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===Fertility=== | ===Fertility=== | ||
{{For|[[human]] fertility|Reproduction#Fertility{{!}}Reproduction}} | {{For|[[human]] fertility|Reproduction#Fertility{{!}}Reproduction}} | ||
− | Fertility is a measure of a location's efficacy for growing plants. | + | Fertility is a measure of a location's efficacy for growing plants. It matters for both for growth speed and whether a plant will tolerate growing in poorer soil. It does ''not'' affect the harvested yield from a plant, just the time to mature to that yield. Different [[terrain]]s or growing apparatus have different fertilities. |
+ | Most plants have a Fertility requirement of at least 50%. However, most Trees come out with a measly 30% Fertility. | ||
− | + | Most plants have a <fertilityFactorGrowthRate>, which is used to determine how "picky" a plant is about how fertile its terrain needs to be. Ingame this is also denoted as "Fertility sensitivity". A plant with a <fertilityFactorGrowthRate> of 0 will not care if it is planted on fertile soil or sand; it will grow at the same rate on any terrain tile that will accept its roots. In contrast, a plant with a <fertilityFactorGrowthRate> of 1 will not grow so well if it is planted on anything less fertile than standard soil. | |
− | Most plants have a <fertilityFactorGrowthRate>, which is used to determine how "picky" a plant is about terrain | ||
'''Note''': Beyond 100% Fertility, high Fertility Sensitivity becomes a bonus rather than a penalty. For such cases highly sensitive plants are preferable. | '''Note''': Beyond 100% Fertility, high Fertility Sensitivity becomes a bonus rather than a penalty. For such cases highly sensitive plants are preferable. |