Editing Indoors (need)
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Verified|1.3.3387}}{{Stub|reason= | + | {{Verified|1.3.3387}}{{Stub|reason=Ideology effects and potentially causing this?}} |
− | + | '''Indoors''' is the [[need]] for pawns with the [[Traits#Undergrounder|Undergrounder]] trait to be inside. Keeping them outside for too long will eventually affect their [[mood]] negatively. | |
− | '''Indoors''' is the [[need]] for pawns with the [[Undergrounder]] trait to be inside. Keeping them outside for too long will eventually affect their [[mood]] negatively. | + | |
+ | This is more of a concern for certain professions. Farmers, animal handlers and hunters go outside quite regularly. It's less of a concern for pawns whose jobs keep them inside: cooks, builders, tailors, crafters, artists, researchers, etc. | ||
For the equivalent but inverse need for non-Undergrounder pawns, see [[Outdoors]]. | For the equivalent but inverse need for non-Undergrounder pawns, see [[Outdoors]]. | ||
Line 43: | Line 44: | ||
== Need changes == | == Need changes == | ||
− | The indoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics | + | The indoors status level ticks up or down depending on two factors - the [[roof]] above the pawn, and whether they are considered indoors by room mechanics. |
− | + | Reductions in status level are reduced to 20% of their values while a pawn is in a bed, such as when awaiting an operation, and all changes are frozen while a pawn is sleeping. | |
− | + | ||
+ | The outdoors need can only drop below 20% when under overhead mountain, however, if the outdoors need is already below 20% and the value would otherwise decrease, it will not increase. It will simply stay where it is. | ||
The changes in each circumstance are displayed below. The value changes every {{ticks|150}}. | The changes in each circumstance are displayed below. The value changes every {{ticks|150}}. | ||
Line 56: | Line 58: | ||
|- | |- | ||
! Indoors | ! Indoors | ||
− | | | + | | {{+|{{#expr: 5 * 0.0025 * 100}}%}} || {{+|{{#expr: 5 * 0.0025 * 100 * 2500/150 round 2}}%}} |
− | | {{ | + | | {{--|{{#expr: 0.32 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.32 * 0.0025 * 100 * 2500/150 round 2}}%}} |
− | | {{ | + | | {{--|{{#expr: 0.45 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.45 * 0.0025 * 100 * 2500/150 round 2}}%}} |
|- | |- | ||
! Outdoors | ! Outdoors | ||
− | | {{ | + | | {{+|{{#expr: 8 * 0.0025 * 100}}%}} || {{+|{{#expr: 8 * 0.0025 * 100 * 2500/150 round 2}}%}} |
− | | {{--|{{#expr: 0. | + | | {{+|{{#expr: 1 * 0.0025 * 100}}%}} || {{+|{{#expr: 1 * 0.0025 * 1000 * 2500/150 round 2}}%}} |
− | + | | {{--|{{#expr: 0.4 * 0.0025 * 100}}%}} || {{--|{{#expr: 0.4 * 0.0025 * 1000 * 2500/150 round 2}}%}} | |
|} | |} | ||
+ | |||
+ | No roof && curLevel >= 0.5f num = -0.5f; | ||
+ | |||
+ | Not thickRoof) && curLevel >= 0.5f) num = -0.5f; | ||
+ | |||
+ | Inside no roof = 0 | ||
+ | |||
+ | Inside thin roof = 1 | ||
+ | |||
+ | Inside thick roof = 2 | ||
+ | |||
+ | Outside no roof = -0.25 | ||
+ | |||
+ | Outside thick roof = 0 | ||
+ | |||
+ | else -0.25 | ||
== Analysis == | == Analysis == | ||
{{Stub|section=1}} | {{Stub|section=1}} | ||
− | + | * Most pawns that aren't [[zones|zoned]] out will satisfy this need on their own by going on a walk during [[Recreation]]. | |
− | + | * Spacing out your colony buildings from each other can help satisfy this need simply by forcing pawns to walk outdoors between them. | |
− | [[ | + | * Build your Rec Room outdoors will allow your pawns to see nature while they unwind. |
− | + | * Manually Draft them and move them outside for awhile. | |
− | + | * Pawns not under roofs will gain Outdoors faster than under roofs. | |
− | * | + | * While events will not affect Outdoors, pawns under a thick roof will lose Outdoors ~30% faster, and pawns in bed will lose/gain Outdoors at 20%. |
{{nav|status levels|wide}} | {{nav|status levels|wide}} | ||
[[Category:Status Level]] | [[Category:Status Level]] |