Editing Armor - Sharp

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| round to five over = 200
 
| round to five over = 200
 
| to string style = FloatTwo
 
| to string style = FloatTwo
| description = The protection given against sharp damage like bullets, knife stabs, explosions, and animal bites.
+
| description = Mitigation of ''sharp'' damage (e.g. bullets, blades, bites, explosions)}}
 
 
Upon taking damage, first this armor rating is reduced by the attack's armor penetration value.
 
 
 
The remaining armor rating is then compared against a random number from 0 to 100.
 
 
 
* If the random number is under half the armor rating, the damage deflects harmlessly.
 
* If the random number is over half the armor rating, but not higher than the armor rating, the damage is reduced by half and changed to blunt.
 
* If the random number is greater than the armor rating, the armor has no effect.
 
 
 
For example, at 90% armor rating against an attack with 10% armor penetration, there is a 40% chance of deflecting the attack harmlessly, and a 40% chance of mitigating the damage.
 
 
 
Each layer of armor is applied separately, from the outside in.}}
 
  
 
Note: If sharp damage is converted into blunt, then further layers of armor will still apply Armor - Sharp rather than Armor - Blunt.
 
Note: If sharp damage is converted into blunt, then further layers of armor will still apply Armor - Sharp rather than Armor - Blunt.

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