Editing User:Hordes/Melee Comparison

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:From EMPERICAL TESTING, 60% - 70% of cut attacks are cleave attacks. Assuming chance is 60%, the longsword would result in a +{{%|.6*.5*.4}} boost to raw DPS.
 
:From EMPERICAL TESTING, 60% - 70% of cut attacks are cleave attacks. Assuming chance is 60%, the longsword would result in a +{{%|.6*.5*.4}} boost to raw DPS.
  
* '''Cut damage is more likely to destroy small / weakened body parts'''. When a body part would be reduced to 0 HP, there is a mechanic in place to prevent its destruction. An attack must do overkill damage in order to actually destroy it. A Cut attack needs to do <code>(Part Max HP) * 0.0 to 0.1</code> extra damage, while both Stab and Blunt need to do <code>(Part Max HP) * 0.4 to 1.0</code> extra damage. Due to the cleaving described above, Cut is still less likely to destroy larger body parts.
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* '''Cut damage is more likely to destroy small / weakened body parts'''. When a body part would be reduced to 0 HP, there is a mechanic in place to prevent its destruction. An attack must do overkill damage in order to actually destroy it. A Cut attack needs to do <code>(Current HP) * 0.0 to 0.1</code> extra damage, while both Stab and Blunt need to do <code>(Current HP) * 0.4 to 1.0</code> extra damage. Due to the cleaving described above, Cut is still less likely to destroy larger body parts.
  
 
* '''Sharp weapons cause bleeding.''' Both Stab and Cut damage will cause bleeding on hit. However, bleeding is unlikely to help the player; melee engagements are usually over long before combat penalties due to blood loss can kick in.
 
* '''Sharp weapons cause bleeding.''' Both Stab and Cut damage will cause bleeding on hit. However, bleeding is unlikely to help the player; melee engagements are usually over long before combat penalties due to blood loss can kick in.

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