Editing User:Hordes/Melee Comparison
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 37: | Line 37: | ||
* '''Stab damage is concentrated on 1 part.''' Stabs are more likely than Cuts to destroy large body parts, like the head, heart, and torso. Though, below Masterwork quality or so, this is unlikely to matter. | * '''Stab damage is concentrated on 1 part.''' Stabs are more likely than Cuts to destroy large body parts, like the head, heart, and torso. Though, below Masterwork quality or so, this is unlikely to matter. | ||
− | * '''Stab damage has the worst damage spread mechanics.''' If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed ''and'' the arm is damaged too. If Cut damage would destroy | + | * '''Stab damage has the worst damage spread mechanics.''' If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed ''and'' the arm is damaged too. If Cut damage would destroy finger, there is a chance for cleave to proc, spreading damage to multiple parts. |
− | :Therefore, stab damage is more likely to "whiff", and damage can be wasted (especially at the highest of qualities) | + | :Therefore, stab damage is more likely to "whiff", and damage can be wasted (especially at the highest of qualities). |
* '''Sharp weapons cause bleeding.''' Stab damage causes bleeding on hit. However, bleeding is unlikely to help the player; melee engagements are usually over long before combat penalties due to blood loss can kick in. | * '''Sharp weapons cause bleeding.''' Stab damage causes bleeding on hit. However, bleeding is unlikely to help the player; melee engagements are usually over long before combat penalties due to blood loss can kick in. |