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  • | description = A burned tree stump. It's ugly and yields very little usable wood. | product = wood
    2 KB (293 words) - 12:23, 17 January 2024
  • | description = A wood-fueled station for smithing non-mechanical weapons and tools. Note, that fueled smithies also require [[wood]] as fuel to operate, in addition to their construction cost.
    3 KB (513 words) - 21:34, 10 January 2024
  • {{For|the wood powered variant|Fueled smithy}} ...nd medieval [[weapons]], low tech [[armor]] and some other items. For its wood-powered counterpart, see [[fueled smithy]].}}
    3 KB (473 words) - 14:18, 16 January 2024
  • | name = Wood ...s and generators, and can be refined into chemfuel. In a pinch, a piece of wood can be used as a weapon or a leg.
    8 KB (1,181 words) - 01:44, 11 May 2024
  • * Fix: Harbinger stump descriptions mention wood. * Fix: Performance drop calculating containment strength for outdoor holding spot/platform.
    2 KB (222 words) - 09:05, 14 April 2024
  • ...slag chunks are created from destroying certain buildings and [[raider]]'s drop pods and [[Events#Cargo pods|cargo pod events]], but never the pods of orbi ...han [[deep drill]]ing. However, this does not consider hauling time. Since drop pods usually land far away, it takes a long time to haul them back.
    3 KB (481 words) - 10:10, 22 April 2024
  • ...{{Icon Small|wood}} 70 wood logs, worth {{Icon Small|Silver||{{#expr: {{Q|Wood|Market Value Base}} * 70}} }} into {{Icon Small|chemfuel}} 35 chemfuel, wor ...s, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
    6 KB (972 words) - 14:31, 2 May 2024
  • | NewContents = *Wood economy. Logs, sawing, planks, flooring, tree growing, and more. ...be processed into wood planks to construct certain items. In order to make wood planks a work bench was required, called "Hand sawmill", 10 logs would be c
    10 KB (1,658 words) - 17:37, 11 July 2020
  • ...possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like oth ...is a medium-range siege weapon armed to [[centipede]]s only, and it won't drop upon its death. It fires a projectile that sets anything within a 2.4-tile
    4 KB (533 words) - 06:17, 1 January 2024
  • ...you're at 1 colonist, they'll constantly send new colonist opportunities (drop pods, wanderers...), which equate to free human meat. This is what makes su * Lost Tribes are stuck using [[campfire]]s to heat a room. However, [[wood]] is finite, so you can't use a campfire forever.
    8 KB (1,352 words) - 17:01, 11 November 2023
  • | resource 1 = Wood ...which is 10x more than a regular conduit. However, the bridge has its own wood cost, and bridges are much more vulnerable to [[fire]].
    4 KB (689 words) - 21:06, 14 April 2024
  • ...possible to obtain it directly in normal play. Pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like oth ...e to buildings and walls. A single shot can destroy 3-tile wide stretch of wood wall, and three can breach any wall short of [[plasteel]]. The thump cannon
    3 KB (418 words) - 01:47, 17 May 2023
  • ...and smithies, butcher spots and tables, stoves and campfires, electric and wood stoves etc}} and into the same bench to create duplicates. * Set location to take completed product: 'Take to best stockpile' or 'Drop on floor'
    6 KB (964 words) - 07:13, 17 May 2023
  • ** Arrive in drop pods ** 300 [[wood]]
    21 KB (2,937 words) - 06:53, 4 May 2024
  • ...Rimworld. Have a stockpile of food in the base, plus a small stockpile of wood and steel, in case you are besieged for an extended time. Be ready for a po ...will want stone walls sooner than usual. However your doors should remain wood, so that pawns can dash in quickly with zombies on their tail. I have never
    14 KB (2,389 words) - 19:40, 11 December 2023
  • ...llows for more). If the target stockpile cell can't hold it all, they will drop the extra nearby.
    5 KB (858 words) - 22:17, 26 February 2024
  • ...ible [[steel]] and use it to build your stuff, so you do not have to use [[wood]]. ...to make [[campfire]]s, either for cooking or heating up. Make sure your [[wood]] is forbidden so they do not refuel it unnecessarily.
    14 KB (2,322 words) - 16:00, 10 January 2024
  • ...ible [[steel]] and use it to build your stuff, so you do not have to use [[wood]]. ...to make [[campfire]]s, either for cooking or heating up. Make sure your [[wood]] is forbidden so they do not refuel it unnecessarily.
    14 KB (2,445 words) - 22:50, 17 June 2020
  • ...ild [[wind turbine]]s which continue to produce power without light, and [[wood-fired generator]]s, [[chemfuel powered generator]]s, and [[geothermal gener This event causes the mood of most colonists of a selected sex to drop by a large amount (-15, but dependent on [[psychic sensitivity]]) over a fe
    21 KB (3,632 words) - 11:14, 16 May 2024
  • ..., right-click RimWorld, click Properties, click the Betas tab, and use the drop-down to select the branch you want. ...here you can perform β€œdrop-in” raids and drop right on top of the base, or drop outside it – just like raiders do to you!
    10 KB (1,596 words) - 02:55, 7 November 2023

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