Difference between revisions of "Ritual spot"
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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; size: 1 * 1 -> 1 ˣ 1; flammability: -> 0; terrain affordance: - -> light; work to make: -> 0) |
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− | {{ | + | {{About|the ideoligious ritual spot|the psychic ritual spot from the [[Anomaly DLC]]|Psychic ritual spot}} |
− | |name = Ritual spot | + | {{Infobox main|misc |
− | |image = Ritual spot.png | + | | name = Ritual spot |
− | |description = A spot for carrying out certain kinds of rituals. | + | | image = Ritual spot.png |
− | |type = Building | + | | description = A spot for carrying out certain kinds of rituals. |
− | |type2 = | + | | type = Building |
− | |placeable = true | + | | type2 = Ideology (Buildings) |
− | |passability = standable | + | | placeable = true |
− | |minifiable = false | + | | passability = standable |
− | |size = 1 ˣ 1 | + | | minifiable = false |
− | |flammability = 0 | + | | size = 1 ˣ 1 |
− | |terrain affordance = light | + | | flammability = 0 |
− | |work to make = 0 | + | | terrain affordance = light |
− | |page verified for version = 1.3.3069 | + | | work to make = 0 |
+ | | page verified for version = 1.3.3069 | ||
}} | }} | ||
− | A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]] | + | A '''Ritual spot''' is a ritual focus added by the [[Ideology DLC]]. |
− | ==Acquisition== | + | == Acquisition == |
− | + | Ritual spots do not require a colonist to construct or [[deconstruct]], nor is there a cost, build time, or [[skill]] requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player. | |
− | ==Summary== | + | == Summary == |
− | + | ? | |
− | ==Analysis== | + | == Analysis == |
? | ? | ||
− | ==Version | + | |
+ | == Version history == | ||
* [[Ideology DLC]] Release - Added. | * [[Ideology DLC]] Release - Added. | ||
− | {{ | + | |
− | [[Category: | + | {{Nav|ideology|wide}} |
+ | [[Category:Ideology (Buildings)]] |
Latest revision as of 07:37, 14 April 2024
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
This article is about the ideoligious ritual spot. For the psychic ritual spot from the Anomaly DLC, see Psychic ritual spot.
Ritual spot
A spot for carrying out certain kinds of rituals.
Base Stats
- Type
- Building – Ideology (Buildings)
- Flammability
- 0%
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- standable
- Terrain Affordance
- Light
Creation
- Work To Make
- 0 ticks (0 secs)
A Ritual spot is a ritual focus added by the Ideology DLC.
Acquisition[edit]
Ritual spots do not require a colonist to construct or deconstruct, nor is there a cost, build time, or skill requirements for placing them. Instead, they are simply selected from the menu and placed directly by the player.
Summary[edit]
?
Analysis[edit]
?
Version history[edit]
- Ideology DLC Release - Added.