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  • ...ion will automatically be removed once something (like a wall) is built on top of it.
    818 bytes (126 words) - 02:42, 10 October 2023
  • It is the female equivalent of the [[top hat]]. ...ituation General|''"Wearing male apparel"'']] mood debuff from wearing a [[top hat]], while male nobles will receive the same penalty for wearing a ladies
    3 KB (429 words) - 06:25, 21 May 2024
  • ...ituation General|''"Wearing male apparel"'']] mood debuff from wearing a [[top hat]], while male nobles will receive the same penalty for wearing a [[ladi ...ven then it is outperformed at the social impact bonus by 2 times by the [[top hat]]/[[ladies hat]]. Its only advantages are that it costs only 35 materia
    3 KB (455 words) - 12:52, 25 January 2024
  • ...s there are some factors which only affect a single stat. For example, a [[top hat]] will not help with trade prices. **[[Top hat]] {{RoyaltyIcon}}: {{+|20%}}
    3 KB (341 words) - 09:47, 30 June 2023
  • ...od has several competitors with the same Social Impact stat. The [[top hat|top]] and [[ladies hat]] are mostly identical, with the same social impact and ...the headwear requirements of nobles. Previously could substitute for the [[top hat]]/[[ladies hat]].
    4 KB (560 words) - 13:35, 12 April 2024
  • <!--Top Nav Box-->
    1 KB (138 words) - 03:51, 17 March 2023
  • # On any game map with dev mode, click the Magnifying glass at the top of the screen will open the Debug inspector. Next to the visibility button | style="vertical-align: top;" |<source lang="xml">
    8 KB (1,139 words) - 06:53, 6 May 2024
  • <br />[[#List of Mods|Back To Top]]
    1 KB (130 words) - 02:39, 5 July 2019
  • <!--Top Nav Box-->
    1,015 bytes (139 words) - 16:50, 11 April 2022
  • ## Once the file is open, confirm it is opened correctly - the top of the file should start with "<code><?xml version="1.0" encoding="utf-8"?>
    2 KB (242 words) - 09:47, 13 January 2022
  • ...ges, but be careful - bridges are fragile. If a bridge falls, buildings on top of it fall as well. ...fordance, like any other type of wall. [[Floor]]s cannot be constructed on top of bridges.
    4 KB (689 words) - 21:06, 14 April 2024
  • [[#About The Mod|Back To Top]] [[#About The Mod|Back To Top]]
    25 KB (3,336 words) - 09:33, 6 March 2023
  • <br />[[#List of Mods|Back To Top]]
    1 KB (171 words) - 18:40, 17 December 2017
  • ...ll be compatible. The new build is 0.14.1238 – look for that number at the top left of the main menu to confirm you’re running it.
    1 KB (228 words) - 02:54, 7 November 2023
  • * Moved Horaxian style to top of horax faction style list.
    2 KB (222 words) - 09:05, 14 April 2024
  • ..., just like storage areas. It is done by clicking the "Rename" icon in the top left of the building info popup. This will give the shelf or the group it i ...restock the shelves. Even outside of workstations, not having to stand on top of the tile saves a very small amount of hauling time.
    7 KB (1,176 words) - 20:06, 1 May 2024
  • # Open Notepad++, and navigate to the "Language" tab at the top of the window. Find "XML" in the list and select it. This line of code goes at the top of every XML file you create. It gives RimWorld information about how to re
    8 KB (1,178 words) - 17:24, 10 December 2022
  • ...Agrihand, but have to get trees, you can place some concrete blueprints on top of trees. Same can be done with [[Constructoid|Constructoids]]. ...f [[Randy Random|Randy]] decides to drop a pack of [[manhunter]]s right on top of them.
    5 KB (740 words) - 05:39, 1 April 2024
  • <!--Top Nav Box-->
    2 KB (236 words) - 02:26, 3 November 2023
  • ...ll only strike that unroofed tile. Multiple flash storms can be stacked on top of each other with the number and frequency of strikes stacking directly
    2 KB (247 words) - 10:16, 6 April 2024

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