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<div class="thumbinner" style="display:inline-block;">{{#ev:youtube|wusy3Z8JKkY|330}}<div class="thumbcaption">'''RimWorld Alpha 4 - Giant Centipede Robots'''</div></div> | <div class="thumbinner" style="display:inline-block;">{{#ev:youtube|wusy3Z8JKkY|330}}<div class="thumbcaption">'''RimWorld Alpha 4 - Giant Centipede Robots'''</div></div> | ||
}} | }} | ||
+ | <pre>[[Version/0.4.460]]</pre> | ||
+ | [[Version/0.4.460|Alpha 4]] is playable again. | ||
− | Have you ever wandered how old versions that launched years ago looked like before you even heard about this game? Here you will find out past content from the eyes of the future after official release of version 1.0. | + | Welcome to the Yoshida Keiji's documentaries series. Have you ever wandered how old versions that launched years ago looked like before you even heard about this game? Here you will find out past content from the eyes of the future after official release of version 1.0. |
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* '''Tough Cleopatra Classic''': Cassandra Classic less forgiving cousin. | * '''Tough Cleopatra Classic''': Cassandra Classic less forgiving cousin. | ||
− | [[File:Alpha4-00.png| | + | [[File:Alpha4-00.png|400px]] |
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Next, would be the character creation screen that didn't had a visual of the pawn, nor health status nor relationship. World Generation didn't exist back then, and the Advanced button was the map size setting instead. Only one biome, the Arid Shrubland. Crash-landed was the only scenario setting, no Lost Tribe, no Rich Explorer, nor Naked Brutality. | Next, would be the character creation screen that didn't had a visual of the pawn, nor health status nor relationship. World Generation didn't exist back then, and the Advanced button was the map size setting instead. Only one biome, the Arid Shrubland. Crash-landed was the only scenario setting, no Lost Tribe, no Rich Explorer, nor Naked Brutality. | ||
− | [[File:Alpha4-01.png| | + | [[File:Alpha4-01.png|400px]] |
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Your three survivors would be arriving in escape pods with several starter items all scattered across the entire map, instead of concentrated on a small spot. A stockpile zone and a dumping zone were created by default and three sleeping spots were also set for you. You would have to wait until they touch land to be able to open the "Work Tab". There were no pets yet and the beginning weapons were three ranged firearms: 2 pistols and a Lee-Enfield (Bolt-action rifle). | Your three survivors would be arriving in escape pods with several starter items all scattered across the entire map, instead of concentrated on a small spot. A stockpile zone and a dumping zone were created by default and three sleeping spots were also set for you. You would have to wait until they touch land to be able to open the "Work Tab". There were no pets yet and the beginning weapons were three ranged firearms: 2 pistols and a Lee-Enfield (Bolt-action rifle). | ||
− | <gallery widths=" | + | <gallery widths="400px" heights="400px" class="center" mode="nolines"> |
File:Alpha4-02.png|'''Starter items scattered all over the map rather a single location''' | File:Alpha4-02.png|'''Starter items scattered all over the map rather a single location''' | ||
File:Alpha4-03.png|'''Work Tab''' | File:Alpha4-03.png|'''Work Tab''' | ||
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* Building with wood had an intermediate procedure compared to present day, back then wood logs needed to be processed into wood planks to construct certain items. In order to make wood planks a work bench was required, called "Hand sawmill", 10 logs would be converted to 25 planks. | * Building with wood had an intermediate procedure compared to present day, back then wood logs needed to be processed into wood planks to construct certain items. In order to make wood planks a work bench was required, called "Hand sawmill", 10 logs would be converted to 25 planks. | ||
* You could build "Log walls", "Wood walls" or "Metal walls" at the start. Log walls were fast to construct but costed more logs than the wooden walls. Both wooden wall and metal walls had built-in power conduits already. | * You could build "Log walls", "Wood walls" or "Metal walls" at the start. Log walls were fast to construct but costed more logs than the wooden walls. Both wooden wall and metal walls had built-in power conduits already. | ||
− | * Stone chunks were named "Debris" and in order to move them around, you needed to order from the architect menu and could not just select the debris and click haul as you can do today | + | * Stone chunks were named "Debris" and in order to move them around, you needed to order from the architect menu and could not just select the debris and click haul as you can do today. |
* Days were faster and little could be done on a single day. Metal icon, or steel icon as you know it, had a different skin. | * Days were faster and little could be done on a single day. Metal icon, or steel icon as you know it, had a different skin. | ||
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File:Alpha4-07.png|'''Days were faster''' | File:Alpha4-07.png|'''Days were faster''' | ||
</gallery> | </gallery> | ||
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