Editing Injury
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 74: | Line 74: | ||
=== Healing Rate === | === Healing Rate === | ||
− | |||
Every {{ticks|600}}, <font color="#390">'''''heal rate'' × 0.01'''</font> points of damage are healed from a randomly selected (non-permanent) wound, or an average recovery of ''heal rate'' points of damage per in-game day ([[Time|60,000 ticks]]). This healing reduces the severity of the injury, until the body part is fully recovered. | Every {{ticks|600}}, <font color="#390">'''''heal rate'' × 0.01'''</font> points of damage are healed from a randomly selected (non-permanent) wound, or an average recovery of ''heal rate'' points of damage per in-game day ([[Time|60,000 ticks]]). This healing reduces the severity of the injury, until the body part is fully recovered. | ||
Line 80: | Line 79: | ||
* '''Default healing rate''': All pawns have a base heal rate of {{Good|8}}. | * '''Default healing rate''': All pawns have a base heal rate of {{Good|8}}. | ||
− | * '''Is the pawn lying down or in a bed?''': | + | * '''Is the pawn lying down or in a bed?''': {{+|4}} for resting on a [[sleeping spot]] or the ground, {{+|8}} for resting on a [[bed]] / [[bedroll]], and <font color="#390">'''+14'''</font> for resting on a [[hospital bed]]. |
− | |||
− | |||
− | |||
* '''Is the wound tended?''': {{+|4}} for 0% [[tend quality]] and {{+|0.08}} per percentage of quality, up to {{+|12}} at 100% tend quality. | * '''Is the wound tended?''': {{+|4}} for 0% [[tend quality]] and {{+|0.08}} per percentage of quality, up to {{+|12}} at 100% tend quality. | ||
− | * ''' | + | * '''[[Genes#Healing|Genes]]''':{{BiotechIcon}} Slow wound healing gives a {{Bad|x50%}} multiplier. Fast wound healing gives a {{Good|x200%}} boost. Superfast wound healing gives {{Good|x400%}}. |
− | |||
− | |||
− | |||
− | |||
[[Immunity Gain Speed]] has no impact on injury recovery; it only impacts [[disease]]s. | [[Immunity Gain Speed]] has no impact on injury recovery; it only impacts [[disease]]s. | ||
− | |||
− | |||
− | |||
=== Example === | === Example === |