Editing Orders
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|- align="center" | |- align="center" | ||
| width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | | width=80px height=80px | [[File:Deconstruct.png|link=#Deconstruct|Deconstruct]] | ||
− | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] | + | | width=80px height=80px | [[File:Mine.png|link=#Mine|Mine]] |
| width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | | width=80px height=80px | [[File:Haul.png|link=#Haul Things|Haul things]] | ||
| width=80px height=80px | [[File:CutPlants.png|link=#Cut plants|Cut plants]] | | width=80px height=80px | [[File:CutPlants.png|link=#Cut plants|Cut plants]] | ||
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| <div><small>[[#Cut plants|Cut plants]]</small></div> | | <div><small>[[#Cut plants|Cut plants]]</small></div> | ||
| <div><small>[[#Harvest|Harvest]]</small></div> | | <div><small>[[#Harvest|Harvest]]</small></div> | ||
− | | <div><small>[[#Chop | + | | <div><small>[[#Chop Wood|Chop wood]]</small></div> |
| <div><small>[[#Hunt|Hunt]]</small></div> | | <div><small>[[#Hunt|Hunt]]</small></div> | ||
| <div><small>[[#Slaughter|Slaughter]]</small></div> | | <div><small>[[#Slaughter|Slaughter]]</small></div> | ||
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== Smooth == | == Smooth == | ||
[[File:SmoothSurface.png|left]] The '''Smooth''' order designates natural stone surfaces to be smoothed, be they [[Structure#Natural walls|natural stone walls]], [[rough stone]], or [[rough-hewn stone]]. Area beauty will be affected by unsmoothed walls, which in turn affects colonist mood while in the area. If you are building an underground area that colonists will visit often/spend long periods of time in, smoothing the walls will keep their mood from going down. | [[File:SmoothSurface.png|left]] The '''Smooth''' order designates natural stone surfaces to be smoothed, be they [[Structure#Natural walls|natural stone walls]], [[rough stone]], or [[rough-hewn stone]]. Area beauty will be affected by unsmoothed walls, which in turn affects colonist mood while in the area. If you are building an underground area that colonists will visit often/spend long periods of time in, smoothing the walls will keep their mood from going down. | ||
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== Haul things == | == Haul things == | ||
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== Slaughter == | == Slaughter == | ||
− | + | Marks a tamed animal to be slaughtered; done by [[Work#Handle|handlers]] in the field where the animal stands. The amount of meat and leather gained from a slaughtered animal is 150% that of an animal killed in a fight. | |
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== Tame == | == Tame == | ||
− | + | Marks a wild animal for an animal handler to try [[Animals#Taming|taming]] it. | |
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== Uninstall == | == Uninstall == | ||
− | + | Marks a movable object to uninstalled and boxed, usually so that it can be reinstalled in a new location. Boxed objects can be sold to traders. | |
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== Claim == | == Claim == | ||
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== Strip == | == Strip == | ||
− | + | Strip apparel from corpses and the wounded. Click Strip from the Orders menu and click any number of pawns to designate stripping. | |
Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping. | Stripping can be done by reverse designation. Select one or more pawns and click the strip icon to mark them for stripping. | ||
− | Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip. | + | Stripping can also be done by prioritizing a colonist. Select a colonist, right-click the target pawn, and click Strip. |
− | + | '''Tainted clothing''' | |
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+ | : Clothing stripped from corpses is considered tainted and is noted with a '''T'''. Vendors will not buy tainted clothing. | ||
+ | : Colonists wearing tainted apparel gain a persistent mood debuff as long as they're wearing it, unless they have the bloodlust trait. ''See [[Thoughts#Situation General|Thoughts]]. | ||
== Open == | == Open == | ||
− | + | Marks a non-empty container to be opened by a [[Work#Haul|hauler]]. Works on [[grave]]s, [[sarcophagus|sarcophagi]], and [[cryptosleep casket]]s. | |
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== Plan == | == Plan == | ||
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== Version history == | == Version history == | ||
* Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by [[Work#Haul|haulers]]. | * Beta 19 - Rearm trap order removed, as traps are now destroyed when used and replaced by a blueprint. Previously it involved rearming a sprung trap, so it could be triggered again. Traps were rearmed by [[Work#Haul|haulers]]. | ||
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<gallery> | <gallery> |