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<noinclude>
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{{Rewrite|reason=Severely outdated, desperately in need of cleanup, need overview/comparative analysis of recreation items and strats. 2) books and any missing rec types}}
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| description = Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.
 
| description = Recreation is the need to have fun. Repeating the same kind of activity makes it less fun, so variety is necessary.
 
}}
 
}}
'''Recreation''' is one of a colonist's [[needs]]. [[Prisoners]], visitors, enemy pawns, [[animals]], and [[slaves]] {{IdeologyIcon}} do not have the recreation need.  
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'''Recreation''' is one of a colonist's [[needs]]. Prisoners, visitors, enemy pawns, and animals do not have the recreation need.  
  
 
Colonists gain recreation in two ways:
 
Colonists gain recreation in two ways:
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* Doing an activity, such as playing [[horseshoes pin|horseshoes]] or watching [[tube television|television]]
 
* Doing an activity, such as playing [[horseshoes pin|horseshoes]] or watching [[tube television|television]]
  
Colonists may do recreation activities when their [[Menus#Restrict|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup. Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical consumption, and food consumption.
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Colonists may do recreation activities when their [[Menus#Restrict|timetable]] allows. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. Certain items can only be purchased from traders. Some activities have an added benefit of improving skill experience points. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
 
 
Injured colonists will only ever engage in recreational activities that can be done in bed, such as watching television. A television is therefore a good investment for every hospital.
 
 
 
Colonists on [[caravan]] gain recreation while stopped at a rate of 10% per hour, of the Solitary type if they are alone, or a mix of Solitary and Social if two or more colonists are on the same caravan. Tolerance is gained at an equivalent rate to Extremely Low Expectations, regardless of the expectations at the colony or the amount of wealth taken on the caravan.
 
 
 
== Recreation needs ==
 
{{Stub|section=1|Reason=Mechanics, Gain and loss rates, table of times till etc}}
 
  
=== Recreation thresholds ===
 
 
The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are triggered from 30% to 69%.
 
The recreation meter has thresholds that trigger [[mood]]-altering thoughts. No thoughts are triggered from 30% to 69%.
  
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==Recreation thresholds==
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When a colonist has positive mood from recreation, The colonist will enjoy and not go on a [[mental break]]. When said colonist has negative mood from no recreation(or only 1 recreation source), that colonist will go on a mental break(Berserk, Tantrum, Insulting spree, etc).
 
{| class="wikitable" style="text-align:left; padding-left: 6px;"
 
{| class="wikitable" style="text-align:left; padding-left: 6px;"
! Threshold !! Label !! Mood Effect !! Thought
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! width="13%" | Threshold !! width="21%" | Label !! width="15%" | Mood Effect !! Thought
 
|-  
 
|-  
| style="text-align:center;" | 85 - 100 || Recreation fully satisfied || style="text-align:center;" | {{+|10}} || I've been enjoying myself so much, I love it!
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| style="text-align:center;" | 85 - 100 || &nbsp;Recreation fully satisfied || style="text-align:center;" | +10 || &nbsp;I've been enjoying myself so much, I love it!
 
|-
 
|-
| style="text-align:center;" | 70 - 85 || Recreation satisfied || style="text-align:center;" | {{+|5}} || I've been having a great time doing various things I like to do.
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| style="text-align:center;" | 70 - 85 || &nbsp;Recreation satisfied || style="text-align:center;" | +5 || &nbsp;I've been having a great time doing various things I like to do.
 
|-
 
|-
| style="text-align:center;" | 15 - 30 || Recreation unfulfilled || style="text-align:center;" | {{--|5}} || I could really use a break for something enjoyable.
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| style="text-align:center;" | 15 - 30 || &nbsp;Recreation unfulfilled || style="text-align:center;" | -5 || &nbsp;I could really use a break for something enjoyable.
 
|-
 
|-
| style="text-align:center;" | 0 - 15  || Recreation deprived || style="text-align:center;" | {{--|10}} || We need more variation in recreation activities, and i need time to enjoy them. This place is really dull.
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| style="text-align:center;" | 0 - 15  || &nbsp;Recreation deprived || style="text-align:center;" | -10 || &nbsp;We need more variation in recreation activities, and i need time to enjoy them. This place is really dull.
 
|-
 
|-
| style="text-align:center;" | 0 || Recreation-starved || style="text-align:center;" | {{--|20}} || It's been so long since I did anything for fun on my own time.
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| style="text-align:center;" | 0 || &nbsp;Recreation-starved || style="text-align:center;" | -20 || &nbsp;It's been so long since I did anything for fun on my own time.
 
|}
 
|}
  
=== Recreation tolerance ===
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==Buildings==
Colonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. A variety of kinds of activities should be made available to avoid tolerance buildup.
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The following can be built from the '''Architect - Recreation''' menu.
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 +
===[[Horseshoes pin|Horseshoes Pin]]===
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[[File:Horseshoe and Horseshoes Pin.png|100px|left]]{{:Horseshoes pin}}
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 +
----
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===[[Hoopstone ring]]===
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[[File:Hoopstone ring.png|100px|left|image missing]]{{:Hoopstone ring}}
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 +
----
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===[[Chess table|Chess Table]]===
  
Recreation tolerance reduces recreation gained proportionally. Recreation tolerance gained is 2/3 of the recreation value increase from the activity. For instance, A colonist consuming 4 units of chocolate at 0% gluttonous tolerance would gain 40% recreation and 26.7% gluttonous tolerance. Eating another 4 immediately would only provide 73.3% of 40% or 29.3% recreation gain and 2/3 of 29.3% or 19.6% gluttonous tolerance. Recreation tolerance only increases when an action increases recreation.
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{{#vardefine: beautybase_chess | 4}}
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{{#vardefine: wood_beauty_corrected | 1}}
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[[File:ChessTable.png|100px|left]]''In-game description:'' The ancient game of kings. Fun for a few hours here and there, even playing alone.
  
Recreation tolerance decreases while awake at a rate dependent on the wealth of the colony, with higher wealth colonies needing more recreation variety to combat the lower rate of tolerance decrease. It has 6 stages at different wealth values.  
+
Colonists will play chess with another colonist, or alone to 'practice'. Chess improves the player's [[Skills#Research|research skill]] at a meager rate.  
  
Additionally, [[conceited noble]]s {{RoyaltyIcon}} have Noble and Royal Expectations at the ranks of Baron and Count respectively. These expectations replace the effects of regular expectations. Note that despite only being seen in-game with the [[Royalty DLC]] activated, these expectations are defined in the Core game.  
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For a colonist to use a chess table, there must be at least one seat facing it.
  
Finally, [[Ideoligion#Roles|Ideoligious Roles]] can increase the expectations of the pawn by two levels, so a pawn that would normally have Low Expectations would then have High Expectations. To prevent these "going off the scale", at High and Sky-High, Elite and Supreme are used instead. Note that despite only being seen in-game with the [[Ideology DLC]] activated, these expectations are defined in the Core game.  
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Size: 1 x 1 <br>
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Beauty: varies by material, see below.
  
{| class="wikitable"
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A chess table can be made from any material:
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{| {{STDT| sortable c_25 text-center}}
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! Material !! Cost !! Beauty
 
|-
 
|-
! Name !! Wealth Limits !! Recreation Tolerance<br/>Loss/Day !! Num. of Recommended<br/>Recreation Types
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| style="text-align:left;" | [[Steel]] || {{Icon|Steel|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Steel|?Beauty Factor}} round0}} + {{#show: Steel|?Beauty Offset}} }}
 
|-
 
|-
| Extremely low expectations            || 0 - 15,000              || 18% || 2
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| style="text-align:left;" | [[Plasteel]] || {{Icon|Plasteel|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Plasteel|?Beauty Factor}} round0}} + {{#show: Plasteel|?Beauty Offset}} }}
 
|-
 
|-
| Very low expectations                || 15,000 - 31,000          || 13% || 3
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| style="text-align:left;" | [[Wood]] || {{Icon|Wood|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#var: wood_beauty_corrected }} round0}} + {{#show: Wood|?Beauty Offset}} }}
 
|-
 
|-
| Low expectations                      || 31,000 - 81,000          || 11% || 3
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| style="text-align:left;" | [[Uranium]] || {{Icon|Uranium|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Uranium|?Beauty Factor}} round0}} + {{#show: Uranium|?Beauty Offset}} }}
 
|-
 
|-
| Moderate expectations                || 81,000 - 182,000        || 10% || 4
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| style="text-align:left;" | [[Silver]] || {{Icon|Silver|700}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Silver|?Beauty Factor}} round0}} + {{#show: Silver|?Beauty Offset}} }}
 
|-
 
|-
| High expectations                    || 182,000 - 308,000        || 8% || 5
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| style="text-align:left;" | [[Gold]] || {{Icon|Gold|700}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Gold|?Beauty Factor}} round0}} + {{#show: Gold|?Beauty Offset}} }}
 
|-
 
|-
| Sky-high expectations                || 308,000 -  1,000,000,000 || 7% || 6
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| style="text-align:left;" | [[Granite Blocks|Granite]] || {{Icon|Granite Blocks|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Granite Blocks|?Beauty Factor}} round0}} + {{#show: Granite Blocks|?Beauty Offset}} }}
 
|-
 
|-
| Noble expectations {{RoyaltyIcon}}   || N/A                      || 7% || 6
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| style="text-align:left;" | [[Limestone Blocks|Limestone]] || {{Icon|Limestone Blocks|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Limestone Blocks|?Beauty Factor}} round0}} + {{#show: Limestone Blocks|?Beauty Offset}} }}
 
|-
 
|-
| Royal expectations {{RoyaltyIcon}}   || N/A                      || 7% || 6
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| style="text-align:left;" | [[Marble Blocks|Marble]] || {{Icon|Marble Blocks|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Marble Blocks|?Beauty Factor}} round0}} + {{#show: Marble Blocks|?Beauty Offset}} }}
 
|-
 
|-
| Elite expectations {{IdeologyIcon}}   || See above                || 7% || 6
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| style="text-align:left;" | [[Sandstone Blocks|Sandstone]] || {{Icon|Sandstone Blocks|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Sandstone Blocks|?Beauty Factor}} round0}} + {{#show: Sandstone Blocks|?Beauty Offset}} }}
 
|-
 
|-
| Supreme expectations {{IdeologyIcon}} || See above                || 7% || 6
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| style="text-align:left;" | [[Slate Blocks|Slate]] || {{Icon|Slate Blocks|70}} || {{#expr: {{#expr: {{#var: beautybase_chess}} * {{#show: Slate Blocks|?Beauty Factor}} round0}} + {{#show: Slate Blocks|?Beauty Offset}} }}
 
|}
 
|}
  
== Activities table ==
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----
{{Stub|section=1|reason= Add required Capacities and chances from JoyGivers.xml}}
 
  
{| {{STDT| sortable c_19 text-center}}
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===[[Billiards table|Billiards Table]]===
! Activity !! Duration !! Gain Rate !! Recreation kind !! Interaction !! Improves Skill !! +XP Per Tick !! Doable in Bed !! Required Capacity !! Base Chance
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|-  
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{{#vardefine: beautybase_billiards | 0}}
| style="text-align:left;" | Skygazing || {{Ticks|4000}} || 1 || Solitary relaxation || Solitary || – || – || No || Sight, Enjoy Outdoors || 1
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{{#vardefine: wood_beauty_corrected | 1}}
 +
[[File:Billiards table.png|100px|left]]''In-game description:'' A soft-topped bounded table for playing a variety of billiards-type games.
 +
 
 +
Playing billiards increases the player's [[Skills#Shooting|shooting skill]] at a meager rate.
 +
 
 +
Size: 2 x 3 ~ Needs a space of 4 x 5 to accommodate the playing area. <br>
 +
Beauty: varies by material, see below.
 +
 +
A billiards table can be made from any material:
 +
{| {{STDT| sortable c_25 text-center}}
 +
! Material !! Cost !! Beauty
 
|-
 
|-
| style="text-align:left;" | Meditating || {{Ticks|4000}} || 1 || Solitary relaxation || Solitary || – || – || Yes || - || 1
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| style="text-align:left;" | [[Steel]] || {{Icon|Steel|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Steel|?Beauty Factor}} round0}} + {{#show: Steel|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | Praying || {{Ticks|3000}} || 1 || Solitary relaxation || Solitary || – || – || Yes || - || 1
+
| style="text-align:left;" | [[Plasteel]] || {{Icon|Plasteel|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Plasteel|?Beauty Factor}} round0}} + {{#show: Plasteel|?Beauty Offset}} }}
|-
 
| style="text-align:left;" | Going for a walk || {{Ticks|8000}} || 1 || Solitary relaxation || Solitary || – ||  – || No || Moving, Enjoys Weather || 1
 
|-
 
| style="text-align:left;" | [[Snowman|Building snowman]] || {{Ticks|8000}} || 1 || Solitary relaxation || Solitary || – || – || No || Manipulation, Enjoys Outdoors, Assigned Construction, Snow || 0.75
 
 
|-
 
|-
| style="text-align:left;" | Visiting grave || {{Ticks|4000}} || 1 || Solitary relaxation || Building || – || – || No || - ||  1
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| style="text-align:left;" | [[Wood]] || {{Icon|Wood|110}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#var: wood_beauty_corrected }} round0}} + {{#show: Wood|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | Viewing art || {{Ticks|4000}} || 1 || Solitary relaxation || Building || – || – || Yes || Sight || 1
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| style="text-align:left;" | [[Uranium]] || {{Icon|Uranium|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Uranium|?Beauty Factor}} round0}} + {{#show: Uranium|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | Relaxing socially || {{Ticks|4000}} || 1 || Social interaction || Social || – || – || No || - || 4
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| style="text-align:left;" | [[Silver]] || {{Icon|Silver|800}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Silver|?Beauty Factor}} round0}} + {{#show: Silver|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | Cheering up patient <NAME> || {{Ticks|1500}} || 1 || Social interaction  || Social || – || – || Yes || Injured || 3
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| style="text-align:left;" | [[Gold]] || {{Icon|Gold|800}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Gold|?Beauty Factor}} round0}} + {{#show: Gold|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | [[Horseshoes pin|Playing horseshoes]]<ref name="NewArrivalsOnly">Only craftable when playing as [[New Arrivals]]. Can still be acquired from traders otherwise.</ref> || {{Ticks|4000}} || 1 || Dexterity play || Building || Shooting || 0.003 || No || Manipulation || 2.5
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| style="text-align:left;" | [[Granite Blocks|Granite]] || {{Icon|Granite Blocks|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Granite Blocks|?Beauty Factor}} round0}} + {{#show: Granite Blocks|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | [[Hoopstone ring|Playing hoopstone ring]]<ref name="TribeOnly">Only craftable when playing as [[New Tribe]]. Can still be acquired from traders otherwise.</ref> || {{Ticks|4000}} || 1 || Dexterity play || Building || Shooting || 0.003 || No || Sight, Manipulation || 2
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| style="text-align:left;" | [[Limestone Blocks|Limestone]] || {{Icon|Limestone Blocks|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Limestone Blocks|?Beauty Factor}} round0}} + {{#show: Limestone Blocks|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | [[Chess table|Playing chess]]<ref name="NewArrivalsOnly" /> || {{Ticks|4000}} || 1 || Cerebral play || Building  || Intellectual || 0.002 || No || Manipulation || 2
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| style="text-align:left;" | [[Marble Blocks|Marble]] || {{Icon|Marble Blocks|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Marble Blocks|?Beauty Factor}} round0}} + {{#show: Marble Blocks|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | [[Game-of-Ur board|Playing the game of Ur]]<ref name="TribeOnly" /> || {{Ticks|4000}} || 0.8 || Cerebral play || Building  || Intellectual || 0.0015 || No || Manipulation || 2
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| style="text-align:left;" | [[Sandstone Blocks|Sandstone]] || {{Icon|Sandstone Blocks|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Sandstone Blocks|?Beauty Factor}} round0}} + {{#show: Sandstone Blocks|?Beauty Offset}} }}
 
|-
 
|-
| style="text-align:left;" | [[Billiards table|Playing billiards]] || {{Ticks|4000}} || 1.3 || Dexterity play || Building || Shooting || 0.004 || No || Sight, Manipulation || 4
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| style="text-align:left;" | [[Slate Blocks|Slate]] || {{Icon|Slate Blocks|80}}{{Icon|Wood|30}}{{Icon|Cloth|80}} || {{#expr: {{#expr: {{#var: beautybase_billiards}} * {{#show: Slate Blocks|?Beauty Factor}} round0}} + {{#show: Slate Blocks|?Beauty Offset}} }}
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|}
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----
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===[[Telescope]]===
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 +
[[File:Telescope.png|100px|left]]{{:Telescope}}
 +
Entertainment strength factor: 120%
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----
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===[[Tube television|Tube Television]]===
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 +
[[File:Tube television.png|100px|left]]''In-game description:'' A cathode ray tube display for showing moving pictures with sound. Even on the rimworlds, there is often an old transmitter running something at least marginally interesting.
 +
 
 +
A tube television (TV) must be either bought from an exotic trader or researched and built. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Unlike a chessboard, the seats must be placed between with a 1-tile gap from the TV.
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 +
Televisions can also be viewed for enjoyment by people residing in medical-designated beds of all types.
 +
 
 +
Size: 1 x 1 <br>
 +
Viewing area: 3 x 5 <br>
 +
Offset: 1 tile away <br>
 +
Market value: 700 {{Icon Small|Silver}}silver <br>
 +
Entertainment strength factor: 120%
 +
 
 +
----
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===[[Flatscreen television|Flatscreen Television]]===
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 +
[[File:Flatscreen television.png|100px|left]]''In-game description:'' A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV.
 +
 
 +
Before version 0.19 Flatscreen Television could only be bought from traders, but they are now able to be crafted by [[colonist]]s with construction 8 or higher. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Seating must be placed with a 1-tile gap from the TV.
 +
 
 +
Size: 1 x 2 <br>
 +
Viewing area: 6 x 5 <br>
 +
Offset: 1 tile away <br>
 +
Market value: 1500 {{Icon Small|Silver}}silver <br>
 +
Entertainment strength factor: 140%
 +
 
 +
----
 +
 
 +
===[[Megascreen television|Megascreen Television]]===
 +
 
 +
[[File:Megascreen television.png|100px|left]]''In-game description:'' A huge, high-tech television. Gigantic, hyper-vibrant images almost leap out of the screen. Very entertaining.
 +
 
 +
The Megascreen Television was added in Alpha 13 and must be bought from an exotic trader. They are placed like sculptures, and require a place to sit, facing the right way (towards the TV). Seating must be placed with a 1-tile gap from the TV.
 +
 
 +
Size: 1 x 3 <br>
 +
Viewing area: 7 x 6 <br>
 +
Offset: 1 tile away <br>
 +
Market value: 2000 {{Icon Small|Silver}}silver <br>
 +
Entertainment strength factor: 160%
 +
 
 +
==Activities table==
 +
 
 +
{| {{STDT| sortable c_05 text-center}}
 +
! Activity !! {{h:title|in ticks|Duration}} !! Gain Rate !! Kind !! Interaction !! Improves Skill !! +XP Per Tick
 +
|-
 +
| style="text-align:left;" | Skygazing || 4000 || 1 || Meditative || Solitary || - || -
 
|-
 
|-
| style="text-align:left;" | [[Poker table|Playing poker]] || {{Ticks|4000}} || 1.3 || Cerebral play || Building || Intellectual || 0.004 || No || Sight, Manipulation || 4
+
| style="text-align:left;" | Meditating || 4000 || 1 || Meditative || Solitary || - || -
 
|-
 
|-
| style="text-align:left;" | [[Telescope|Using telescope]]<ref name="TradersOnly">Only acquired from traders.</ref> || {{Ticks|4000}} || 1.2 || Telescope study || Building || Intellectual || 0.004 || No || Sight || 2
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| style="text-align:left;" | Praying || 3000 || 1 || Meditative || Solitary || - || -
 +
|-
 +
| style="text-align:left;" | Going for a walk || 8000 || 1 || Meditative || Solitary || - || -
 +
|-
 +
| style="text-align:left;" | Building snowman || 8000 || 1 || Meditative || Solitary || - || -
 
|-
 
|-
| style="text-align:left;" | [[Tube television|Watching television]] || {{Ticks|4000}} || 1.2 || Television watching || Building || – || || Yes || Sight || 3.5
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| style="text-align:left;" | Relaxing socially || 4000 || 1 || Social || Social || - || -
 
|-
 
|-
| style="text-align:left;" | [[Flatscreen television|Watching flatscreen television]] || {{Ticks|4000}} || 1.4 || Television watching || Building || – || – || Yes || Sight || 3.5
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| style="text-align:left;" | Playing horseshoes ' ' || 4000 || 1 || Gaming Dexterity || Building || Shooting || 0.003
 
|-
 
|-
| style="text-align:left;" | [[Megascreen television|Watching megascreen television]]<ref name="TradersOnly" /> || {{Ticks|4000}} || 1.6 || Television watching || Building || – || – || Yes || Sight || 3.5
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| style="text-align:left;" | Playing hoopstone ring ' || 4000 || 1 || Gaming Dexterity || Building || Shooting || 0.003
 
|-
 
|-
| style="text-align:left;" | Praying {{IdeologyIcon}} || {{Ticks|5000}} || 1 || Solitary relaxation || Solitary || – || – || Yes || - || 1
+
| style="text-align:left;" | Playing chess ' ' || 4000 || 1 || Gaming Cerebral || Building  || Research || 0.002
 
|-
 
|-
| style="text-align:left;" | [[Harp|Playing harp]] {{RoyaltyIcon}} || {{Ticks|4000}} || 1 || Music || Building || Artistic || 0.0015 || No || Manipulation || 2
+
| style="text-align:left;" | Playing the game of Ur ' || 4000 || 0.8 || Gaming Cerebral || Building || Research || 0.002
 
|-
 
|-
| style="text-align:left;" | [[Harpsichord|Playing harpsichord]] {{RoyaltyIcon}} || {{Ticks|4000}} || 1 || Music || Building || Artistic || 0.0015  || No || Manipulation || 2
+
| style="text-align:left;" | Playing billiards || 4000 || 1.3 || Gaming Dexterity || Building || Shooting || 0.004
|- 
 
| style="text-align:left;" | [[Piano|Playing piano]] {{RoyaltyIcon}} || {{Ticks|4000}} || 1 || Music || Building || Artistic || 0.0015  || No || Manipulation || 2
 
 
|-
 
|-
| style="text-align:left;" | Meditating royally at <[[meditation throne]] / [[grand meditation throne]]> {{RoyaltyIcon}} || {{Ticks|6250}} || 1 || Solitary relaxation || Building || – || – || No || - || -
+
| style="text-align:left;" | Playing poker || 4000 || 1.3 || Gaming Cerebral || Building || Research || 0.004
|}
 
Note: the above Recreation gain rates are based on normal quality buildings when applicable.
 
<references />
 
 
 
== Consumables table ==
 
{| {{STDT| sortable c_19 text-center}}
 
! Item !! +Recreation (%) !! Kind
 
|-
 
| style="text-align:left;" | [[Chocolate]]  || 10 || Food Consumption
 
|-
 
| style="text-align:left;" | [[Insect jelly]]  || 8 || Food Consumption
 
|-
 
| style="text-align:left;" | [[Ambrosia]] || 50 || Chemical
 
|-
 
| style="text-align:left;" | [[Beer]] || 17 || Chemical
 
|-
 
| style="text-align:left;" | [[Smokeleaf joint]] || 80 || Chemical
 
 
|-
 
|-
| style="text-align:left;" | [[Psychite tea]]  || 40 || Chemical
+
| style="text-align:left;" | Using telescope * ** || 4000 || 1.2 || Study || Building || Research || 0.004
 
|-
 
|-
| style="text-align:left;" | [[Go-juice]]  || 40 || Chemical
+
| style="text-align:left;" | Visiting grave || 4000 || 1 || Meditative || Building || - || -
 
|-
 
|-
| style="text-align:left;" | [[Wake-up]]  || 40 || Chemical
+
| style="text-align:left;" | Watching television ** || 4000 || 1.2 || Passive || Building || - || -
 
|-
 
|-
| style="text-align:left;" | [[Yayo]]  || 80 || Chemical
+
| style="text-align:left;" | Watching flatscreen television ** || 4000 || 1.4 || Passive || Building || - || -
 
|-
 
|-
| style="text-align:left;" | [[Flake]]  || 70 || Chemical
+
| style="text-align:left;" | Watching megascreen television * ** || 4000 || 1.6 || Passive || Building || - || -
 
|}
 
|}
 +
Note: the above Recreation gain rates are based on normal quality buildings when applicable.<br>
 +
&#42; Only acquired from traders.<br>
 +
&#42;&#42; Must be installed before use.<br>
 +
&#39; Only craftable when playing as New Tribe. Can still be acquired from traders otherwise.<br>
 +
&#39; &#39; Only craftable when playing as New Arrivals. Can still be acquired from traders otherwise.
  
== Buildings ==
+
==Consumables table==
The following can be built from the '''Architect - Recreation''' menu.
 
  
{| {{STDT| sortable c_19 text-center}}
+
{| {{STDT| sortable c_05 text-center}}
! Building !! Recreation Spots !! Recreation Power (%) !! Recreation Type !! Improves
+
! Item !! +Recreation (%) !! Kind
|-
+
|-  
! style="text-align:left;" | [[Horseshoe pin]]
+
| style="text-align:left;" | [[Ambrosia]] || 0.5 || Chemical
| 12 || {{%|{{Q|Horseshoes pin|Recreation Power}} }} || {{Q|Horseshoes pin|Recreation Type}} || [[Shooting]]
+
|-  
|-
+
| style="text-align:left;" | [[Beer]] || 17 || Chemical
! style="text-align:left;" | [[Hoopstone ring]]
 
| 12 || {{%|{{Q|Hoopstone ring|Recreation Power}} }} || {{Q|Hoopstone ring|Recreation Type}} || [[Shooting]]
 
|-
 
! style="text-align:left;" | [[Chess table]]  
 
| 2  || {{%|{{Q|Chess table|Recreation Power}} }} || {{Q|Chess table|Recreation Type}} || [[Intellectual]]
 
 
|-
 
|-
! style="text-align:left;" | [[Game-of-Ur board]]  
+
| style="text-align:left;" | [[Berries]] || 0.4 || Gluttonous
| 2 || {{%|{{Q|Game-of-Ur board|Recreation Power}} }} || {{Q|Game-of-Ur board|Recreation Type}} ||
 
 
|-
 
|-
! style="text-align:left;" | [[Billiards table]]  
+
| style="text-align:left;" | [[Chocolate]] || 7 || Gluttonous
| 2 || {{%|{{Q|Billiards table|Recreation Power}} }} || {{Q|Billiards table|Recreation Type}} || [[Shooting]]
 
 
|-
 
|-
! style="text-align:left;" | [[Poker table]]
+
| style="text-align:left;" | [[Fine meal]] || 4.5 || Gluttonous
| 8 (Max 4) || {{%|{{Q|Poker table|Recreation Power}} }} || {{Q|Poker table|Recreation Type}} ||-
 
 
|-
 
|-
! style="text-align:left;" | [[Telescope]]
+
| style="text-align:left;" | [[Lavish meal]] || 6.5 || Gluttonous
| 1 || {{%|{{Q|Telescope|Recreation Power}} }} || {{Q|Telescope|Recreation Type}} ||
 
 
|-
 
|-
! style="text-align:left;" | [[Tube television]]
+
| style="text-align:left;" | [[Nutrient paste meal]] || {{--|4|n}} || Gluttonous
| 15 || {{%|{{Q|Tube television|Recreation Power}} }} || {{Q|Tube television|Recreation Type}} ||
 
 
|-
 
|-
! style="text-align:left;" | [[Flatscreen television]]
+
| style="text-align:left;" | [[Packaged survival meal]] || 2 || Gluttonous
| 30 || {{%|{{Q|Flatscreen television|Recreation Power}} }} || {{Q|Flatscreen television|Recreation Type}} ||
 
 
|-
 
|-
! style="text-align:left;" | [[Megascreen television]]
+
| style="text-align:left;" | [[Simple meal]] || 2 || Gluttonous
| 42 || {{%|{{Q|Megascreen television|Recreation Power}} }} || {{Q|Megascreen television|Recreation Type}} ||
 
 
|}
 
|}
  
 
== Activities ==
 
== Activities ==
 +
 
=== Building snowman ===
 
=== Building snowman ===
{{Stub|section=1|reason=Requirements, snowing, snow on the ground, both, range to area, effects etc.}}
+
In cold biomes after some snow has accumulated a colonist may build a [[snowman]].
In cold biomes after [[snow]], a colonist may build a [[snowman]].
 
  
=== Cloudwatching ===
+
=== Going for a walk ===
See "Skygazing", below.
+
When a colonist goes for a walk, this means that they path around the area they started at for a while with no reason. They take twice as long as most other activities to finish and yet still have the same tolerance gain rate.
  
=== Going for a walk ===
+
=== [[Joywire]] ===
When a colonist goes for a walk, this means that they aimlessly path around the area they started from. This takes twice as long as most other activities to finish and yet still has the same tolerance gain rate.
+
Gives permanent +30 to mood, but also causes the implantee to suffer a permanent penalty to Consciousness, which affects virtually all of their jobs and activities. Thus, it is recommended for chronically depressive colonists, but not for your best soldiers.
 +
 
 +
Note that it increases mood, but not recreation, meaning that colonists with this implant still need to carry out recreation activities from time to time.
  
 
=== Meditating ===
 
=== Meditating ===
Line 220: Line 282:
  
 
=== Playing billiards ===
 
=== Playing billiards ===
One or more colonists will wander around the billiards table, taking shots. Raises the Shooting skill in a similar way as horseshoes.
+
One or more colonists will wander around the billiards table, taking shots. Raises the shooting skill in a similar way to the horseshoes.
  
 
=== Playing chess ===
 
=== Playing chess ===
A chess table requires adjacent chairs to be used. Up to two colonists can use a chess table at once. Slowly raises the Intellectual skill.
+
A chess table requires adjacent chairs to be used. Up to two colonist can use a chess table at once. Slowly raises the Research skill.
 
 
=== Playing hoopstone ===
 
One to three colonists take turns throwing stones through the ring from approximately 5 blocks away. Playing hoopstone raises the Shooting skill.
 
  
 
=== Playing horseshoes ===
 
=== Playing horseshoes ===
One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing horseshoes raises the Shooting skill.
+
One to three colonists take turns throwing horseshoes at the post from approximately 5 blocks away. Playing Horseshoes raises the shooting skill.
 
 
=== Playing poker ===
 
One to four colonists will sit at chairs adjacent to the table and play poker. Playing poker raises the Intellectual skill.
 
 
 
=== Playing the game of Ur ===
 
A Game-of-Ur board does not require adjacent chairs to be used. Up to two colonists can use a Game-of-Ur board at once. Slowly raises the Intellectual skill.
 
  
 
=== Praying ===
 
=== Praying ===
Similar to Meditating, but lasts shorter and is only done by certain colonists.<br/>
+
Similar to Meditating, but lasts shorter and is only done by certain colonists. <br>
 
In the game files, each colonist has a value determining whether or not they will pray.
 
In the game files, each colonist has a value determining whether or not they will pray.
  
 
=== Relaxing socially ===
 
=== Relaxing socially ===
[[File:Gather spot.png|64px|left]]
+
If a campfire or table is enabled as a Gather Spot, colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol.
 
 
A '''gather spot''' or '''gathering spot''' works like a loosely defined social "zone", allowing your pawns who are idle or seeking Social recreation to gather together in a specifically centered area. This also can keep them from getting lost when they're not doing anything productive.
 
 
 
If you have a "gather spot" enabled, colonists will gather here to socialize for recreation, especially when idle. Colonists will stand in the vicinity of the campfire, or sit at a chair or stool beside a table. If beer is available, a colonist may carry a bottle while relaxing, without actually consuming the item. This action has been shown to occur among colonists with the Chemical Interest trait, the Teetotaler trait, and no trait in regards to alcohol.
 
 
 
[[Table]]s and [[campfire]]s (only) can be designated as gather spots, and are so designated by default when constructed.  You can have more than one gather spot, in which case an idle/social pawn appears(?) to choose the closest one when the mood to gather hits them. This should be toggled '''off''' on all tables/campfires except for one in your preferred rec/dining room. Not toggling can cause people to gather and have parties at any table (or campfire), perhaps in the middle of an ugly, dirty, dangerous abandoned mining site, making everybody unhappy. Gather spots can be turned off by toggling a command while that object is selected (bottom of the screen).
 
  
 
Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate.
 
Contradictory to its name, colonists can carry out this activity when alone, while still gaining Recreation at the same rate.
  
 
=== Skygazing ===
 
=== Skygazing ===
Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a [[roof]]) area and facing upwards. It requires clear weather.  The game has a few flavor text names such as "Cloudwatching", and at night is called "Stargazing". This activity is the same length of time as most others are and the same tolerance gain rate.
+
Skygazing is the act of your colonists simply laying on the ground in an outdoor (area without a roof) area and facing upwards. The game has a few flavor text names such as "Cloudwatching". This activity is the same length of time that most others are and the same tolerance gain rate.
 
 
=== Stargazing ===
 
Can happen between about 2000 (8 PM) and 0100 hours (1 AM) with clear weather. See "Skygazing", above.
 
  
 
=== Using telescope ===
 
=== Using telescope ===
A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside (unroofed) and will not degrade from weather.
+
A colonist will stand behind the telescope's viewfinder for some time. The telescope must be placed outside and will not degrade from weather.
  
 
Oddly, colonists may use it during daytime.
 
Oddly, colonists may use it during daytime.
  
 
=== Visiting grave ===
 
=== Visiting grave ===
{{Stub|section=1|reason=Reports that tomb impressiveness affects recreation rate}}
 
 
 
Colonists will visit a filled [[grave]] or [[sarcophagus]].
 
Colonists will visit a filled [[grave]] or [[sarcophagus]].
  
=== Viewing art ===
+
{{nav|joy}}
{{Stub|section=1}}
+
[[Category:Architect]]
The pawn will stand next to an installed art piece for an extended time.
 
 
 
=== Watching the eclipse ===
 
{{Stub|section=1|reason=general also does the recreationonly apply to people with the meme or just the mood. also link to the correct precept.}}
 
 
 
[[Events#Eclipse|Eclipse]] only gives a mood bonus to pawns with with the Darkness meme.{{IdeologyIcon}}
 
 
 
=== Watching the sunset ===
 
Can happen around 1900 hours (7 PM) with clear weather. See "Skygazing", above.
 
 
 
== Version history ==
 
* [[Version/0.10.785|0.10.785]] - Added as '''Joy''' with Skygazing, Meditating/praying, Social relaxation, Horseshoes game, Chess, Billiards, Television, and Telescope as the initial sources.
 
* [[Version/0.11.877|0.11.877]] - Added new joy activity: build snowman.
 
* [[Version/0.12.906|0.12.906]] - Added grave and sarcophagus visiting as joy activity.
 
* B19/1.0 - Doing passionate work now affects mood instead of recreation.
 
* [[Version/1.1.0|1.1.0]] - Pawns no longer engage in recreational activities when injured, unless the activity can be done in bed.
 
 
 
{{Nav|status levels|wide}}
 
{{Nav|joy}}
 
[[Category:Buildings]]
 
 
[[Category:Status Level]]
 
[[Category:Status Level]]

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