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- Drums are constructed with {{Required Resources}}. Pawns do not need an ideoligion with the drum party ritual in order to build this ...loudspeaker - 6 loudspeakers will give max quality, regardless of how many pawns you have. Drums also take 1 more tile of space due to requiring an interact3 KB (396 words) - 07:07, 28 December 2023
- {{Version Nav}} * Fix exploit: Capture>Enslave>Imprison>Release recruits pawns immediately.1 KB (174 words) - 04:18, 7 November 2023
- Incense shrines can only be constructed by pawns with an [[ideoligion]] that has selected them as a building option. Only id ...ritual participation from intoxicating and impairing (or possibly killing) pawns.2 KB (304 words) - 04:17, 16 December 2023
- It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. ...this means production can be simplified to a single type of shirt for all pawns, reducing redundancy. However their significant material and time cost make3 KB (372 words) - 15:31, 16 February 2024
- Pawns will do ??? work at a bioferrite shaper. If a job is interrupted for any re {{Nav|anomaly|wide}}2 KB (276 words) - 21:47, 1 May 2024
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- {{Version Nav}} * Fix: Charity believing pawns will get negative thought from "rejecting" refugees when the quest hasn't e1 KB (195 words) - 04:18, 7 November 2023
- '''Neuroquake''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect. ...can protect your psycaster long enough. It is advised to limit all of your pawns, including animals, to the 5 tile radius around the caster, and lock all do3 KB (345 words) - 05:26, 10 May 2024
- A '''styling station''' is a station used to aesthetically edit your pawns added by the [[Ideology DLC]]. It allows the styling of hair and beards, as ...] to get [[dye]] to change the color of your pawn's apparel and hair. Some pawns have a favorite color, and [[ideoligion]]s have an associated color - dyein4 KB (588 words) - 01:14, 6 February 2024
- ...vel {{P|Psylink Level}} [[psycast]] that reduces the [[sight]] capacity of pawns in its area of effect. {{Nav|psycasts|wide}}1 KB (177 words) - 08:21, 7 April 2024
- ...d|x70%}} and prevents [[turrets]], both friendly and enemy, from targeting pawns in or behind it. The cloud dissipates after approximately 30 seconds. Non-drafted pawns will attempt to run from an activated IED trap, even if it wouldn't affect2 KB (314 words) - 13:06, 23 December 2023
- Wearing a blindfold will satisfy a pawn with a [[Blindsight]] ideology. Pawns who believe in the blindsight meme will get a {{+|2}} [[mood]] offset from ...equipped with an eltex staff (itself a poor weapon) and supported by other pawns can make some use of the higher [[Psycasts#Neural_Heat|neural heat]] limit3 KB (434 words) - 21:14, 7 February 2024
- ...ss chaos skip''' is a level {{P|Psylink Level}} [[psycast]] that teleports pawns in its area of effect to a random location in a radius. ...l: you may accidentally skip the enemies behind or even right next to your pawns. The brief stun when the target arrives at the new location can permit tim2 KB (353 words) - 08:23, 7 April 2024
- ...also remove the "''Disfigured''" [[social|opinion penalty]] held by other pawns from having a missing ear. ...rm either of these work types can largely ignore Hearing entirely. For the pawns that do perform those tasks, using a cochlear implant to replace a damaged,4 KB (653 words) - 11:29, 8 January 2024
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- ...{{+|1}}, which increases the pawn's market value, and also increases other pawns' opinion of them by {{+|20}}. Note that all pawn beauty modifiers are addit ...ased beauty will also increase the chance of romantic rebuffs from married pawns (unless ideoligion permits multiple spouses).4 KB (628 words) - 10:02, 22 April 2024
- ...mite]]s. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of * [[Pawns]]: {{#expr: {{P|Damage Base}}}}3 KB (418 words) - 01:47, 17 May 2023
- ...Sensitivity]] does not effect the mood penalty, and even Psychically Deaf pawns will experience the debuff. {{Nav|power|wide}}3 KB (349 words) - 06:21, 17 May 2024
- The '''Meditation Spot''' is a spot where your pawns will [[Meditation|meditate]]. If a focus object is near, the mediator will {{nav|misc|wide}}1 KB (217 words) - 10:42, 14 September 2023
- ...colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of ...e combat, a mostly unique property for ranged weapons. Creates [[fire]] on pawns.2 KB (321 words) - 18:30, 21 January 2024