Medicine: +3
Construction: +4
Firefighting
Cooking
Pyromaniac From an early age, NAME had an unhealthy fascination with fire. He/She would set refuse heaps ablaze and become so entrances by the flames, he/she would absent-mindedly burn him/herself.
One day while playing with matches, he/she carelessly burned down his/her home.
Social: −3
Coking: −2
Artistic: +3
Firefighting
Rebel slave NAME was born into corporate slavery and raised to perform menial tasks for minimum pay. He/She was just another cog in the machine.
NAME found his/her freedom by joining a revel organization whose goal was to break free from their corporate masters.
Shooting: +2
Social: +2
Construction: +1
Growing: +1
Crafting: +2
Research: −2
Mining
Art
Rebel student NAME grew up in a modest but privileged family who encouraged him/her to play chess and shoot skeet at a young age.
As a bored student, he/she found joy in challenging his/her teachers about the contradictions between his/her planet's official values and their government's policies.
Shooting: +2
Research: +3
Plant cutting
Hauling
Cleaning
Reclusive child NAME didnt learn to speak until he/she was nearly 5 years old, and, even then, he/she preferred to keep to him/herself. When he/she was in his/her early teens, he/she made a habit of wandering off the village to live in the wilderness for weeks at a time. Melee: +4
Crafting: +3
Warden
Reclusive prodigy Growing up on a flourishing glitterworld afforded NAME the chance to fully devote him/herself to his/her studies.
Having taken a keen interest in genetic modification and neural augmentation from a young age, he/she had little time (or desire) for a regular childhood.
Research: +4
Medicine: +4
Warden
Art
Re-educated youth NAME lived on a midworld where the government cared about the youth.
He/She was one of the many children who were taken from their parents and forced into the new education programs.
Social: +2 Art
Refugee War broke out in NAME's home when he//she was a baby. His/Her parents fled with him/her, seeking safety wherever they could find it. NAME's earliest memories are of being taught how to defend him/herself.
The violence and destruction he/she witnessed scarred him/her for life.
Shooting: +3
Melee: +3
Firefighting
Rich boy NAME grew up on a midworld with loving parents, a cute pet and a lot of money - but no friends.
He/She was always told by his/her father that 'those peasants just want your money'. So, he/she spent most of his/her time alone, or fighting other kids.
Melee: +3
Artistic: +3
Doctoring
Warden
Scavenger (1) NAME grew up in one of the few remaining cities on a world ravaged by nuclear war.
He/She learned to survive on his/her own in this post-apocalyptic wasteland by scavenging for technology and supplies.
Shooting: +2
Melee: +2
Social: −2
Cooking: +2
Art
Researching
Scavenger (2) NAME spent his childhood escaping grunt work to go digging through wrecks and ruins for treasures. His/Her natural curiosity got him/her into a lot of trouble, but it also yielded many interesting finds. Mining: +3
Research: +3
Plant cutting
Hauling
Cleaning
Science prodigy NAME was top of his/her class in chemistry, physics, exobiology, astronomy, and opera.
An unfortunate lab accident left him/her with a deathly fear of fire.
Medicine: +3
Artistic: +2
Research: +3
Firefighting
Hunting
Scout (1) Born to colonial administrators from a small imperial power, NAME was enrolled in a youth program that taught military scouting skills.
He/She learned to survive in the wilderness, to obey, and not to ask questions.
Shooting: +3
Construction +1
Crafting: +2
Art
Researching
Scout (2) NAME loved being outdoors. His/Her parents enrolled him/her in a program that taught military scouting skills. He/She thrived when he/she was left alone in the wilderness.
Due to this upbringing, however, NAME did not learn the basic technological skills that are taken for granted by many others.
Shooting: +3
Construction: +1
Crafting: +2
Art
Researching
Sentimental child NAME was a nice child. When anybody had a problem, he/she tried to fix it. But, being a child, he/she did not always succeed. This hurt his/her sensitive soul.
He/She dreamed of being a soldier who fights raiders and aliens.
Social: +4 N/A
Shelter child NAME grew up in a shelter deep beneath a toxic world. He/She received a comprehensive education, but had no opportunity to do physical labor. Social: +2
Medicine: +3
Construction: −2
Mining: −2
Research: +3
N/A
Ship technician NAME was an apprentice technician on trade ships plying their routes between the stations and planets of his/her home system. In this job, he/she learned to fix and improve many machines. Construction: +3
Growing: −3
Crafting: +3
Research: +3
N/A
Shooting coma NAME fell into a coma at a young age and spent years dreaming about shooting. When he/she awoke, he/she was useless at most tasks, but he could aim pretty well. Shooting: +8 Cooking
Constructing
Growing
Mining
Plant cutting
Smithing
Tailoring
Art
Crafting
Hauling
Cleaning
Researching
Shopkeeper NAME's mother was often ill, and it fell to him/her to run the store which was their only source of income. He/She learned a little about exotic artifacts which he/she sold, and a lot about the art of the deal. Social: +4
Research: +2
N/A
Shunned girl NAME was born into a small, poor family. She was bullied relentlessly, beaten and hated. As she grew up, she developed an interest in guns. She usually studied from books, but occasionally managed to get some practice time with the real thing. NAME later discovered a talent for art and began to teach herself how to draw and paint. Shooting: +2
Social: −2
N/A
Sickly child As a child, NAME suffered from a rare disease. Quarantined in a research hospital, he/she had minimal human contact and got little physical exercise. In the sterile hospital environment, however he/she became very familiar with science and medicine. Melee: −2
Social: −2
Medicine: +5
Construction: −2
Research: +4
N/A
Slave farmer Abandoned as a little girl, NAME was found by a farmer. Being infertile himself, the farmer kept her as a slave. The constant beatings left her scarred and unable to handle violence. After many years, she ran away. Shooting: +2
Melee: −3
Growing: +4
Hunting
Sole survivor (1) NAME's entire tribe was wiped out by a mysterious disease.
Found alone and adopted by another band, he/she never became close with other tribe members. He/She preferred to stay away from his/her new home, wandering the woods and tending the animals.
Shooting: +2
Growing: +2
Crafting: +2
Firefighting
Sole survivor (2) NAME entire tribe was wiped out in a raid. Though he/she was adopted by another group, he/she was emotionally scarred, and preferred to stay near home, cooking and tending crops. Cooking: +3
Growing: +3
Firefighting
Hunting
Son of a huntress In the mountains of the planet Ticonderoga, NAME was raised by his/her tribal mother. She taught him/her survival skills; trapping, tracking, shooting, skinning, cooking and healing.
His/Her departed father had left behind old bolt-action rifle, and NAME practiced with it every chance he/she got.
Shooting: +2
Melee: +2
Cooking: +2
Medicine: +1
Crafting: +1
Researching
Space cadet Growing up on a rural farm-world leaves little opportunity for excitement and adventure, so when the Royal Fleet began a recruiting program on his/her home planet, NAME threw down his/her hoe and cattle prod to take up arms for the crown.
He/She served on the interplanetary super-destroyer HMS Thunder-Child.
Shooting: +4
Melee: +2
Growing
Plant cutting
Space fanboy NAME dreamed of space travel. He/She built his/her own pretend spaceship from an old police box and went to see the great unknown. Crafting: +3
Research: +2
N/A
Space smuggler NAME's parents used him/her to help smuggle contraband between a cluster of rim worlds.
Aided by his/her small size, NAME became very adept at carrying out his/her parents' missions, learning, weaponry, negotiations, and most of all smuggling.
Shooting: +3
Melee: +3
Social: +3
Medicine: +2
Growing: −2
Artistic: −2
Research: −2
N/A
Speeder racer NAME was the son/daughter of a fern farmer in the towering forests of Khalderia.
He/She found his/her first love in speeder racing, zipping in and out of the massive canopies and gorgeous vistas of his/her homeworld. The seedy underworld of racing also forced him/her to learn to defend him/herself with a quick word or quicker shot.
Shooting: +3
Social: +3
N/A
Spoiled child NAME grew up the child of an industrious colony manager. In this position, most manual and dangerous tasks were forbidden by his/her parents, but on the rim everyone has to dirty their hands. Social: +2
Cooking: +2
Construction: −2
Growing: +2
Mining: −2
Artistic: +2
Firefighting
Squire Born to a noble family on a medieval world, NAME became a squire. His/Her training involved falconry, fencing, and wrestling - often done wearing armor.
In battle, his/her job was to ensure that the knights were taken care of anf their armor was well-polished.
Shooting: −2
Melee: +3
Cooking: −2
Crafting: +1
Cooking
Stableboy NAME was a stable boy on a medieval planet, mucking dung almost every day to earn his keep.
By the time he was in his late teens, NAME had saved up enough money to pay a space trader to take him offworld.
Melee: +2
Social: −2
Mining: +2
Artistic: +2
Crafting: +1
Warden
Star squire Born on a medieval world, NAME's first memory is of gazing up into the night's sky.
Ever since, he/she has dreamed of squiring a knight amidst the star-filled heavens. His/Her focus on that vision left him/her somewhat single-minded.
Shooting: +2
Melee: +3
Handling
Art
Starforce cadet Raised on Amen-Ti, glitterworld capital of the Star Empire, NAME had an easy childhood.
As a youth, NAME decided that joining the Starforce would be his way of giving back to the Empire.
Social: +2
Medicine: +1
Mining: −3
Research: +2
N/A
Station whelp NAME spent his/her childhood as a penniless orphan living on a space station. He/She managed to scrape by doing filthy jobs and stealing. He/She became so violent due to poor treatment by his/her betters that he/she was banished from the station, just to be picked up by space pirates. Shooting: +3
Melee: +5
Social: −2
Doctoring
Warden
Story writer As a child, NAME was addicted to reading. He/She would spend all day in his/her local library with her nose in a book. When budget cuts forced the library to close, NAME was distraught. He/She decided to fill the gap by writing her own stories instead. Artistic: +4
Research: +3
N/A
Straggler Despite being blessed with parental love, NAME hardly knew his/her parents.
He/She was frequently left to his/her own devices which meant more time devoted to exploring his/her interests...and getting into trouble.
Melee: +2
Artistic: +2
Crafting: +2
Research: −3
Doctoring
Warden
Street child NAME's drug addict mother died, leaving him/her an orphan at a young age. To stay alive, he/she resorted to theft, and when necessary, prostitution. When NAME was caught stealing from a church, the priestess saw a wounded but smart child, and took him/her in to give him/her a second chance at life. Social: +3 N/A
Street kid Growing up on the streets of the a desert planet, NAME's only friend was a dog named Rest. The pair scraped by, finding just enough food to survive. When he/she was 13 years old, an interplanetary criminal group took him/her under their wing. Melee: +3
Social: +3
Growing
Plant cutting
Street urchin (1) Born to a poor family on an urbworld, NAME was abandoned on the streets at a young age.
He/She learned to steal and kill to survive the ruthless streets, gaining skills in melee and ranged combat. There was little time for talk in his/her life.
Shooting: +3
Melee: +3
Social: −3
Warden
Street urchin (2) After running away from home, NAME had to live on the streets.
He/She grew up fast, and learned early that he/she had to figure out how to fool people into connecting with him/her.
Shooting: +2
Melee:: +3
Social: +2
Construction: +2
Growing: −2
Art
Student NAME studied chemistry and quantum mechanics for entertainment.
He/She was very good at convincing others to do his/her physical work, and made it a goal in life to avoid manual labor.
Social: +2
Medicine: +3
Mining: −2
Research: +3
Hauling
Cleaning
Student engineer A genius child, NAME was put in a special training program covering aerospace warfare and engineering.
One day, he/she tried to befriend a squirrel by giving it a bracelet. The squirrel bit him/her, earning him the nickname Squirrel Boy.
NAME came to believe that work involving manual labor is beneath him.
Cooking: −2
Construction: +2
Mining: −2
Artistic: −2
Crafting: +4
Research: +4
Plant cutting
Hauling
Cleaning
Student socialite NAME leaned politics in an elite training school for socially gifted students on Kalthas IV.
While he/she was naturally adept at reading and manipulating people, he/she found no joy in it. He/She left the academy several years before graduation.
Social: +6 Doctoring
Cooking
Constructing
Growing
Mining
Plant cutting
Smithing
Tailoring
Art
Crafting
Hauling
Cleaning
Super soldier NAME's government ran an experimental super-soldier development program. They kidnapped thousands of infants, conditioned their minds with drugs and machines, and trained them to fight.
Most infants died, but NAME did not. He/She killed his/her first man at age six, and was fighting in field operations not ong after.
Shooting: +3
Melee: +3
Medicine: +2
Growing: −3
Warden
Handling
Art
Tech enthusiast NAME had all the latest gadgets as a child. He/She spent all his/her time playing games with AIs instead of with other children. He/She always felt awkward around new people. Shooting: +4
Social: −3
Research: +4
Growing
Plant cutting
Tech scholar NAME was a youth scholar of the world of science and technology.
He/She strived every day to expand his/her intellectual abilities.
Cooking: −2
Crafting: +2
Research: +5
Doctoring
Warden
Tech-head Standing on the ship hull with his/her father in an child-size EVA suit, NAME loved space from a young age.
He/She was put in a Civil Academics Program. While pretending to be like his/her father, he/she spent his/her time taking care of plants in his/her room. His/Her nickname was given for his/her love of circles.
Social: −1
Growing: +2
Research: +6
Cleaning
Test subject (1) On the most corrupt urbworlds, scientists without a moral compass commit unspeakable atrocities in the name of research. NAME was kept alone in a sealed facility from birth and subjected to a variety of behavioral experiments in an attempt to turn him/her into a perfect super-soldier. Shooting: +4
Social: −4
Firefighting
Doctoring
Warden
Test subject (2) Test subject #11,529,914 of experiment #56,048 spent his/her childhood in white rooms performing mental and physical tests.
His/Her only companion was a voice that called itself Mother. Mother rewarded success with praise - and failure with harsh punishment.
Melee: +2
Cooking: +1
Research: +2
Warden
Growing
Plant cutting
Mining
Tinkerer NAME grew up on a scrap-heap of a planet - the garbage dump of other planets in the system. He/She learned to make new machines from the dead parts of old ones. With some friends, he/she eventually escaped on a salvaged and repaired ship. Construction: +2
Crafting: +4
Growing
Plant cutting
Toxic child Growing up on a an Industrial planet, NAME started working in a chemical plant at age of six. Years of exposure to industrial toxins left him/her physically and mentally scarred. He/She eventually blew up the facility and escaped the planet in a stolen cargo ship. Social: −5
Crafting: +4
Research: +5
N/A
Traders' child NAME grew up in a family of nomadic traders, making a living from selling and buying goods on many worlds.
NAME learned the customs and methods of trade of many cultures by participating in his parents business
Social: +1
Construction: −2
Growing: −1
Crafting: +1
N/A
Tragic twin NAME was drawn to the water from an early age, and spent as much of his/her time as possible in and around it. His/Her twin became trapped during a dive and didn't survive. NAME never returned to the water again. }Social: −3
Cooking: +2
Growing: +1{{br}Artistic: +2
Crafting: +1
Research: +3
N/A
Trainee alchemist NAME grew up on a medieval world. He/She learned the basics of alchemy and medicine in one the few monastic schools on his/her planet. Medicine: +3
Cooking: +4
Research: +3
N/A
Traumatized youth NAME lived on a pleasant midworld.
His/Her prosthophobe mother fell sick with heart disease. In desperation, NAME's father abducted innocent people and harvested their hearts. NAME's father was arrested, but the child remained scarred from the experience.
Melee: +2
Medicine: +4
Warden
Tribal thunderer Years ago, NAME's tribe stumbled upon an abandoned gun vault. Believing the weapons to be sacred gifts, the shaman would select a child born under superstitious circumstances and assign them the honor of bearing one to defend the village. NAME is such a child. Shooting: +5
Medicine: +2
Smithing
Tailoring
Art
Crafting
Researching
Tribe child NAME grew up in the tribe, running around the village, moving with the muffalo herds, learning essentials skills from his parents.
He/She never learned to read and never saw a machine that wasn't an ancient ruin.
Shooting: +2
Melee: +2
Growing: +2
Research: −3
N/A
Upper urbworlder NAME had a privileged childhood on a major urbworld. Living in an apartment far above the dense poverty of the city, he/she spent most of his/her time reading or drawing the cityscape he/she saw through his window. Construction: −3
Artistic: +2
Crafting: −3
Research: +3
N/A
Urbworld army brat NAME grew up on an urbworld military base, He/She was too young to fight, but he/she learned to make him/herself useful in other ways.
He/She became familiar with guns and military equipment, but never really got in touch with the natural world.
Shooting: +3
Construction: +3
Growing: −3
Crafting: +2
N/A
Urbworld criminal Born into a bad circumstance on an overpopulated urbworld NAME turned to small-time crime as a way to avoid starvation and hypothermia.
Robbery and murder were daily activities for him. NAME learned that surviving was winning.
Shooting: +2
Melee: +3
Medicine: +1
N/A
Urbworld hooligan NAME grew up in a dangerous urbworld. He/She quickly learned how to get daily meal, by crime. Such means left little to no space for cooking and growing activities. Shooting: +2
Melee: +3
Cooking: −3
Growing
Plant cutting
Urbworld urchin (1) The urbworlds; ancient and deep industrial cityscapes bursting with humanity and poison.
NAME grew up in the dark, unwanted reaches of such a place. He/She had to fight for every scrap of food.
Shooting: +2
Melee: +4
N/A
Urbworld urchin (2) NAME was born in the darkest slums of his/her urban homeworld. Neglected by his/her mother, he/she learned to survive on his/her own, battling for every scrap of food he/she saw.
Eventually, as his/her talents exceeded his/her peers', he/she ascended from the depths to the surface streets and left his/her mother behind.
Melee: +4
Social: −2
Crafting: +2
Growing
Plant cutting
Vatgrown assassin NAME was not made as a man, but a cold-hearted assassin. He was bio-engineered by scientists, and trained as a killer. He was bred to have no emotion, no feelings, and no care for who lives, and who dies. Shooting: +4
Melee: +1
Construction: +2
Doctoring
Growing
Plant cutting
Cooking
Art
Vatgrown medic Raised to be a combat medic, NAME was trained in firearms as well as medicine. His/Her favorite phrase when coming upon a wounded soldier was Life or death? Most chose life. Shooting: +3
Medicine: +3
Warden
Cooking
Smithing
Tailoring
Art
Crafting
Vatgrown slavegirl NAME was vat-grown as a slave in an illegal urbworld laboratory. As a young child, she was taught only cook, clean and serve her masters. For most of her childhood, she knew nothing else. Cooking: +5
Artistic: −2
Hunting
Researching
Vatgrown soldier NAME wasn't made as a person, but as an instrument of destruction. Grown in a bioweapons facility and taught combat during his/her accelerated growth, NAME still has a proclivity for combat of all kinds and an aversion to human contact. Shooting: +4
Melee: +4
Social: −4
Doctoring
Warden
Vengeful child As a child, NAME returned to his/her village to find that it had been wiped out by bandits. He/She swore revenge on the attackers and began a violent rampage across the wilderness. Shooting: +3
Melee: +3
Doctoring
Video gamer (1) NAME grew up on a midworld, mostly locked in his/her room, playing video games. He/She was warm-hearted, with a deep fondness for animals.
As he/she grew up, he/she turned to drugs to enhance this his/her reality. During these trying times, he/she found passion and refuge in the gym.
Shooting: +2
Melee: +1
Research: +3
Art
Video gamer (2) NAME was raised in a glitterworld. Everything he/she wanted came to him/her. In school he/she was a social butterfly. At home, he/she spent his time looking up the newest gadgets and playing his/her favorite video games. Social: +3
Research: +3
Firefighting
Voyager child NAME was raised on an R&D starship and spent most of his childhood in a long sleep, travelling between the starts.
Approaching a mysterious planetoid, the ship was severely damaged. His/Her next memory is of the ship heading out of orbit, fully repaired. He/She soon developed an unnatural gift for technological research.
Social: −3
Research: +4
Warden
Cooking
Constructing
Growing
Mining
Smithing
Tailoring
Crafting
VR addict NAME was a VR head; someone who is permanently jacked into the virtual gaming universe by his spinal plug. He/She moved through his daily tasks barely aware of the physical reality around him/her. This left him/her nearly unable to socialize. Shooting: +1
Melee: +1
Artistic: +1
Crafting: +1
Research: +2
Warden
War child NAME parents were drafted into a civil war in his/her home country. Growing up surrounded by fighting and death, he/she became well-accustomed to tragedy and tough as nails. His/Hers expressive side, however, never developed. Shooting: +5
Melee: +3
Doctoring
Art
War refugee A war broke on out NAME home planet. Gathering what little food and belongings they could, NAME and his father stole a ship and escaped into deep space. They slipped into a long sleep and hoped for the best. Shooting: +6
Melee: +5
Social: −3
Cooking: −3
Growing: −3
Artistic: −3
Research: +5
Warden
Growing
Plant cutting
Art
Wasteland wanderer Born into a wealthy family on a desert world, NAME was cast out after a hired attack squad destroyed his/her ancestral home.
NAME managed to hide in a cooling duct beneath his/her family's villa. Vowing revenge against the killers and whomever had hired them, he/she struck out into the wasteland, alone.
Shooting: +3
Social: +3
Medicine: +5
Crafting: +4
Art
Wild child NAME was abandoned on a toxic world overgrown with hostile plant life. He/She became accustomed early to the cold burn of loneliness.
He/She learned to fight, but ate his/her food raw and uncooked.
Shooting: +4
Melee: +6
Social: −2
Cooking: −3
Doctoring
Art
Cleaning
Researching
Winerunner Abandoned by his parents, NAME was raised by the monks of the Novo Mosteiro dos Jerónimos monastery on Aracena VI. (Portugal reference)
The monks taught him discipline and hard work. In return, he/she would go into the city and acquire exotic wines for the monks nightly tastings.
Melee: +2
Social: +2
Cooking: +2
Crafting: +2
N/A
Wolf pack member NAME was discarded by his/her family. Raised by wolves, he/she ran, hunted, and defended his/her pack.
He/she learned to fight efficiently by tooth and claw. He/she also learned brutally effective primal hunting strategies.
Melee: +8
Social: −3
Firefighting
Work camp slave NAME grew up as a slave to a particularly nasty noble family on a medieval world.
While he/she received no formal education, the harsh labor regimen made his/her body strong.
Social: −2
Construction: +2
Growing: +2
Mining: +2
Research: −3
Researching
World slider NAME was raised by a world-hopping band of criminals. He/she learned not to leave evidence of his/her presence in case the group had to leave in a hurry. He/she also learned about medicine and hand-to-hand combat from his/her fellow criminals Melee: +3
Medicine: +4
Construction: −2
Growing: −2
N/A
Wreckage explorer Two generations before NAME was born, an apocalyptic war dragged his/her home planet into anarchy. NAME was tasked with his/her tribe's herds, but often shirked his/her duties to go exploring the crashed warships scattered around the planet. Animals: +3
Research: +3
N/A
Youth psychologist NAME was born and raised on a poor midworld, in the front passenger seat of his/her mother's cab.
Watching pedestrians and listening to the taxi passengers all day long, he/she soon became very good at figuring out someone's real purpose.
Social: +4
Medicine: +2
Art
Youth delinquent NAME was the only child of celebrity sommeliers. Her parents expected her to take up the family profession, but after her third admission to a youth detention center, this career path became unlikely.
While in detention, NAME became skilled at making shanks and developed an interest in ornithology.
Shooting: +3
Melee: +1
Social: −1
Crafting: +4
Doctoring
Art
Cleaning
Youth soldier NAME was born into a long line of soldiers. He/She followed that heritage, joining a military training program.
He/She excelled in all physical training programs in his/her Marine course, and even passed most of the intellectual exams, While he/she was never particularly bright or nimble, NAME learned the value of hard work and suffering.
Shooting: +2
Melee: +2
Construction: +2
Mining
Hauling