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− | + | {{TOCright}} | |
− | + | <div style="display:none;"><onlyinclude>0.0.250C</onlyinclude></div> | |
− | + | === Public Releases === | |
− | |||
---- | ---- | ||
+ | ======0.0.250C====== | ||
+ | :November 3, 2013 - Pre-alpha press release 2 | ||
+ | :• Reorganized enemy attack AI to acquire turret targets even without line of sight. | ||
+ | :• Many bugfixes in prep for public alpha | ||
+ | ---- | ||
+ | ======0.0.245====== | ||
+ | :October 29, 2013 - Pre-alpha press release 2 | ||
+ | :• Plants and such no longer cover bullets as well as sandbags. | ||
+ | :• Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril. | ||
+ | :• R-4 charge rifle now has a unique sound. | ||
+ | :• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | ||
+ | ---- | ||
+ | ======0.0.232====== | ||
+ | :October 16, 2013 - Pre-alpha press release 1 | ||
+ | ---- | ||
+ | <br /><br /> | ||
− | == | + | === Internal Version === |
− | + | ---- | |
− | + | ======0.0.250====== | |
− | + | :November 3, 2013 | |
− | + | :• Reorganized enemy attack AI to acquire turret targets even without line of sight. | |
− | + | :• Many bugfixes in prep for public alpha | |
− | + | ---- | |
− | == | + | ======0.0.249A====== |
− | + | :November 2, 2013 | |
− | + | :• Added video quality levels. Mostly it just turns off AA. | |
− | + | :• T and G are now zoom keys | |
− | + | :• Traders now stay around for two days, not a half day. | |
− | + | :• Reorganized options menu. | |
− | + | :• Fixed various bugs | |
− | + | ---- | |
− | + | ======0.0.248====== | |
− | + | :November 1, 2013 | |
− | + | :• Split repair from construction | |
− | + | :• Beating the fire on a burning pawn stuns them. | |
− | + | :• Firefighters will extinguish nearby friendly pawns even outside home zones. | |
− | + | :• Melee attacks incap more than guns and explosives. | |
− | + | :• Cannot speed up time while a colonist is on fire | |
− | + | :• Short throws will no longer have large inaccuracies | |
− | == | + | :• Redid how the game uncovers fog at map start. |
− | + | :• Bugfixes. | |
− | + | ---- | |
− | + | ======0.0.247====== | |
− | + | :October 31, 2013 | |
− | + | :• Totally refactored how equipment and verbs are managed under the hood. | |
− | + | ---- | |
− | + | ======0.0.245====== | |
− | + | :October 29, 2013 | |
− | + | :• Plants and such no longer cover bullets as well as sandbags. | |
− | + | :• Raiders now opportunistically attack any building they happen across if not engaged in combat. Attempt to funnel them at your peril. | |
− | + | :• R-4 charge rifle now has a unique sound. | |
− | + | :• Weather (rain/fog) now affects chances of hitting a target (along with light levels and many other factors, good luck hitting someone on a foggy night now). | |
− | + | ---- | |
− | + | ======0.0.243====== | |
+ | :October 27, 2013 | ||
+ | :• You can now prioritize colonists’ tasks individually. | ||
+ | :• Levels now cap at 20 (as designed). | ||
+ | :• Power connectors report power net status. | ||
+ | :• You can now dump meals in dumping areas. | ||
+ | :• You can now click on names in the overview to center on the colonist. | ||
+ | :• Overview now displays health of wounded colonists. | ||
+ | :• Optimizations and bugfixes. | ||
+ | ---- | ||
+ | ======0.0.241====== | ||
+ | :October 25, 2013 | ||
+ | :• Hid the trait system to avoid confusion (since traits do nothing). | ||
+ | :• All weapons now have unique graphics. | ||
+ | :• Rewrote storage square management system to use the generalized work reservation manager. | ||
+ | :• Lots of bugfixes. | ||
+ | ---- | ||
+ | ======0.0.240====== | ||
+ | :October 24, 2013 | ||
+ | :• Added map size adjustment in an advanced menu at game start. | ||
+ | :• Fast-forwarding is disabled during combat where you are under attack. | ||
+ | :• Added max selection size and max drag designate size. | ||
+ | :• Added raiders: sniper squad and mercenary squad. | ||
+ | :• Balanced down hydroponics growth rate. | ||
+ | :• Charged batteries now explode while burning. | ||
+ | :• Some electrical devices now short-circuit and cause fires if left out in the rain while running. | ||
+ | :• Split shooting accuracy breakdown into misses due to equipment and misses due to skill. | ||
+ | :• Rebalanced shooting and melee to make skill more important. | ||
+ | :• Drafted colonists no longer interrupt when melee attacked. | ||
+ | :• Traders are now rarer but carry more goods. | ||
+ | :• Dump sites no longer default to accepting humanoid corpses. Graves no longer default to accepting animal carcasses. | ||
+ | :• Smoothed out and softened how AI Storytellers handle colony population. | ||
+ | :• Colonists now gain bad thoughts from sleeping outside. | ||
+ | :• Added skills (which do nothing yet): cooking, medicine, artistic, crafting | ||
+ | :• Added work tags (most of which do nothing yet): Firefighting, scary, artistic, cooking | ||
+ | :• Added credits screen. | ||
+ | :• Replaced all noncommercial free sounds and attributed those under attribution licenses. | ||
+ | :• Various bugfixes and balance adjustments. | ||
+ | ---- | ||
− | [[ | + | ==References== |
+ | <sup>[1]</sup> [https://docs.google.com/document/d/1_rCdGYp3nbSUXFG4Ky96RZW1cJGt9g_6ANZZPOHyNsg/pub New perma-changelog]. |