Editing Template:Define
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− | + | {{#set: | |
− | Kind ={{{category|Unknown}}} | + | Kind = {{{category|Unknown}}} |
− | | Color =rgb{{{color|}}} | + | | Color = rgb{{{color|}}} |
− | | Image =[[File:{{{image|{{BASEPAGENAME}}}}}.png]] | + | | Image = [[File:{{{image|{{BASEPAGENAME}}}}}.png]] |
}}{{#set: | }}{{#set: | ||
− | + | | Accuracy (Long) Base = {{{accuracy (long) base|}}} | |
− | | Accuracy (Long) Base ={{{accuracy (long) base|}}} | + | | Accuracy (Medium) Base = {{{accuracy (medium) base|}}} |
− | | Accuracy (Medium) Base ={{{accuracy (medium) base|}}} | + | | Accuracy (Short) Base = {{{accuracy (short) base|}}} |
− | | Accuracy (Short) Base ={{{accuracy (short) base|}}} | + | | Accuracy (Touch) Base = {{{accuracy (touch) base|}}} |
− | | Accuracy (Touch) Base ={{{accuracy (touch) base | + | | Allow Color Generators = {{{allow color generators|}}} |
− | + | | Altitude Layer = {{{altitude layer|}}} | |
− | | Allow Color Generators ={{{allow color generators|}}} | + | | Always Haulable = {{{always haulable|}}} |
− | | Altitude Layer ={{{altitude layer|}}} | + | | Appearance = {{{appearance|}}} |
− | | Always Haulable ={{{always haulable|}}} | + | | Armor - Blunt Base = {{{armor - blunt base|}}} |
− | | Appearance ={{{appearance|}}} | + | | Armor - Blunt Factor = {{{armor - blunt factor|}}} |
− | | Armor - Blunt Base ={{{armor - blunt base|}}} | + | | Armor - Blunt Offset = {{{armor - blunt offset|}}} |
− | | Armor - Blunt Factor ={{{armor - blunt factor|}}} | + | | Armor - Electric Factor = {{{armor - electric factor|}}} |
− | | Armor - Blunt Offset ={{{armor - blunt offset|}}} | + | | Armor - Electric Offset = {{{armor - electric offset|}}} |
− | | Armor - Electric Factor ={{{armor - electric factor|}}} | + | | Armor - Heat Factor = {{{armor - heat factor|}}} |
− | | Armor - Electric Offset ={{{armor - electric offset|}}} | + | | Armor - Heat Offset = {{{armor - heat offset|}}} |
− | | Armor - Heat Factor ={{{armor - heat factor|}}} | + | | Armor - Sharp Base = {{{armor - sharp base|}}} |
− | | Armor - Heat Offset ={{{armor - heat offset|}}} | + | | Armor - Sharp Factor = {{{armor - sharp factor|}}} |
− | | Armor - Sharp Base ={{{armor - sharp base|}}} | + | | Armor - Sharp Offset = {{{armor - sharp offset|}}} |
− | | Armor - Sharp Factor ={{{armor - sharp factor|}}} | + | | Beauty Base = {{{beauty base|}}} |
− | | Armor - Sharp Offset ={{{armor - sharp offset|}}} | + | | Beauty Factor = {{{beauty factor|}}} |
− | | Beauty Base ={{{beauty base|}}} | + | | Beauty Offset = {{{beauty offset|}}} |
− | | Beauty Factor ={{{beauty factor|}}} | + | | Block Adjacent Sow = {{{block adjacent sow|}}} |
− | | Beauty Offset ={{{beauty offset|}}} | + | | Category = {{{category|}}} |
− | | | + | | Commonality = {{{commonality|}}} |
− | | | + | | Construct Effect = {{{construct effect|}}} |
− | | | + | | Def Name = {{{def name|}}} |
− | | | + | | Default Color = {{{default color|}}} |
− | | | + | | Default Color Two = {{{default color two|}}} |
− | | | + | | Description = {{{description|}}} |
− | | | + | | Destroy On Drop = {{{destroy on drop|}}} |
− | | | + | | Deterioration Rate Base = {{{deterioration rate base|}}} |
− | | | + | | Die If Leafless = {{{die if leafless|}}} |
− | | | + | | Door Opening Speed Factor = {{{door opening speed factor|}}} |
− | | | + | | Draw Gui Overlay = {{{draw gui overlay|}}} |
− | | | + | | Drawer Type = {{{drawer type|}}} |
− | | | + | | E Type = {{{e type|}}} |
− | | | + | | Eat Effect = {{{eat effect|}}} |
− | | | + | | Equipment Type = {{{equipment type|}}} |
− | | | + | | Equipped Angle Offset = {{{equipped angle offset|}}} |
− | | | + | | Equipped Texture Path = {{{equipped texture path|}}} |
− | | | + | | Fertility Factor Growth Rate = {{{fertility factor growth rate|}}} |
− | | | + | | Fertility Factor Plant Chance = {{{fertility factor plant chance|}}} |
− | | | + | | Fertility Min = {{{fertility min|}}} |
− | | | + | | Fill Percent = {{{fill percent|}}} |
− | | | + | | Flammability Base = {{{flammability base|}}} |
− | | | + | | Flammability Factor = {{{flammability factor|}}} |
− | | | + | | Food Preference = {{{food preference|}}} |
− | | | + | | Graphic Class = {{{graphic class|}}} |
− | | | + | | Graphic On Ground Random Rotate Angle = {{{graphic on ground random rotate angle|}}} |
− | | | + | | Graphic Overdraw = {{{graphic overdraw|}}} |
− | | | + | | Graphic Path = {{{graphic path|}}} |
− | | | + | | Graphic Shader Type = {{{graphic shader type|}}} |
− | | | + | | Grow Days = {{{grow days|}}} |
− | | | + | | Grow Min Glow = {{{grow min glow|}}} |
− | | | + | | Harvest Destroys = {{{harvest destroys|}}} |
− | | | + | | Harvest Min Growth = {{{harvest min growth|}}} |
− | | | + | | Harvest Tag = {{{harvest tag|}}} |
− | | | + | | Harvest Work = {{{harvest work|}}} |
− | | | + | | Harvest Yield Max = {{{harvest yield max|}}} |
− | | | + | | Harvest Yield Min = {{{harvest yield min|}}} |
− | | | + | | Harvest Yield Range Max = {{{harvest yield range max|}}} |
− | | | + | | Harvest Yield Range Min = {{{harvest yield range min|}}} |
− | | | + | | Harvested Thing Def = {{{harvested thing def|}}} |
− | | | + | | Hide At Snow Depth = {{{hide at snow depth|}}} |
− | | | + | | Ingested Direct Thought = {{{ingested direct thought|}}} |
− | | | + | | Insulation - Cold Factor = {{{insulation - cold factor|}}} |
− | | | + | | Insulation - Heat Factor = {{{insulation - heat factor|}}} |
− | | | + | | Is Body Part = {{{is body part|}}} |
− | | | + | | Is Pleasure Drug = {{{is pleasure drug|}}} |
− | | | + | | Joy = {{{joy|}}} |
− | | | + | | Joy Kind = {{{joy kind|}}} |
− | | | + | | Label = {{{label|}}} |
− | | | + | | Leafless Graphic Path = {{{leafless graphic path|}}} |
− | | | + | | Lifespan Fraction = {{{lifespan fraction|}}} |
− | | | + | | Market Value Base = {{{market value base|}}} |
− | | | + | | Market Value Factor = {{{market value factor|}}} |
− | | | + | | Max Hit Points Base = {{{max hit points base|}}} |
− | | | + | | Max Hit Points Factor = {{{max hit points factor|}}} |
− | | | + | | Max Mesh Count = {{{max mesh count|}}} |
− | | | + | | Max Num To Ingest At Once = {{{max num to ingest at once|}}} |
− | | | + | | Maximum Comfortable Temperature Base = {{{maximum comfortable temperature base|}}} |
− | | | + | | Medical Potency Base = {{{medical potency base|}}} |
− | | | + | | Melee Blunt Damage Base = {{{melee blunt damage base|}}} |
− | | | + | | Melee Cooldown Base = {{{melee cooldown base|}}} |
− | | | + | | Melee Cooldown Factor = {{{melee cooldown factor|}}} |
− | | | + | | Melee Damage Base = {{{melee damage base|}}} |
− | | | + | | Melee Sharp Damage Base = {{{melee sharp damage base|}}} |
− | | | + | | Minimum Comfortable Temperature Base = {{{minimum comfortable temperature base|}}} |
− | | | + | | Move Speed Base = {{{move speed base|}}} |
− | | | + | | Never Multi Select = {{{never multi select|}}} |
− | | | + | | Nutrition = {{{nutrition|}}} |
− | | | + | | On Ground Random Rotate Angle = {{{on ground random rotate angle|}}} |
− | | | + | | Parent Name = {{{parent name|}}} |
− | | | + | | Passability = {{{passability|}}} |
− | | | + | | Path Cost = {{{path cost|}}} |
− | | | + | | Preferability = {{{preferability|}}} |
− | | | + | | Ranged Cooldown Base = {{{ranged cooldown base|}}} |
− | | | + | | Resource Readout Always Show = {{{resource readout always show|}}} |
− | | | + | | Resource Readout Priority = {{{resource readout priority|}}} |
− | | | + | | Rest Effectiveness Factor = {{{rest effectiveness factor|}}} |
− | | | + | | Rotatable = {{{rotatable|}}} |
− | | | + | | Seed Emit Mtb Days = {{{seed emit mtb days|}}} |
− | | | + | | Seed Shoot Radius = {{{seed shoot radius|}}} |
− | + | | Selectable = {{{selectable|}}} | |
− | | | + | | Sell Price Multiplier Base = {{{sell price multiplier base|}}} |
− | + | | Shader Type = {{{shader type|}}} | |
− | + | | Shoots Seeds = {{{shoots seeds|}}} | |
− | | | + | | Slag Def = {{{slag def|}}} |
− | | | + | | Small Volume = {{{small volume|}}} |
− | | | + | | Social Properness Matters = {{{social properness matters|}}} |
− | | | + | | Sound Drop = {{{sound drop|}}} |
− | | | + | | Sound Eat = {{{sound eat|}}} |
− | | | + | | Sound Harvest Finish = {{{sound harvest finish|}}} |
− | | | + | | Sound Harvesting = {{{sound harvesting|}}} |
− | | | + | | Sound Impact Default = {{{sound impact default|}}} |
− | | | + | | Sound Impact Stuff = {{{sound impact stuff|}}} |
− | | | + | | Sound Interact = {{{sound interact|}}} |
− | | Melee | + | | Sound Melee Hit Blunt = {{{sound melee hit blunt|}}} |
− | | Melee Sharp | + | | Sound Melee Hit Sharp = {{{sound melee hit sharp|}}} |
− | | | + | | Sow Tag Decorative = {{{sow tag decorative|}}} |
− | | | + | | Sow Tag Ground = {{{sow tag ground|}}} |
− | | | + | | Sow Tag Hydroponic = {{{sow tag hydroponic|}}} |
− | | | + | | Sow Work = {{{sow work|}}} |
− | | | + | | Stack Limit = {{{stack limit|}}} |
− | | | + | | Stuff Adjective = {{{stuff adjective|}}} |
− | | | + | | Target Hit Chance Factor = {{{target hit chance factor|}}} |
− | | | + | | Taste = {{{taste|}}} |
− | | | + | | Tech Level = {{{tech level|}}} |
− | | | + | | Thing Class = {{{thing class|}}} |
− | | | + | | Ticker Type = {{{ticker type|}}} |
− | | | + | | Tooltip = {{{tooltip|}}} |
− | | | + | | Top Wind Exposure = {{{top wind exposure|}}} |
− | | | + | | Trade Never Stack = {{{trade never stack|}}} |
− | | | + | | Tradeability = {{{tradeability|}}} |
− | | | + | | Ui Icon Path = {{{ui icon path|}}} |
− | | | + | | Use Hit Points = {{{use hit points|}}} |
− | | | + | | Visual Size Max = {{{visual size max|}}} |
− | | | + | | Visual Size Min = {{{visual size min|}}} |
− | | | + | | Visual Size Range Max = {{{visual size range max|}}} |
− | | | + | | Visual Size Range Min = {{{visual size range min|}}} |
− | | | + | | Wild Cluster Radius = {{{wild cluster radius|}}} |
− | | | + | | Wild Cluster Size Max = {{{wild cluster size max|}}} |
− | | | + | | Wild Cluster Size Min = {{{wild cluster size min|}}} |
− | | | + | | Wild Commonality Max Fraction = {{{wild commonality max fraction|}}} |
− | | | + | | Work To Make Base = {{{work to make base|}}} |
− | | | + | | Work To Make Factor = {{{work to make factor|}}} |
− | | | + | | Work To Make Offset = {{{work to make offset|}}} |
− | + | }}{{ {{{1}}} }} | |
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