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  • ...poor, because you will lack the resources needed to help them manage their conditions. ...character's wounds and see how high their total pain level will be. The [[Thoughts#Pain|pain]] from old scars will remain constant until you can reliably repl
    38 KB (6,562 words) - 01:51, 22 April 2024
  • {{About|chronic health conditions|physical damage|Injury|treatable illnesses|Disease}} '''Ailments''' are [[health]] conditions that cannot be treated completely using medicine alone.
    65 KB (8,419 words) - 05:28, 23 May 2024
  • .... Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemothe ...ey have temporary health effects from being born sick, they have no health conditions, with every health stat at 100%, except for Moving, which is at 0%.
    42 KB (6,508 words) - 21:52, 5 April 2024
  • ...nism, so difficulty can increase greatly depending on your biome's weather conditions. Avoiding delays or failure requires following temperature requirements: ....9.722|0.9.722]] - Possibly Added. Beer brewing, beer drinking, inebriated thoughts, ability impacts and hangovers added.
    28 KB (3,497 words) - 10:32, 30 April 2024
  • ...ten can not be directly influenced by the player, such as terrain, weather conditions and lighting. :* Colonists' mood - Colonists in sustained darkness will have the [[Thoughts list#In darkness|'In darkness']] thought. Sleeping colonists will not have
    20 KB (2,627 words) - 11:10, 29 April 2024
  • ...hem from the cold, make [[jacket]]s, [[duster]]s, [[tuque]]s or in harsher conditions [[parka]]s, and give them to colonists that do a lot of outdoor work (exclu * If a pawn's negative thoughts can't be countered - for example, a neurotic colonist whose spouse recently
    21 KB (3,632 words) - 11:14, 16 May 2024
  • ...urney to the event ship can be very long, up to a year in very unfavorable conditions. In many cases it is much shorter however. If there are good road connectio ...{{RoyaltyIcon}}, [[psycasts]] {{RoyaltyIcon}}, and even positive/negative thoughts, so take the time to make sure everyone is ready before you depart.
    22 KB (3,835 words) - 15:36, 18 December 2023
  • ...work faster, but their [[comfort]] ensures that the user will receive a [[Thoughts#Comfort|mood bonus]] while using them and for a modest duration afterwards. ...workspace bedrooms, as sleeping pawns do not suffer "in the dark" negative thoughts.)
    59 KB (9,977 words) - 02:46, 20 November 2023
  • '''Failure conditions:''' '''Failure conditions:'''
    51 KB (8,173 words) - 14:51, 21 May 2024
  • ...emporary psychic breakdown and unconsciousness due to psychic shock. These conditions don't cause permanent damage.|Neural heat description}} ...mplant a joyfuzz loop in his mind. The joyfuzz will suppress uncomfortable thoughts and sensations in the target to improve mood. This has the side-effect of d
    42 KB (5,872 words) - 12:21, 18 May 2024
  • ...an read our minds, or whether their psychic power only allows them to send thoughts. The mechanism for this is unknown and nearly impossible to study, since it ...igent than us is necessarily limited. In a very literal way, the goals and thoughts of the transcendents are unknowable.
    108 KB (16,181 words) - 08:09, 9 January 2024

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