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Ancient shrines are large rooms of stone or steel walls. In contrast to [[ruin]]s, the walls of the shrine always begin undamaged and in perfect condition. Ancient shrines generate either partially or completely under natural [[rock]] formations.  Ancient shrines are not guaranteed to spawn on small or medium maps, but will always spawn on larger map sizes. Two or more may spawn of one of the largest map sizes.
 
Ancient shrines are large rooms of stone or steel walls. In contrast to [[ruin]]s, the walls of the shrine always begin undamaged and in perfect condition. Ancient shrines generate either partially or completely under natural [[rock]] formations.  Ancient shrines are not guaranteed to spawn on small or medium maps, but will always spawn on larger map sizes. Two or more may spawn of one of the largest map sizes.
  
There are two components to the shrine's "danger":
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There are two components to the the shrine's "danger":
* A non-human threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, [[insectoid]]s with their requisite bug [[hive]]s, or even a few [[fleshbeast]]s if the [[Anomaly]] DLC is installed. Beware - even [[centipede]]s can appear in an ancient shrine.
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* A non-human threat immediately revealed when opening the shrine. This can be either [[mechanoid]]s, or a few [[insectoid]]s with their requisite bug [[hive]]s. Beware - even [[centipede]]s can appear in an ancient shrine.
* The beings inside the [[ancient cryptosleep casket]]s. They are not always hostile. This can contain a human, a human and a [[megascarab]], a group of megascarabs, or nothing. Humans will belong to one of two [[Ancient]]s factions; one faction is hostile, the other faction starts off neutral. Megascarabs are always non-hostile. Opening 1 ancient cryptosleep casket will open all the caskets. Humans may spawn [[downed]] or as [[corpse]]s.
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* The beings inside the [[ancient cryptosleep casket]]s. They are not always hostile. This can contain an human, an human and a [[megascarab]], a group of megascarabs, or nothing. Humans will belong to one of two [[Ancient]]s factions; one faction is hostile, the other faction starts off neutral. Megascarabs are always non-hostile. Opening 1 ancient cryptosleep casket will open all the caskets.
  
 
Due to being fully enclosed, one cannot see within the shrine, and hovering over the grayed out area as seen in the picture will only say 'Undiscovered' in the bottom left corner.  The only way to find out what is inside is to deconstruct or destroy a wall section.  
 
Due to being fully enclosed, one cannot see within the shrine, and hovering over the grayed out area as seen in the picture will only say 'Undiscovered' in the bottom left corner.  The only way to find out what is inside is to deconstruct or destroy a wall section.  
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There are many rewards within the ancient shrine. It can contain [[artifact]]s such as [[psychic animal pulser]]s or [[psychic insanity lance]]s, and valuable items like [[luciferium]] are common. Ancients often carry [[plasteel]], [[gold]], and [[advanced component]]s; even their [[corpse]]s carry loot. Ancients can spawn with [[synthread]] and [[hyperweave]] clothing, [[power armor]], high quality weaponry, or may be naked.
 
There are many rewards within the ancient shrine. It can contain [[artifact]]s such as [[psychic animal pulser]]s or [[psychic insanity lance]]s, and valuable items like [[luciferium]] are common. Ancients often carry [[plasteel]], [[gold]], and [[advanced component]]s; even their [[corpse]]s carry loot. Ancients can spawn with [[synthread]] and [[hyperweave]] clothing, [[power armor]], high quality weaponry, or may be naked.
  
In addition to the loot, ancient shrines will contain ancient cryptosleep caskets, [[table]]s of different sizes, [[column]]s, and/or [[urn]]s. Their floors are generally made out of [[flagstone]], [[steel tile]], or [[stone tile]]. These can all be deconstructed.
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In addition to the loot, ancient shrines will contain ancient cryptosleep caskets, [[table]]s of different sizes, [[column]]s, and/or [[urn]]s. Their floors are generally made out of [[flagstone]], [[steel tile]], or [[stone tile]]. These can all be deconstructed.  
  
 
== Analysis ==
 
== Analysis ==
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[[File:Ancient danger prisoner.png|thumb|300px|right|"Ancient soldiers" have shockingly little resistance, so long as they are captured (and not rescued first).]]
 
[[File:Ancient danger prisoner.png|thumb|300px|right|"Ancient soldiers" have shockingly little resistance, so long as they are captured (and not rescued first).]]
  
The shrine itself contains a lot of loot, but so does its ancients. Even if the ancients are neutral, it is worthwhile to [[arrest|capture]] or kill them for assault weaponry, armor, and materials. If a stray bullet doesn't hit the cryptosleep caskets, they should remain closed, even after renovating the rest of the danger.  
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The shrine itself contains a lot of loot, but so does its ancients. Even if the ancients are neutral, it is worthwhile to [[arrest|capture]] or kill them for assault weaponry, armor, and materials. If a stray bullet doesn't hit the cryptosleep caskets, they should remain closed, even after renovating the rest of the danger. Ancient soldiers have incredibly low resistance, making them very quick recruits.
 
 
If captured, ancient soldiers have incredibly low resistance, making them very quick recruits.
 
  
 
*'''Using fire'''
 
*'''Using fire'''
By using [[fire]], you can attack ancients without a gunfight.
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The ideal method to capture ancients is not through a gunfight. Not only is it dangerous, but combat comes with an automatic [[AI Storytellers#Enemy death on downed|death on downed]] chance.  
 
 
First, enclose the shrine with a [[door]], so that it is "Inside" for [[temperature]] purposes. Place some fuel and raise the temperature up high. Contiously throw [[molotov cocktail]]s or other flame weapons until the room hits at least {{Temperature|200}}. Then shoot the cryptosleep caskets. Both hostile and friendly units will be downed through [[heatstroke]], avoiding the usual death on down chance.  
 
  
The ancient cryptosleep caskets will be at risk of destruction, which can kill ancients and damage gear. But they have quite a bit of health, so you can extinguish important items and capture important pawns before that happens.
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Instead, a better way is through [[fire]]. First, enclose the shrine with a [[door]], so that it is "Inside" for [[temperature]] purposes. Place some fuel and raise the temperature up high. Contiously throw [[molotov cocktail]]s or other flame weapons until the room hits at least {{Temperature|200}}. Then shoot the cryptosleep caskets. Both hostile and friendly units will be downed through [[heatstroke]], avoiding the usual death on down chance.  
  
Note that pawns that are downed by heatstroke are subject to the [[Downed#Death on Down|death on down]] chance, so this cannot be used to easily capture prisoners.
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Once heatstroke severity reaches around 70%, or if there were no conscious pawns in the first place, deconstruct the walls so that the room is considered "Outside". This stops heatstroke and helps slow fire spread. You can then strip and capture the ancients as you please. [[Firefoam pop pack]]s, if available, are recommended to make saving things easier.
  
 
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<gallery widths="400px" heights="400px" class="left" mode="nolines">

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