Editing Resources

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<!--Top Nav Box-->
 
{| align=center
 
| {{Resources_Nav}}
 
|}
 
----
 
<!-- End of Nav -->
 
 
__NOTOC__
 
__NOTOC__
 +
 
{{TOCright}}
 
{{TOCright}}
 +
{{TNT|rewrite}}
 +
 +
'''RimWorld''' makes use of a handful of different resources. Resources have to be hauled to the [[stockpile area]] in order to be used anywhere in your base.
 +
 +
Current available resources are listed below.
 +
{{clr}}
 +
 +
==Silver==
 +
{{icon|silver||64|left}}
 +
Silver is used for '''[[trade|trading]]''' with '''[[trade|traders]]''', however they have limited stock of which you can buy from. Silver can be used to buy Slavers, Resources and '''[[weapons]]'''. Traders will also buy your resources relevant to the type of trading they handle. Industrial Traders will buy your silver, uranium, metal and wooden planks whilst Combat traders will buy your weapons. Silver can be found like most resources scattered around the map including where your colonists land, in big quantities. Once you have collected the maps silver, the only way to get more silver is to sell other resources or from incidents.
 +
 +
Description = "Little use on its own, this metal is mostly used as a commodity currency."
 +
StackLimit = 400
  
Colonists in RimWorld use a variety of different '''resources'''. They fall into the following categories:
+
{{clr}}
* '''Food''' is used to survive. [[Herbivore|Herbivorous animals]] need [[plants]], while humans and [[omnivore|omnivorous animals]] eat plants and [[meat]] in various stages of processing.
 
* '''Materials''' are used to build [[structure]]s and other [[buildings]], craft [[sculptures|art]], [[weapons]] and [[apparel]]. Materials are split into five categories: [[Stony]], [[Metallic]], [[Woody]], [[Leathery]] and [[Fabric]]. Most materials can be obtained by mining, harvesting plants and shearing or butchering animals. Some fabrics can only be obtained through trading.
 
* '''Medical Items''' include medicine, used to treat wounds and perform operations, and artificial body parts used improve or replace missing parts.
 
* '''Crafted resources''' are made in the colony from simpler raw resources, but traders can still offer them too.
 
* '''Exotic Items''' can be traded for a large surplus in silver.
 
  
Certain resources in nearly every category are susceptible to [[deterioration]].
+
==Metal==
 +
{{icon|metal||64|left}}
 +
Metal is the main resource used for construction, it is heavily depended on resource. Metal will appear in different amounts around the map including where your colonists drop ships land. Metal can also be mined from [[mineral tiles|minerals]] which are found in mineral veins in the mountains. Industrial traders will also buy and sell metal. Incidents will also see that extra metal reaches the map.
 +
{{clr}}
  
The following is an overview over the individual items in each category.
+
==Stone==
 +
{{icon|stone||64|left}}
 +
Stone is produced from rock rubble that is crafted on a stonecutter's table. Right click the table, click 'Bills' and use the + and - buttons to set how many times you want stone blocks to be crafted. You must have a colonist selected to perform 'crafting' in the Overview menu.
 +
{{clr}}
  
== Food ==
+
=As of Alpha 4=
{{Main|Food}}
+
==Logs==
  
{| {{STDT|c_24}}
+
[[File:Wood Icon.png|left]] Logs are gather from oak trees but either using the chop wood command or cutting plants. Logs are used as building materials for log walls or used for making planks at a sawmill or electric sawmill.
|-
+
{{clr}}
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | [[Meals]]
 
! style = 'width: 67%' | [[Raw food]]
 
|- style = 'vertical-align: top'
 
| {{List| Meal            |sort = Market Value Base |item = Ask/Line}}
 
| {{List| Raw Food        |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
  
== Plant matter ==
+
==Wood Planks==
{{Main|Plant matter}}
 
  
{| {{STDT|c_24}}
+
[[File:Planks Icon.png|left]] Wood planks are used to build wooden walls, which transmit power, and wood flooring.
|-
+
{{clr}}
|
 
|-
 
! [[Plant matter]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Plant Matter    |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|}
 
  
== Materials ==
+
=Not yet used=
{{Main|Materials}}
+
==Uranium==
 +
[[File:Uranium Icon.png|left]] ''Supposed to be used in reactors''.
  
{| {{STDT|c_09}}
+
Uranium can only be '''[[trade|traded]]''' for profit.
|-
+
{{clr}}
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | Woody
 
! style = 'width: 67%' | [[Leathery]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Lumber          |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '3' | {{List| Leather          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
! [[Stony]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Stone            |sort = Market Value Base |item = Ask/Line}}
 
|-
 
! [[Metallic]]
 
! [[Fabric]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Metal            |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Fabric          |sort = Market Value Base |item = Ask/Line |columns = 2}}
 
|-
 
|}
 
  
== Medical Items ==
+
==Medikits==
{{Main|Medical Items}}
+
[[File:Medicine Icon.png|left]] ''Supposed to be used to heal colonists''.
  
{| {{STDT|c_23}}
+
Medikits can only be '''[[trade|traded]]''' for profit.
|-
+
{{clr}}
| colspan = '2' |
 
|-
 
! style = 'width: 33%' | [[Medicine]]
 
! style = 'width: 67%' | [[Body Parts]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List| Medicine        |sort = Market Value Base |item = Ask/Line}}
 
| rowspan = '1' | {{List| Body Part        |sort = Market Value Base |item = Ask/Line |columns = 3}}
 
|}
 
  
== Crafted resources ==
+
==Shells==
{{Main|Crafted resources}}
+
[[File:Shell Icon.png|left]] ''Supposed to be fired by cannons''.
  
{| {{STDT|c_22}} style='width: 33%; display: table'
+
Shells can only be '''[[trade|traded]]''' for profit.
|-
+
{{clr}}
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Crafted resources]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' |  {{List| Crafted resource |sort = Market Value Base |item = Ask/Line}}
 
|}
 
  
== Exotic Items ==
+
==Missiles==
{{Main|Exotic Items}}
+
[[File:Missile Icon.png|left]] ''Supposed to be fired by missile launchers''.
  
{| {{STDT|c_11}} style='width: 33%'
+
Missiles can only be '''[[trade|traded]]''' for profit.
|-
+
{{clr}}
| colspan = '1' |
 
|-
 
! style = 'width: 100%' | [[Exotic Items]]
 
|- style = 'vertical-align: top'
 
| rowspan = '1' | {{List|Exotic Item      |sort = Market Value Base |item = Ask/Line}}
 
|}
 
  
[[Category:Items]]
+
[[Category:Resources]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: