Editing Human resources
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Note that the "[[Mood#Someone's organ harvested|Someone's organ harvested]]" debuff does not affect the colonist performing the operation, nor the patient, that will have the "[[Mood#My organ harvested|My organ harvested]]" debuff instead. | Note that the "[[Mood#Someone's organ harvested|Someone's organ harvested]]" debuff does not affect the colonist performing the operation, nor the patient, that will have the "[[Mood#My organ harvested|My organ harvested]]" debuff instead. | ||
− | All [[Ideoligion]]s{{IdeologyIcon}} have precepts for corpses, cannibalism, etc., which will change the moodlet accordingly. While some precept values are designed to be similar to the base game, they are not identical. For example, the value Corpses: Ugly, used if you select the option "Classic-like", provides a -4 moodlet for observing a fresh corpse, instead of the -3 with ideoligions disabled. See [[Human resources#Ideoligion | + | All [[Ideoligion]]s{{IdeologyIcon}} have precepts for corpses, cannibalism, etc., which will change the moodlet accordingly. While some precept values are designed to be similar to the base game, they are not identical. For example, the value Corpses: Ugly, used if you select the option "Classic-like", provides a -4 moodlet for observing a fresh corpse, instead of the -3 with ideoligions disabled. See [[Human resources#Ideoligion Table]] for more details. |
=== Traits === | === Traits === | ||
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*Organ Use: Acceptable* | *Organ Use: Acceptable* | ||
*Slavery* | *Slavery* | ||
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{{nav/guides}} | {{nav/guides}} | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |