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Now, look in the info tab (lower left on the screen). A map with a "year-round" growing season is the easiest, but you don't want to be too hot. Try between latitude 20 and 30 or so - too far south, near the equator, will be brutally hot very soon (summer), and too far north will have unforgiving winters.
 
Now, look in the info tab (lower left on the screen). A map with a "year-round" growing season is the easiest, but you don't want to be too hot. Try between latitude 20 and 30 or so - too far south, near the equator, will be brutally hot very soon (summer), and too far north will have unforgiving winters.
  
You will also want to pay attention to the terrain type. Terrain goes from Flat, Small Hills, Large Hills, and Mountain. The bigger the hills, the more [[ore]] and natural defenses are available, but the less open space there is to build and grow. Pick either Small Hills or Large Hills; they are a nice balance between minerals, defense, and growing space.
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You will also want to pay attention to the terrain type. Terrain goes from Flat, Small Hills, Large Hills, and Mountain. The bigger the hills, the more [[ore]] and natural defenses are available, but the less open space there is to build and grow. Pcik either Small Hills or Large Hills; they are a nice balance between minerals, defense, and growing space.
  
 
=== Choosing your characters ===
 
=== Choosing your characters ===
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=== Landing ===  
 
=== Landing ===  
[[File:Allow_everything.png|thumb|200px|right|Allow everything. Right click "Allow". (Architect -> Orders tab)]]
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[[File:Allow_everything.png|thumb|200px|right|Allow everything. Right click "Allow". (Archetect -> Orders tab)]]
 
*'''PAUSE THE GAME'''! - Wait for the colonists to emerge from their pods, then press spacebar. (Note: "Pause on load" can be set to default in the Options.)
 
*'''PAUSE THE GAME'''! - Wait for the colonists to emerge from their pods, then press spacebar. (Note: "Pause on load" can be set to default in the Options.)
  
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=== Your first day ===  
 
=== Your first day ===  
 
[[File:Base stockpile simple.png|thumb|225px|right|Simple house and [[stockpile zone]] (highlighted in white), w/o ruins. <br>Colonists will automatically haul to the zone if they are assigned to Hauling.]]
 
[[File:Base stockpile simple.png|thumb|225px|right|Simple house and [[stockpile zone]] (highlighted in white), w/o ruins. <br>Colonists will automatically haul to the zone if they are assigned to Hauling.]]
Your goal before nightfall is to get everything under a roof, and your 3 colonists in beds. Light a campfire in the middle of your building (unless it's very hot, then build it outside.)  Get your first small crops planted (30-40 tiles or so).  If you have extra time, build a 1x2 table and 2 chairs - your colonists will enjoy sitting there to eat.
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Your goal before nightfall is to get everything under a roof, and your 3 colonists in beds. Light a campfire in the middle of your building (unless it's very hot, then built it outside.)  Get your first small crops planted (30-40 tiles or so).  If you have extra time, build a 1x2 table and 2 chairs - your colonists will enjoy sitting there to eat.
  
 
*'''Home''': For your first building, make it ~about~ 50 tiles on the inside, so 7x7 or 6x8 or the equivalent. You don't want much bigger yet, but you can use the Architect/Plan graphics to plan for the future. Add a (wooden) door or three, the roof will be built automatically.  
 
*'''Home''': For your first building, make it ~about~ 50 tiles on the inside, so 7x7 or 6x8 or the equivalent. You don't want much bigger yet, but you can use the Architect/Plan graphics to plan for the future. Add a (wooden) door or three, the roof will be built automatically.  
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*'''Burying corpses''': You can butcher a mad animal's corpse without worry, diseases in Rimworld are not contagious. Rotten corpses cannot be butchered at all.
 
*'''Burying corpses''': You can butcher a mad animal's corpse without worry, diseases in Rimworld are not contagious. Rotten corpses cannot be butchered at all.
  
:However, colonists get a mood penalty if they see a human corpse. If you want to honor the dead, construct a grave somewhere out of the way under Architect -> Misc and bury the corpse in it. You can strip corpses of their clothes, but the [[apparel]] will be tainted. Tainted clothes give a mood penalty and will not be bought by traders. Don't put the grave too far away, because colonists will occasionally visit graves as recreation, and you do not want them to waste the whole day walking there. Also, corpses start to "stink" after a while. So, if you don't want to build a cemetery, keep your garbage away from the colonists!
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:However, colonists get a mood penalty if they see a human corpse. If you want to honor the dead, construct a grave somewhere out of the way under Architect -> Misc and bury the corpse in it. You can strip corpses of their clothes, but the [[apparel]] will be tainted. Tainted clothes give a mood penalty and will not be bought by traders. Don't put the grave too far away, because colonists will occasionally visit graves as recreation, and you do not want them to waste the whole day walking there.  
  
 
: If you want to dispose of them without much work, build a small rock building, then haul the bodies into the building. Later in the game, craft [[molotov cocktail]]s and throw them in the building to burn the corpses.
 
: If you want to dispose of them without much work, build a small rock building, then haul the bodies into the building. Later in the game, craft [[molotov cocktail]]s and throw them in the building to burn the corpses.
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== Moving forward ==
 
== Moving forward ==
[[File:Quickstart_final.png|thumb|400px|right|A colony with everything it needs to survive, for right now.<br>The [[wind turbine]] is vulnerable; you should make a wall around it.<br>Note that the [[cooler]]'s "hot" side points to an ''unroofed'' room.]]
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[[File:Quickstart_final.png|thumb|400px|right|A colony with everything it needs to survive, for right now.<br>The [[wind turbine]] is vulnerable; you should make a wall around it.]]
 
*'''Stone walls''': Build a stonecutting bench, set a bill, and start churning out stone blocks made from chunks. [[General labor speed]], and traits like [[Traits#Hard worker|Hard Worker]] and [[Traits#Industrious|Industrious]] affect stonecutting speed. However, skills do not. Therefore, choose your stonecutter wisely - pick a colonist who doesn't have important work, such as a grower once you've finished planting. You should begin to replace your wooden walls with stone walls.
 
*'''Stone walls''': Build a stonecutting bench, set a bill, and start churning out stone blocks made from chunks. [[General labor speed]], and traits like [[Traits#Hard worker|Hard Worker]] and [[Traits#Industrious|Industrious]] affect stonecutting speed. However, skills do not. Therefore, choose your stonecutter wisely - pick a colonist who doesn't have important work, such as a grower once you've finished planting. You should begin to replace your wooden walls with stone walls.
 
:: Watch out for [[roof]] collapses! Roofs require a wall, door, or similar within 6 tiles. If a roof's support is removed, then it will fall, which can potentially kill your colonists. Replace walls a few at a time, or place a [[remove roof area]] first. Removing roofs directly with a remove roof area will never cause a collapse, even if the roof would no longer be supported.  
 
:: Watch out for [[roof]] collapses! Roofs require a wall, door, or similar within 6 tiles. If a roof's support is removed, then it will fall, which can potentially kill your colonists. Replace walls a few at a time, or place a [[remove roof area]] first. Removing roofs directly with a remove roof area will never cause a collapse, even if the roof would no longer be supported.  

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