Editing Armor
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
|} | |} | ||
{{TOCright}} | {{TOCright}} | ||
− | + | ''This page is about the apparel type, for the protective effect of apparel, see [[Apparel#Protection|here]]. | |
− | |||
− | |||
− | |||
− | + | '''Armor''' is a type of [[apparel]] that generally offers good protection from damage, but poor insulation and (in some cases) movement speed penalties. | |
− | + | If left exposed with no roof, armor will [[Deterioration|deteriorate]] until it disintegrates. Like clothing, armor also slowly degrades while worn on colonists or when the wearer gets hit. | |
− | |||
− | == | + | == Clothing Layers == |
− | + | {{:Clothing Layers}} | |
− | + | == Comparison Table == | |
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! colspan='2'|Name !! Armor - Sharp !! Armor - Blunt !! Armor - Heat !! Insulation - Heat !! Insulation - Cold !! Coverage !! Occupies Skin !! Occupies Middle !! Occupies Outer !! Occupies Head !! data-sort-type="number"| Value {{icon|silver|}} | ||
+ | |- {{#vardefine:currentarmor| Cataphract armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Cataphract helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Eltex helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak jacket}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak pants}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Flak vest}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Grenadier armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Locust armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Marine armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Marine helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Phoenix armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Plate armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Plate armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige cataphract armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige cataphract helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige marine armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige marine helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige recon armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Prestige recon helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Psychic foil helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Recon armor}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Recon helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Simple helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Plasteel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Plasteel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Simple helmet}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[Steel]] [[{{#var:currentarmor|}}]] | ||
+ | | {{ #expr: {{Q|Steel|Armor - Sharp Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Sharp}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Blunt Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Blunt}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Armor - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Armor Factor - Heat}}|R}}*100 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Cold Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Cold}}|R}}*1 round 1}} | ||
+ | | {{ #expr: {{Q|Steel|Insulation - Heat Factor}}*{{formatnum:{{Q|{{#var:currentarmor}}|Insulation Factor - Heat}}|R}}*1 round 1}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| War mask}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Heat Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Insulation - Cold Base}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Toughskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Armorskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- {{#vardefine:currentarmor| Stoneskin gland}} | ||
+ | ! style='text-align: left !important;'| {{Icon Small|{{#var:currentarmor|}}|32}} | ||
+ | ! style='text-align: left !important;'| [[{{#var:currentarmor|}}]] | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Sharp}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Blunt}} | ||
+ | | {{Q|{{#var:currentarmor|}}|Armor - Heat}} | ||
+ | | N/A | ||
+ | | N/A | ||
+ | | {{Q|{{#var:currentarmor|}}|Coverage}} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Skin }}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Middle}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Outer}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{#if:{{#pos:{{Q|{{#var:currentarmor|}}|Layer}}|Headgear}}| [[File:check.png|24px]] | [[File:ex.png|24px]] }} | ||
+ | |{{Q|{{#var:currentarmor|}}|Market Value Base}} | ||
+ | |- | ||
+ | |} | ||
+ | </li><div> | ||
− | + | == Middle Layer == | |
+ | {{Item | ||
+ | | name = Flak vest | ||
+ | }} | ||
− | + | == Middle and On skin layer == | |
+ | {{Item | ||
+ | | name = Flak pants | ||
+ | }} | ||
− | == | + | == Middle and Outer Layers == |
− | {{ | + | {{Item |
+ | | name = Plate armor | ||
+ | | note = Very heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the significant -0.8c/s movement speed penalty. | ||
+ | }} | ||
− | + | {{Item | |
− | {{ | + | | name = Flak jacket |
+ | | note = Decent protection with only a small -0.12c/s movement speed penalty. Strictly worse protection than a [[devilstrand]] [[duster]] though. | ||
+ | }} | ||
− | + | {{Item | |
− | {{ | + | | name = Recon armor |
+ | | note = Better protection than [[plate armor]] or a [[duster]]. Inferior torso and neck protection to a [[flak vest]] but protects the limbs and has no move speed penalty. | ||
+ | }} | ||
− | + | {{Item | |
− | {{ | + | | name = Marine armor |
+ | | note = Durable but heavy armor. Not advised for 24/7 wearing on [[colonist]]s due to the -0.4c/s movement speed penalty. | ||
+ | }} | ||
− | + | {{Item | |
− | {{ | + | | name = Cataphract armor |
+ | | note = The strongest armor in game. Not advised for 24/7 wearing on [[colonist]]s due to the -0.8c/s movement speed penalty. | ||
+ | }} | ||
+ | == Headgear == | ||
+ | {{Item | ||
+ | | name = Simple helmet | ||
+ | | note = Cheap, but bulky protection for one's noggin. Can be made out of various [[material]]s to potentially improve durability and therefore lifetime. Less protective than a Flak Helmet. | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Flak helmet | ||
+ | | note = Mid-tier headgear that provides better protection than the simple helmet. Companion to the [[Flak vest]]. | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Recon helmet | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Marine helmet | ||
+ | | note = Advanced, but uncomfortable. It is currently the only helmet that covers the entire face. | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Cataphract helmet | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Psychic foil helmet | ||
+ | | note = Great protection against mind-reading lizard men. Not so great at stopping bullets. | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Eltex helmet | ||
+ | }} | ||
+ | |||
+ | == Waist Layer == | ||
+ | {{Item | ||
+ | | name = Shield belt | ||
+ | | note = A shield belt is most effective for melee combatants to allow them to close ground on a ranged attacker with little risk of taking weapons fire. Shields block attacks from [[Spike trap]]s as if they were ranged attacks. | ||
+ | }} | ||
+ | |||
+ | {{Item | ||
+ | | name = Smokepop pack | ||
+ | | note = Once hit, releases a cloud which reduces the hit chance of any projectile passing through it by 70%. Affects friend and foe. Does not affect melee. | ||
+ | }} | ||
+ | |||
+ | [[Category:Gear]] | ||
+ | [[Category:Armor]] | ||
{{nav|clothing|wide}} | {{nav|clothing|wide}} | ||
− |