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  • Drums are constructed with {{Required Resources}}. Pawns do not need an ideoligion with the drum party ritual in order to build this ...loudspeaker - 6 loudspeakers will give max quality, regardless of how many pawns you have. Drums also take 1 more tile of space due to requiring an interact
    3 KB (396 words) - 07:07, 28 December 2023
  • {{Version Nav}} * Fix exploit: Capture>Enslave>Imprison>Release recruits pawns immediately.
    1 KB (174 words) - 04:18, 7 November 2023
  • Incense shrines can only be constructed by pawns with an [[ideoligion]] that has selected them as a building option. Only id ...ritual participation from intoxicating and impairing (or possibly killing) pawns.
    2 KB (304 words) - 04:17, 16 December 2023
  • It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. ...this means production can be simplified to a single type of shirt for all pawns, reducing redundancy. However their significant material and time cost make
    3 KB (372 words) - 15:31, 16 February 2024
  • Pawns will do ??? work at a bioferrite shaper. If a job is interrupted for any re {{Nav|anomaly|wide}}
    2 KB (276 words) - 21:47, 1 May 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    4 KB (481 words) - 07:46, 14 April 2024
  • {{Version Nav}} * Fix: Charity believing pawns will get negative thought from "rejecting" refugees when the quest hasn't e
    1 KB (195 words) - 04:18, 7 November 2023
  • '''Neuroquake''' is a level {{P|Psylink Level}} [[psycast]] that drives pawns insane in its area of effect. ...can protect your psycaster long enough. It is advised to limit all of your pawns, including animals, to the 5 tile radius around the caster, and lock all do
    3 KB (345 words) - 05:26, 10 May 2024
  • A '''styling station''' is a station used to aesthetically edit your pawns added by the [[Ideology DLC]]. It allows the styling of hair and beards, as ...] to get [[dye]] to change the color of your pawn's apparel and hair. Some pawns have a favorite color, and [[ideoligion]]s have an associated color - dyein
    4 KB (588 words) - 01:14, 6 February 2024
  • ...vel {{P|Psylink Level}} [[psycast]] that reduces the [[sight]] capacity of pawns in its area of effect. {{Nav|psycasts|wide}}
    1 KB (177 words) - 08:21, 7 April 2024
  • ...d|x70%}} and prevents [[turrets]], both friendly and enemy, from targeting pawns in or behind it. The cloud dissipates after approximately 30 seconds. Non-drafted pawns will attempt to run from an activated IED trap, even if it wouldn't affect
    2 KB (314 words) - 13:06, 23 December 2023
  • Wearing a blindfold will satisfy a pawn with a [[Blindsight]] ideology. Pawns who believe in the blindsight meme will get a {{+|2}} [[mood]] offset from ...equipped with an eltex staff (itself a poor weapon) and supported by other pawns can make some use of the higher [[Psycasts#Neural_Heat|neural heat]] limit
    3 KB (434 words) - 21:14, 7 February 2024
  • ...ss chaos skip''' is a level {{P|Psylink Level}} [[psycast]] that teleports pawns in its area of effect to a random location in a radius. ...l: you may accidentally skip the enemies behind or even right next to your pawns. The brief stun when the target arrives at the new location can permit tim
    2 KB (353 words) - 08:23, 7 April 2024
  • ...also remove the "''Disfigured''" [[social|opinion penalty]] held by other pawns from having a missing ear. ...rm either of these work types can largely ignore Hearing entirely. For the pawns that do perform those tasks, using a cochlear implant to replace a damaged,
    4 KB (653 words) - 11:29, 8 January 2024
  • <!--Top Nav Box--> <!-- End of Nav -->
    6 KB (906 words) - 13:34, 17 April 2024
  • ...{{+|1}}, which increases the pawn's market value, and also increases other pawns' opinion of them by {{+|20}}. Note that all pawn beauty modifiers are addit ...ased beauty will also increase the chance of romantic rebuffs from married pawns (unless ideoligion permits multiple spouses).
    4 KB (628 words) - 10:02, 22 April 2024
  • ...mite]]s. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of * [[Pawns]]: {{#expr: {{P|Damage Base}}}}
    3 KB (418 words) - 01:47, 17 May 2023
  • ...Sensitivity]] does not effect the mood penalty, and even Psychically Deaf pawns will experience the debuff. {{Nav|power|wide}}
    3 KB (349 words) - 06:21, 17 May 2024
  • The '''Meditation Spot''' is a spot where your pawns will [[Meditation|meditate]]. If a focus object is near, the mediator will {{nav|misc|wide}}
    1 KB (217 words) - 10:42, 14 September 2023
  • ...colony. However, it is not possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of ...e combat, a mostly unique property for ranged weapons. Creates [[fire]] on pawns.
    2 KB (321 words) - 18:30, 21 January 2024

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