Difference between revisions of "Animals"

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Revision as of 18:46, 23 July 2016

Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Basics Menus Game Creation Gameplay Pawns Plants Resources Gear Mods
Pawns Menu Character Properties Character Types
Character Types Colonists Animals Mechanoids Prisoners Raiders Visitors

Template:Tocright


Wild animals occasionally spawn on the map according to the biome. These wild animals will wander and graze on vegetation, including player-grown plants, regardless of type. Growing food outdoors can sometimes attract animals to your base perimeter. Animals are an important source of food by the meat they provide once hunted and butchered.

Sometimes an animal may be driven mad by a psychic wave and attack any humans not behind closed doors. If injured by a colonist, certain species of animals will become maddened into a manhunter state and will relentlessly seek out humans to attack. Unless otherwise neutralized, a maddened animal will eventually return to a normal mood. As of version 0.14.1234 (15 July 2016) animals in manhunter state will attack doors if colonists try to go in and out of them.

Raiders will target pets as often as colonists.

As of version 0.14.1234 (15 July 2016) animal trainers receive 90 xp per training attempt, which is increased from 60 in Alpha 13. Taming an animal also grants 90 xp per attempt, which previously did not occur. When animals nuzzle a colonist, it counts as a social interaction and is logged in the social tab of both the colonist and animal.


Animals Tab

The Animals tab is in the menu bar at the bottom of the screen. The default hotkey is F4.

  • The Animals tab lists all the colony animals. Clicking an animal name will center the map to that animal.
  • A button lists the animal's master, if it has one. Click the button to assign a new master.
  • Allowed areas are also listed here including Unrestricted, Home area, and animal areas. Each animal stays in its assigned area unless its master is drafted.
  • The [Manage areas...] button at the top of the tab opens a window to edit allowed areas.

As of version 0.14.1234 (15 July 2016) several features have been added to the Animals tab:

  • Gender and life stage informational columns
  • A "Slaughter" checkbox column to allow easy slaughtering of multiple animals at once
  • Checkbox columns for each trainable skill to allow easy training of many animals

Hunting

Hunt.png

Wild animals may be marked for hunting. Hunters will go out to hunt marked animals and will haul the carcass back to a stockpile zone.

To mark animals to be hunted use one of the following methods:

  • Click Orders, Hunt, then click one or more individual animals.
  • Click Orders, Hunt, then click and drag a box to surround and select multiple animals.
  • Select one or more animals, click Hunt.

When hunting animals close to your home area, it may be desirable to manually draft a colonist to kill the animal instead of using the hunt order. Because colonists attempt to keep at a range while hunting, it is very possible for other colonists to come between the hunter and the target and become injured from friendly fire.

Taming

Any wild animal can be tamed by an animal handler with sufficient Animal skill and available food. Tamed animals may be bred, trained, traded, slaughtered, or farmed.

Tame.png

Wild animals may be marked for taming using the Tame button. An animal handler will attempt to tame marked animals. The chance to tame an animal depends on the animal's wildness and the handler's 'Tame animal chance' stat. This stat is determined by the colonist's animals skill, manipulation, and talking. When a handler fails to tame certain animals there's a small chance it will turn manhunter and start attacking the handler and others. When a handler fails to tame any animal there is a cooldown period before another attempt can be made. Tamed animals will remain in or near the colony or they may be assigned to animal areas to contain them. Setting animal areas is usually necessary to restrict them from eating food not intended for them.


Slaughter.png

Tamed animals may be slaughtered using the Slaughter button. An animal marked in this way will be slaughtered by an animal handler. The handler needs not be equipped with a weapon.


Naming

The game names certain animals when tamed. Other animals have a chance to be named when they nuzzle a colonist. Names are always generated by the game and cannot be changed by the player.

Breeding

Animals are born by live birth or by hatching from a fertilized egg.

Female animals that give live birth become pregnant when a male animal approaches them and mates. Only tamed animals may breed. An animal's gestation period specifies how long a female's pregnancy will last.

As of version 0.14.1234 (15 July 2016) animals will no longer engage in incest and breed with members of their own family.

Pregnancy progresses in stages.
Early stage (hidden) : Starts at 0%. This stage is not displayed but may be surmised by the vomiting it causes.
Middle stage : Starts at 33%. At this stage Moving is reduced by 15%.
Late stage : Starts at 66%. At this stage Moving is reduced by 30% and may include vomiting.
Full term : At 100%. At this point the female will give birth. Some species may have multiple offspring in a litter.

Egg-laying animals include Cassowary, Chicken, Cobra, Duck, Emu, Goose, Iguana, Ostrich, Tortoise, Turkey.

Training

Tamed animals may be trained depending on their trainable intelligence. Click the animal's training tab to specify training and view progress.

List of animal skills

Needs

Animals require food and sleep and will fulfill their needs on their own.

Food: Animals will eat any available food according to their diet. Herbivorous animals of the colony can be left to eat grass on their own. As of version 0.14.1234 (15 July 2016) flowers are no longer good animal food, due to reduced nutrition.

Rest: Animals will sleep as needed. Tamed animals will sleep in animal sleeping spots, animal sleeping boxes, or animal beds. If none of which are available, the animal will crash out on the ground inside its allowed zone. A tamed animal will not sleep as long as its master is drafted.

Trade

Tamed animals may be sold to traders. Animals purchased from traders will be already tamed. Bulk goods traders offer pets and farm animals while exotic goods traders carry most of the wild species.

Health

Animals have the same set-up as humans when it comes to health, minus the ability to operate on them. They feel pain, and have all of the different health stats that human pawns possess. Needs to have an animal bed (or sleeping spot) to be healed.

Life Stages

Animals all have three different life stages. Animals start out as babies, and some animals may have a specific name for this stage (e.g chick). They then move on to juveniles (teenagers). Finally, they reach the final life stage which is adulthood.

Animals List

Below is a list of all of the animals currently in this version of the game.

Animal Type Wildness Diet Hunger Rate Move Speed Damage Average[1] Meat Yield Leather Yield Life Expectancy Maturity Age Min. Handling Skill Obedience Release Rescue Haul
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Animal Products

Certain tame animals produce milk, wool, or eggs.

Milk

Milk.png
Animal Milk Amount Milking Interval Daily Milk Average
[[Boomalope|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  11 1 11
[[Caribou|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  10 2 5
[[Cow|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  14 1 14
[[Dromedary|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  18 2 9
[[Elk|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  11 1 11
[[Goat|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  12 3 4
[[Yak|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  11 1 11

Wool

Wool.png
Animal Wool Amount Shearing Interval Daily Wool Average
[[Alpaca|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  45 10 4.5
[[Bison|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  120 15 8
[[Megasloth|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  200 20 10
[[Muffalo|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  120 15 8
[[Sheep|<ul><li>The symbol "[[" was used in a place where it is not useful.</li> <!--br--><li>The part "]]" of the query was not understood.Results might not be as expected.</li></ul>]]  45 10 4.5

Eggs

Eggs.png
Animal Eggs Per Clutch Average Egg Laying Interval Eggs Per Month Average Eggs Per Season Average
  1. Some animals have more than one attack, so the damage listed is the average damage of those attacks. See individual animal pages for more information.