Editing Indoors (need)

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{{Verified|1.3.3387}}{{Stub|reason=Incomplete(?) list of ideoligious effects}}
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{{Verified|1.3.3387}}{{Stub|reason=Ideology effects and potentially causing this?}}
{{For|places considered indoors|Rooms}}
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'''Indoors''' is the [[need]] for pawns with the [[Traits#Undergrounder|Undergrounder]] trait to be inside. Keeping them outside for too long will eventually affect their [[mood]] negatively.
'''Indoors''' is the [[need]] for pawns with the [[Undergrounder]] trait to be inside. Keeping them outside for too long will eventually affect their [[mood]] negatively. Having an [[ideoligion]] with the [[Ideoligions#Tunneler|Tunneler]] meme{{IdeologyIcon}} will also give the Indoors need.
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This is more of a concern for certain professions.  Farmers, animal handlers and hunters go outside quite regularly.  It's less of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
  
 
For the equivalent but inverse need for non-Undergrounder pawns, see [[Outdoors]].
 
For the equivalent but inverse need for non-Undergrounder pawns, see [[Outdoors]].
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== Need changes ==
 
== Need changes ==
The indoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics. All changes are frozen while a pawn is sleeping.
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The indoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics.
  
<!--Note - this is not the same as "will not increase over 50%", and is specifically worded. Use caution when rewording-->
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Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping.
When the current level is ≥50%, the indoors need can only increase when the pawn is also under overhead mountain. If they are, it will do so at the normal rate. If they are not under an overhead mountain and the status level is ≥50%, it will instead decrease by {{--|{{#expr: 0.5 * 0.0025 * 100}}%}} per {{ticks|150}} or {{--|{{#expr: 0.5 * 0.0025 * 100 * 2500/150 round 2}}%}} per in-game hour, regardless of any other factors.
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The outdoors need can only drop below 20% when under overhead mountain, however, if the outdoors need is already below 20% and the value would otherwise decrease, it will not increase. It will simply stay where it is.  
  
 
The changes in each circumstance are displayed below. The value changes every {{ticks|150}}.
 
The changes in each circumstance are displayed below. The value changes every {{ticks|150}}.
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|-
 
|-
 
! Indoors
 
! Indoors
| '''+0%'''    || '''+0%'''
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| {{+|{{#expr: 5 * 0.0025 * 100}}%}}    || {{+|{{#expr: 5 * 0.0025 * 100 * 2500/150 round 2}}%}} 
| {{+|{{#expr: 1 * 0.0025 * 100}}%}} || {{+|{{#expr: 1 * 0.0025 * 100 * 2500/150 round 2}}%}}
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| {{--|{{#expr: 0.32 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.32 * 0.0025 * 100 * 2500/150 round 2}}%}}
| {{+|{{#expr: 2 * 0.0025 * 100}}%}} || {{+|{{#expr: 2 * 0.0025 * 100 * 2500/150 round 2}}%}}
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| {{--|{{#expr: 0.45 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.45 * 0.0025 * 100 * 2500/150 round 2}}%}}
 
|-
 
|-
 
! Outdoors
 
! Outdoors
| {{--|{{#expr: 0.25 * 0.0025 * 100}}%}}    || {{--|{{#expr: 0.25 * 0.0025 * 100 * 2500/150 round 2}}%}}
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| {{+|{{#expr: 8 * 0.0025 * 100}}%}}    || {{+|{{#expr: 8 * 0.0025 * 100 * 2500/150 round 2}}%}} 
| {{--|{{#expr: 0.25 * 0.0025 * 100}}%}}   || {{--|{{#expr: 0.25 * 0.0025 * 100 * 2500/150 round 2}}%}}  
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| {{+|{{#expr: 1 * 0.0025 * 100}}%}}    || {{+|{{#expr: 1 * 0.0025 * 1000 * 2500/150 round 2}}%}}
| '''+0%'''    || '''+0%'''
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| {{--|{{#expr: 0.4 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.4 * 0.0025 * 1000 * 2500/150 round 2}}%}}
 
|}
 
|}
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No roof && curLevel >= 0.5f num = -0.5f;
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Not thickRoof) && curLevel >= 0.5f) num = -0.5f;
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Inside no roof = 0
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Inside thin roof = 1
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Inside thick roof = 2
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Outside no roof = -0.25
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Outside thick roof = 0
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else -0.25
  
 
== Analysis ==
 
== Analysis ==
 
{{Stub|section=1}}
 
{{Stub|section=1}}
This is more of a concern for certain professions. Farmers, animal handlers and hunters go outside quite regularly.  It's less of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc.
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* Most pawns that aren't [[zones|zoned]] out will satisfy this need on their own by going on a walk during [[Recreation]].
 
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* Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them.
[[Caravan]]s will always have to go through the outdoors. While minor and major [[mental break]]s inside a caravan only slow it down, watch out for the mood once entering the colony again.
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* Build your Rec Room outdoors will allow your pawns to see nature while they unwind.
 
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* Manually Draft them and move them outside for awhile.
== Version history ==
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* Pawns not under roofs will gain Outdoors faster than under roofs.
* [[Version/1.3.3066|1.3.3066]] - Added. Previously, undergrounder pawns simply had {{+|3}} mood when indoors, {{+|4}} when underground, and {{--|3}} when outdoors.
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* While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%.
  
 
{{nav|status levels|wide}}
 
{{nav|status levels|wide}}
 
[[Category:Status Level]]
 
[[Category:Status Level]]

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