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| 10*
 
| 10*
 
| None
 
| None
 
|-
 
! Strange talk** {{AnomalyIcon}}
 
| -4
 
| 1*
 
| Unknown
 
 
|}
 
|}
 
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</li><div>
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=== Chitchat ===
 
=== Chitchat ===
 
The most common type of social interaction. This increases relation between the two pawns by 2/3 opinion each, capping out at 10. It is nullified by the psychopath trait.
 
The most common type of social interaction. This increases relation between the two pawns by 2/3 opinion each, capping out at 10. It is nullified by the psychopath trait.
=== Deep talk ===
+
=== Deep Talk ===
 
A type of social interaction that gives a large +15 opinion of each other. It caps out at 10 and is nullified by the psychopath trait.
 
A type of social interaction that gives a large +15 opinion of each other. It caps out at 10 and is nullified by the psychopath trait.
 
=== Insulted ===
 
=== Insulted ===
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=== Slighted ===
 
=== Slighted ===
 
This social interaction is similar to being insulted, except only giving a -5 opinion. It also caps out at 10 interactions. Being slighted also has a small chance of starting a social fight. It does not give a negative moodlet.
 
This social interaction is similar to being insulted, except only giving a -5 opinion. It also caps out at 10 interactions. Being slighted also has a small chance of starting a social fight. It does not give a negative moodlet.
=== Strange chat {{AnomalyIcon}} ===
+
=== Social Fights ===
This social interaction can occur when interacting with a [[Endings#Embrace_the_void|Void touched]] pawn, and gives a -3 "Unsettling conversation" opinion of the Void touched pawn. The affected pawn also suffers a -4 moodlet.
+
Social fights have a small chance of starting when a pawn is insulted or slighted. The chance of a pawn starting a social fight is can be affected by traits such as bloodlust and a pawn's current level of inebriation. The pawns in social fights cannot be drafted or controlled, similar to mental breaks. Fighting pawns' character portraits will display a red lightning bolt. The two fighting pawns will continue fighting until after {{Ticks|420}}, or until the other pawn is downed or killed. Both pawns will suffer minor cut and bruise injuries, but there is a small chance that a pawn may lose their eye or even die. Pawns will not use melee weapons in fights.
=== Social fights ===
 
Social fights have a small chance of starting when a pawn is insulted or slighted. The chance of a pawn starting a social fight is can be affected by traits such as [[bloodlust]], a pawn's current level of [[Beer|inebriation]], and [[Genes#Aggressive|Aggression]]{{BiotechIcon}} genes. The pawns in social fights cannot be drafted or controlled, similar to mental breaks. Fighting pawns' character portraits will display a red lightning bolt. The two fighting pawns will continue fighting until after at least {{Ticks|420}} have passed, or until the other pawn is downed or killed. Both pawns will suffer minor cut and bruise injuries, but there is a small chance that a pawn may lose their eye or even die. Pawns will not use melee weapons in fights. Pawns that are [[incapable]] of violence can still provoke social fights, but will not fight back during them. If either pawn lands a hit, the victim will gain a {{Bad|-15}} "harmed me" opinion of their attacker for 10 days.
 
 
 
After the pawns calm down, they will decide if the fight was cathartic or angering. This decision is made randomly and is wholly independent of any other factors, with both options being equally likely. A cathartic fight will give a pawn a {{Good|+38}} opinion of their opponent, and an angering fight will give a {{Bad|-22}} opinion. Both opinions last for 20 days.
 
 
 
 
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{| {{STDT| sortable c_07 text-center}}
 
{| {{STDT| sortable c_07 text-center}}
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</li><div>  
 
</li><div>  
 
==== Lovers ====
 
==== Lovers ====
Lovers have a +35 opinion of each other. Lovers are created by the romance social interaction. The romance social interaction can also be rebuffed, carrying a -10 opinion of the romance target for the romancer and a -15 opinion of the romancer for the romance target. Lovers will want to sleep together in [[Double bed]]s, [[Double bedroll]]s, or [[Double sleeping spot]]s, and will have a permanent positive moodlet based on the opinion of each other. These pawns can break up randomly or if their opinions of each other are too low. If their opinions of each other is high enough, one of the lovers may propose to get married.
+
Lovers have a +35 opinion of each other. Lovers are created by the romance social interaction. The romance social interaction can also be rebuffed, carrying a -10 opinion of the romance target for the romancer and a -15 opinion of the romancer for the romance target. Lovers will want to sleep together in [[Double bed]]s, [[Double bedroll]]s, or [[Double sleeping spot]]s, and will have a permanent positive moodlet based on the opinion of each other. These pawns can break up randomly or if their opinions of each other are too low. If their opinions of each other is high enough, one of the lovers may propose to get married.  
 
 
Pawns that were not [[babies|born]]{{BiotechIcon}} in the colony can also have lovers spawn as NPCs.
 
 
 
 
==== Fiancés/Fiancées ====
 
==== Fiancés/Fiancées ====
 
After two lovers propose, they become Fiancés/Fiancées. They have a +30 opinion of each other. In the coming quadrums, they will have a marriage ceremony at the [[Marriage spot]] and become spouses.
 
After two lovers propose, they become Fiancés/Fiancées. They have a +30 opinion of each other. In the coming quadrums, they will have a marriage ceremony at the [[Marriage spot]] and become spouses.
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&#42;&#42; = Creates a thought that affects the mood
 
&#42;&#42; = Creates a thought that affects the mood
 
=== Lovin' ===
 
=== Lovin' ===
{{Rewrite|section=1|reason=adding graphs for the complex options {{t|MTB}}}}
+
{{Stub|section=1|reason=General stub also investigate  JobDriver_Lovin }}
Lovers, Fiancé/Fiancées, and spouses may do lovin' if in a double sleeping place with each other. This will provide a positive mood boost for the two. For lovin' to happen the game checks every hour if the pawns are eligible (e.g., the pawns are not starving, bleeding, or in labor, the pawns are in bed, et cetera). Each partner evaluates their mean-time-between separately, taking into account the following:
+
Lovers, Fiancé/Fiancées, and spouses may do lovin' if in a double sleeping place with each other. This will provide a positive mood boost for the two. For lovin' to happen the game checks every hour if the pawns are eligible (e.g., the pawns are not starving or bleeding, the pawns are in bed, et cetera). Both partners evaluate their mean-time-between separately and is adjusted by the following:
<!-- factors all visible in RimWorld.LovePartnerRelationUtility#GetLovinMtbHours-->
+
 
* [[Pain]]: {{MTB}} is multiplied by 100/(100-pain%).
+
* [[Pain]]: mean-time-between is multiplied by 1/(1-pain).
* [[Consciousness]]: if below 50%, {{MTB}} is multiplied by 50/consciousness%.
+
* [[Consciousness]]: increases mean-time-between when lower than 50%.
* [[Genes#Low libido|Low libido]] {{BiotechIcon}}: {{MTB}} ×2.
+
* Age: up to age 14, 0%, age 16 to 25, 100%, age 80, 20%.
* [[Genes#High libido|High libido]] {{BiotechIcon}}: {{MTB}} ×0.5.
+
* [[Genes#Low libido|Low libido]] {{BiotechIcon}}: {{MTB}} ×2
* Own age: MTB is divided by: age 16, 0, age 18 to 25, 1, age 80, 0.2, divisor is interpolated linearly.
+
* [[Genes#High libido|High libido]] {{BiotechIcon}}: {{MTB}} ×0.5
* Partner's age: MTB is divided by: age 16, 0, age 18, 1, divisor is interpolated linearly.
+
 
* Age difference: a penalty is applied when the male pawn is more than 10 years older than the female pawn, or 3 years vice versa; the penalty accumulates quadratically until it reaches {{MTB}} ×25 at age differences equal +30 (older male)/+10 (older female).
+
{| class="wikitable"
* Own [[beauty]]: below 0, {{MTB}} ×2.3, exactly 0, no effect, above 0, {{MTB}} ×0.3; doesn't matter how far from 0, not nullified even if both pawns "never judge others based on appearance".
+
|-
* Partner's beauty: exactly the same as own beauty, the resulting MTB scalars both apply.
+
! Chance of Lovin' by Age
* Own opinion of the partner: -100, MTB×1.3, +100, MTB×0.7, linear interpolation.
+
|-
* Partner's opinion of self: evaluated in the exact same way, the resulting MTB scalars both apply.
+
| {{GraphChart|width=200|height=200|xAxisTitle=Age|yAxisTitle=Chance of Lovin'|type=line|x=0, 14, 16, 25, 80, 100|y=0, 0, 1, 1, 0.2, 0.2|yType=number|yAxisMax=1|xAxisMax=100|linewidth=1|colors=black}}
* Own brain affected by Word of Love [[psycasts|psycast]]: {{MTB}} ×0.25.
+
|}
  
 
=== Affairs ===
 
=== Affairs ===
 
If the opinion of another person is high enough and the opinion of the pawn's lover/fiancé/fiancée/spouse is low enough, a pawn may start an affair with another pawn. Their lover/fiancé/fiancée/spouse will suffer a massive -70 opinion of the adulterer.
 
If the opinion of another person is high enough and the opinion of the pawn's lover/fiancé/fiancée/spouse is low enough, a pawn may start an affair with another pawn. Their lover/fiancé/fiancée/spouse will suffer a massive -70 opinion of the adulterer.
  
This is disabled for [[Ideology]] if specific setting for the ideoligions is set to have free range of spouse. In case of a mixed faith relationship, then the Ideology of the adulterer is what determines whether it counts as an affair.
+
This is disabled for [[Ideology]] if specific setting for the ideoligions is set to have free range of spouse.
  
 
==Misc actions==
 
==Misc actions==
{{Stub|section=1|reason=Missing "Lovin afterglow", needs confirmation of exact values, what negates it (if anything) and if it stacks or not}}
 
 
Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.
 
Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony.
  
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! Thought name
 
! Thought name
 
! Opinion
 
! Opinion
! Stack limit per pawn
+
! Max cumulated opinion or stack limit per pawn
 
! Nullifying traits
 
! Nullifying traits
  
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! Botched my surgery
 
! Botched my surgery
 
| -20*
 
| -20*
| 5*, x0.9 multiplier
+
| 5
 
| None
 
| None
  
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! Rescued me
 
! Rescued me
 
| 15
 
| 15
| 3, x0.9 multiplier
+
| 3*
 
| None
 
| None
  
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| 2*
 
| 2*
 
| None
 
| None
 
|-
 
! Killed a child
 
| -20
 
| 5*, x0.9 multiplier
 
| [[Psychopath]],[[Bloodlust]]
 
 
 
|}
 
|}
 
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</li><div>
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* [[Version/0.13.1135|0.13.1135]] - Social/Opinion system added. Family members out to cousins and beyond are now tracked, as are lovers, fiancees, marriages and exes of the same. Lovin' is added and Colonists in relationships can now share beds. People may get in social fights with those they dislike (even neutrals and enemies do this). Marriage ceremonies and parties added. People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
 
* [[Version/0.13.1135|0.13.1135]] - Social/Opinion system added. Family members out to cousins and beyond are now tracked, as are lovers, fiancees, marriages and exes of the same. Lovin' is added and Colonists in relationships can now share beds. People may get in social fights with those they dislike (even neutrals and enemies do this). Marriage ceremonies and parties added. People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc.
 
* [[Version/1.1.0|1.1.0]] - Pawns now sometimes take the family name of their partner upon marriage. Pawns now really like the pawn who rescued them.
 
* [[Version/1.1.0|1.1.0]] - Pawns now sometimes take the family name of their partner upon marriage. Pawns now really like the pawn who rescued them.
* [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed [[genes]] contributing to romance chance still apply.
 
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Lover relationships can generate for pawns who have spent their entire life in the colony.
 
* [[Version/1.4.3563|1.4.3563]] - Fix: Lover relationships can generate for pawns who have spent their entire life in the colony.
* [[Version/1.4.3682|1.4.3682]] - Fix: Pawn sibling relationships disappearing when parents are removed.
 
 
 
[[Category:Characters]]
 
[[Category:Characters]]

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