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{{Stub}}
 
{{Stub}}
{{Rewrite|reason=Development mode massively changed in 1.4, with the menus overhauled, a bunch of options shifted to other menus, duplicated in some locations, etc.}}
 
{{Image wanted|reason=See rewrite above - images of the new debug menus and the menus displaying their dev and god mode options (e.g. the +/- options on the mood bars when its activated}}
 
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
[[File:Dev mode.png|300px|thumb|right|Development mode toolbar (red frame) on top of the screen, next to the colonist bar.]]
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
 
'''Development mode''' is a feature on the [[user interface]] that serves both as a debugging tool for developers and as a cheat menu for most other players.
  
 
When active, it is seen as an additional menu on the top of the screen.
 
When active, it is seen as an additional menu on the top of the screen.
 
== Options ==
 
Development mode can be enabled via the '''Options''' in the Menu, accessible via the toolbar or the {{Key|Escape}} key. Under '''Options''', there is an option for "Development Mode". Toggle this option to a tick to turn on development mode.
 
 
=== Permanently disable ===
 
In the Options menu in-game, you have the choice to 'permanently' disable development mode after you have enabled the developer mode. This prevents you from cheating using this.
 
 
Enabling this option creates an empty file called 'DevModeDisabled' in the RimWorld config folder.
 
 
You can reset it by deleting this 'DevModeDisabled' file from the RimWorld config folder
 
 
The config folder can be located at the following locations:
 
 
In Windows:<br>
 
- Press the Start/WindowsKey + R > Enter "%appdata%" and press enter > then navigate to LocalLow -> Ludeon Studios -> Rimworld by Ludeon Studios -> Config<br>
 
In Linux:<br>
 
- On a console, type: cd "~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Config"
 
  
 
== Features ==
 
== Features ==
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An output log for debugging. Shows errors if they occur, as well as debug outputs.
 
An output log for debugging. Shows errors if they occur, as well as debug outputs.
  
=== [[File:Tweakvalues.png]] Tweak Values ===
+
=== [[File:PackageEditor.png]] Package editor ===
A menu with several options for tweaking values associated with some AI actions, gameplay, UI values, graphics settings, plants, and other performance effecting variables.
+
It allows you to edit game data while the game is running. Currently limited to sound and colonist hairstyles.
  
 
=== [[File:ViewSettings.png]] View settings ===
 
=== [[File:ViewSettings.png]] View settings ===
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
 
Toggles special debug visuals, such as shooting hit chances, infestation chances and toggling fog (fog of war) and snow visibility.
It also allows some debug settings, for example unlimited power, toggling damage, fast research, instant recruit, faster learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc. Write Storyteller will add all of the raid point calculation data, considerations, and results on the raid notification letter for example. Another setting which can be useful to enable, is the setting to draw paths, paths are drawn, so you can see where all pawns, animals, colonist, and enemies are pathing to. Those settings will not be saved so you need to enable them each time if you want to use those settings. The tabs at the top of this screen will allow you to switch between view setting toggles, debug actions menu, and debug logging screens without having to close the dev menu each time.
+
 
 +
It also allows some debug settings, for example, unlimited power, toggling damage, and fast research, learning (i.e. instant boost to lv 20 upon doing a task), ecology, crafting, caravans, etc.
  
 
=== [[File:Debug.png]] Debug actions menu ===
 
=== [[File:Debug.png]] Debug actions menu ===
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu. The second page of this menu can be found in "show more actions" under more debug actions on the right. The search bar at the top may be used at any time in any part of the dev menu and is especially useful when spawning items into the world.
+
Forces a variety of things to happen. Many things can be done from here; spawning items and pawns, executing events, downing/ killing pawns, they are all done through this menu.
  
 
=== [[File:Debug.png]] Debug logging menu ===
 
=== [[File:Debug.png]] Debug logging menu ===
Where some debugging information can be found, like crop economy, item nutrition, and such. It's also called debug outputs, when clicking on for example apparel or beauties you can see a list of all items that adds beauty points to rooms or buildings. If you want to know which clothing is considered clothing for nudists you can find it here as well.
+
Where some debugging information can be found, like crop economy, item nutrition, and such.
  
 
=== [[File:Inspector.png]] Inspector ===
 
=== [[File:Inspector.png]] Inspector ===
Opens the inspector panel and shows you what's happening in the game. Note: You may be required to have this open to see some of the output from the selected debug logging menu selection.
+
Lets you see what's happening in the game.
  
 
=== [[File:GodMode.png]] God mode ===
 
=== [[File:GodMode.png]] God mode ===
Toggles god mode. While active, all player-buildable buildings are available without research, and are constructed instantly and at no cost when placing down the blueprint. Note that "deconstructing" is instantaneous, but leaves behind resources as appropriate to the item(s) deconstructed. To remove these items, or any others, use the "T: Kill" or T: Destroy" commands under the Debug section. Be mindful that these options remove everything in all layers of a tile and as a result you may need to replace some items such as electrical conduit.
+
Toggles god mode. While active you can build structures instantly at no price and research. God mode can be also toggled through 'View Settings'.
  
[[Orders#Mine|Mining orders]] are also completed instantly upon designation but return a yield of 1. 
+
=== Autopause ===
 
 
God mode can be also toggled through 'View Settings'.
 
 
 
=== [[File:Devpalette.png]] Inspector ===
 
Toggles the DEV Palette to be visible or hidden. Anything in the dev menu at any level may be added to this menu by toggling the pin following the option in the menu. Items may be reordered by dragging the grey striped box to the desired location and easily removed by clicking the last rightmost red X.
 
 
 
 
 
=== [[File:Pauseonerror.png]] Autopause ===
 
 
Toggles autopause when an error is logged.
 
Toggles autopause when an error is logged.
  
=== Search bar ===
+
=== Save translation report ===
Allows you to find items on the current map and will scan through all the items in the event of multiples.  Does not work on map.  In menus it can be used at any level to quickly find any action or setting through to narrowing item search results when spawning.
+
An option shown on the title screen, it generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and other useful information for translators.
  
== Debug Log ==
+
== Options ==
 
+
=== Permanently disable ===
Opens the active in progress game log, aka debug log.  If pause on error is enabled this is the window you will see when an error occurs.  The most recent events are at the bottom of the log.  Selecting any line will open more details about the entry and it's stack trace in the lower part of the window. (only visible when an item is selected)  The size of the lower window may be changed with the handle between the window panes or by using the trace size buttons located at the top of the window. Selecting clear will clear the currently displayed log information within the game, however the information will remain in the log file as usual.
+
In the Options menu in-game, you have the choice to 'permanently' disable development mode. This prevents you from cheating using this.
 
 
== Tweak Values ==
 
  
Opens a menu with various sliders and a few toggles for changing some of the values associated with game pertaining to gameplay, tick rate, UI sizes, graphics settings, among other things and may include some mod options.  (ToDo: generate and populate table of settings)
+
You can reset it by deleting the 'DevModeDisabled' file can be found in the config folder
  
== View Settings ==
+
It can be retrieved through:
 
+
Start+R > appdata > LocalLow > Ludeon Studios > Rimworld by Ludeon Studios > Config.
Opens a menu that provides settings for visible layers, AI pathing and considerations, as well as some useful dev settings like infinite electricity, fast crafting, and fast caravans.  Draw paths will enable pathing lines for all non-colonist pawns. (pawn must be visible on screen for line to render) Write storyteller will provide the totals, equations, and values and modifiers for all wealth and pawns when raid events are generated and appends it to the raid letter message body.  Log translation lookup errors has also been relocated to here.
 
  
 
== Debug Action Menu ==
 
== Debug Action Menu ==
[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with the first three DLC installed.]]
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[[File:Debug actions menu.jpeg|500px|thumb|right|Debug Action Menu with [[Royalty DLC]] installed.]]
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match exactly or any portion of it.
+
There are many options in this menu, and several sub-menus. The search bar in the top right will highlight options matching the search criteria, but the spelling must exactly match the name of the option or part of it.
 
 
==== Understanding the Buttons ====
 
 
 
Not every command can be listed all at once and frankly would overwhelm nearly anyone so many of these options are multi-level. More than one of these options can appear on a button and, for example, to change an items quality select the "T:set quality..." option and then select the quality you want to make the item.  Special note that the game will only apply settings to objects that allow that effect or descriptor and will attempt to affect everything in every layer under the mouse.  Beware T:Kill, T:Delete, and T:Discard!  To cancel any tool at anytime just right click or press escape.
 
 
 
Commands prefaced with with "T:" are applied to a target.  Upon selection the menu will close and leave a T attached to the cursor with either the name, action, or instructions beside it. Some pawns may be between cells and you may need to toggle pause to let them move into a targetable position.  Beware target tools will affect every valid object in the selected cell.
 
 
 
Commands ending with an ellipsis "..." denote the items with submenus usually offering options such as quality level, quantity, difficulty level, or what item you want to spawn to name a few of the most common.  Being presented with no option within a submenu usually means there is nothing available to do in the gamespace you are currently in. (e.x. spawning a pawn on the main menu) 
 
  
Commands ending in (rect) will require you to select two points to create a rectangle selection area for the selected task. Examples of this would be "Edit Roof (rect)..." which would allow you to remove or place specific roof types.
+
Commands prefaced with with '''"T:"''' seem to temporarily alter the mouse behavior to do execute the command on  left click, with right click cancelling this behavior.
 
 
Commands ending in (Map) will affect the current map in whatever way they normally would otherwise. Example would be "Do Incident (Map)..." to generate a caravan, visitor, or passing thrumbo heard.
 
  
 +
Commands ending with an ellipsis '''"..."''' seem to tend to open a submenu, but not commands that do so have the ellipsis and not all commands that have an ellipsis do so. Its meaning is currently unclear.
 +
{{clear}}
 +
 
===Incidents===
 
===Incidents===
Creates [[events]] and [[raid]]s on the currently visible map.
+
Creates [[events]] and [[raid]]s
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! style=width:13em | Action !! Effect
 
! style=width:13em | Action !! Effect
 
|-
 
|-
! Do trade caravan arrival
+
| Do incident (Map) || Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
| Allows you to select a currently active faction by name and choose the type of caravan arriving. No random in this menu.
 
 
|-
 
|-
! Execute raid with points
+
| Do incident x10 (Map) || Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).
| Creates a random faction raid with specified total raid points. Calls friendlies if allied.
 
 
|-
 
|-
! Execute raid with factions
+
| Do incident w/ point (Map) || Creates an event with specified total hitpoints (e.g. infecting a choosen number of hitpoints of cultures with [[blight]], spawning a choosen total hitpoints of enemies or visitors, etc.).  
| Creates a chosen faction raid with specified total raid points. Calls friendlies if allied.
 
 
|-
 
|-
! Execute raid with specifics
+
| Do trade caravan arrival || ?
| Creates a raid where everything can be specified (faction, total raid points, arrival mode and location, etc.).
 
 
|-
 
|-
! Do incident (Map)
+
| Execute raid with points || Creates a random faction raid with specified total hitpoints.
| Creates an event (e.g. a [[disease]], [[heat wave]]/[[cold snap]], [[thrumbo]]s, [[Events#Ambrosia_sprout|ambrosia sprout]], random enemy raid or caravan visit, etc.).
 
 
|-
 
|-
! Do incident x10 (Map)
+
| Execute raid with factions || Creates a choosen faction raid with specified total hitpoints.
| Creates ten times the same kind of event, all at the same time (e.g. 10 [[mech cluster]]s).  Beware calling too many incidents, especially while paused, may result in severe game instability and crashing.  Save before use.
 
 
|-
 
|-
! Do incident w/ point (Map)
+
| Execute raid with specifics || Creates a raid where everything can be specified (faction, total hitpoints, arrival mode and location, etc.).
| Creates an event with specified total [[raid points]].
 
 
|}
 
|}
  
 
====Incidents: World mode====
 
====Incidents: World mode====
These functions are visible when you are viewing the world map in your game.  Incidents followed by a NO either cannot be used in the current scope or would otherwise not normally occur on the current map. (Testing required)
 
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
 
! style=width:13em | Action !! Effect
 
! style=width:13em | Action !! Effect
 
|-
 
|-
! Do incident (World)…  
+
| Do incident (Map)… || ?
| Creates a global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.
+
|-
 +
| Do incident x10 (Map)… || ?
 
|-
 
|-
! Do incident x10 (World)…  
+
| Do incident w/ points (Map)… || ?
| Creates 10x global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.
 
 
|-
 
|-
! Do incident w/ points (World)…  
+
| Do incident (World)… || ?
| Creates a global event (e.g. a [[aurora]],  [[eclipse]], [[solar flare]]) Note: Global mod events are included on this menu.  This menu may be empty if you have no points based world events installed or enabled.
+
|-
 +
| Do incident x10 (World)… || ?
 +
|-
 +
| Do incident w/ points (World)… || ?
 
|}
 
|}
  
 
=== Quests ===
 
=== Quests ===
Tools for adding [[quests]]. (Colony mode)
+
Tools for adding [[quests]].
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate quest  
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| Generate quest || ?
| Allows you to generate a quest at a given [[raid points|raid point]] value
 
 
|-
 
|-
! Generate quests x10  
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| Generate quests x10 || ?
| Generate 10 quests of a given raid point value
 
 
|-
 
|-
! Generate quests x30  
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| DGenerate quests x30 || ?
| Generate 30 quests of a given raid point value
 
 
|-
 
|-
! Generate quest (1x for each point)  
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| Generate quest (1x for each points) || ?
| Generate 1 quest for each valid point threshold
 
 
|-
 
|-
! QuestPart test  
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| QuestPart test || ?
| Checks if part of a quest works
 
 
|-
 
|-
! Log generated quest savedata
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| Log genearted quest savedata|| ?
| Makes a log of the generated quest savedata
 
 
|}
 
|}
  
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! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Atlas Rebuild  
+
| Atlas Rebuild || ?
| Rebuilds and refreshes some data pertaining to the map and pawns. Effectively does nothing if you haven't broken anything yet.
 
 
|-
 
|-
! T: Spawn Relic{{IdeologyIcon}}
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| T: Spawn Relic || ?
| Spawns relic of ideology
 
 
|-
 
|-
! T: Set Source Precept{{IdeologyIcon}}
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| T: Set Source Precept || ?
| ?
 
 
|-
 
|-
! Add Slave{{IdeologyIcon}}
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| Add Slave || ?
| Adds a randomly generated pawn slave in an available slave designated bed.
 
 
|-
 
|-
! T: Hack 100%{{IdeologyIcon}}
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| T: Hack 100% || ?
| Sets a hackable terminal to 100% complete.
 
 
|-
 
|-
! T: Hack +10%{{IdeologyIcon}}
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| T: Hack +10% || ?
| Adds 10% to the progress of hacking a terminal.
 
 
|-
 
|-
! T: Darklight At Position{{IdeologyIcon}}
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| T: Darklight At Position || ?
| ?
 
 
|-
 
|-
! Max Development Points{{IdeologyIcon}}
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| Destroy All Plants || Destroys all plants on the map.
| Sets ideology development points to it's current max allowing for immediate reform.
 
 
|-
 
|-
! Add Development Point{{IdeologyIcon}}
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| Destroy All Things || Destroys all items, structures, and entities on the map.
| Adds 1 to ideology development points.
 
 
|-
 
|-
! Clear Development Points{{IdeologyIcon}}
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| Destroy Clutter || Destroys chunks and rubble.
| Sets the ideology development points value to 0.
 
 
|-
 
|-
! Destroy All Plants
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| Finish All [[Research]] || Finishes all research projects.
| Destroys all plants on the map.
 
 
|-
 
|-
! Destroy All Things
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| Replace All Trade Ships ||
| Destroys all items, structures, and entities on the map.
+
* All current [[trader|trade ships]] leave
 +
* A random selection of 5 trade ships replace them. This includes modded trade ships, if any.
 
|-
 
|-
! Destroy Clutter
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| Add Trade Ship Of Kind || ?
| Destroys chunks, filth and rubble.
 
 
|-
 
|-
! Finish All [[Research]]  
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| Change [[weather]]... || Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather
| Finishes all research projects.
 
 
|-
 
|-
! Replace All Trade Ships
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| Play song... || Plays a song from the games soundtrack.
|  
+
|-
* All current [[trader|trade ships]] leave
+
| Play sound... || ?
* A random selection of 5 trade ships replace them and hail immediately. This includes modded trade ships, if any.
+
|-
 +
| End game condition... || End an [[event]] such as a [[heat wave]] or [[toxic fallout]].
 +
|-
 +
| Add Prisoner || Spawns a random prisoner from a random faction.
 +
|-
 +
| Add Guest || ?
 +
|-
 +
| Force Enemy Assault || If there are waiting enemies on the map, force them to begin their attack.
 
|-
 
|-
! Add Trade Ship Of Kind
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| Force Enemy Flee || If there are attacking enemies on the map, force them to flee.
| Will spawn trade ship of selected kind.
 
 
|-
 
|-
! Change [[weather]]…
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| Adaption Progess10 Days|| ?
| Opens a sub menu where the chosen weather can be selected. Doing it once will gradually change the [[weather]]. Using the same command twice will immediately change the weather
 
 
|-
 
|-
! Play song...
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| Unload Unused Assets || ?
| Plays a song from the games soundtrack.
 
 
|-
 
|-
! Play sound...
+
| Name settlement || Allows you to rename your faction and settlement
| Opens a sub menu where the chosen sound can be played, for testing for example.
 
 
|-
 
|-
! Add Prisoner
+
| Next lesson || ?
| Spawns a random prisoner from a random faction.
 
 
|-
 
|-
! Add Guest
+
| Regen All Map Mesh Sections || ?
| Spawns a guest from a random faction to visit your colony.
 
 
|-
 
|-
! Force Enemy Assault
+
| Change Camera Config || Allows you to toggle through various camera panning/zoom easing.
| If there are waiting enemies on the map, force them to begin their attack.
 
 
|-
 
|-
! Force Enemy Flee
+
| Force Ship Countdown || ?
| If there are attacking enemies on the map, force them to flee.
 
 
|-
 
|-
! Adaption Progess10 Days
+
| Force Start Ship || ?
| Adjusts the progression value as if 10 additional days have passed. Adaption factor is what makes raids a little easier after a pawn dies or other serious hit.
 
 
|-
 
|-
! Unload Unused Assets
+
| Flash Trade Drop Spot || ?
| Will attempt to unload game assets from memory that are not being used.  May help late game on very very old systems especially with low ram.
 
 
|-
 
|-
! Name settlement
+
| Kill Faction Leader || Kills the leader of the selected faction.
| Allows you to name or rename your faction and settlement
 
 
|-
 
|-
! Next lesson
+
| Kill Kidnapped Pawn || ?
| Learning helper, it shows the next lesson from the in-game helper
 
 
|-
 
|-
! Regen All Map Mesh Sections
+
| Set Faction Relations || ?
| ?
 
 
|-
 
|-
! Change Camera Config
+
| Visitor Gift || Make current visitor leave a random gift.
| Allows you to toggle through various camera panning/zoom easing.
 
 
|-
 
|-
! Force Ship Countdown
+
| Refog Map || Hide all enclosed places as if undiscovered
| Forces the end of game event ship has left and rolls ending credits.
 
 
|-
 
|-
! Force Start Ship
+
| Use Gen Step || ?
| Forces the ship to begin getting ready to launch.  Must have a ship on the map to be started.
 
 
|-
 
|-
! Flash Trade Drop Spot
+
| Increment Time1 Hour || ?
| Shows where the trade drop spot will be.
 
 
|-
 
|-
! Kill Faction Leader
+
| Increment Time6 Hours || ?
| Kills the leader of the selected faction.
 
 
|-
 
|-
! Kill Kidnapped Pawn
+
| Increment time 1 day || ?
| Kills kidnapped pawn.
 
 
|-
 
|-
! Kill World Pawn
+
| Increment Time1 Season || ?
| Kills world pawn, which you can choose from.
 
 
|-
 
|-
! Set Faction Relations
+
| Storywatcher tick 1 day || Move story events ahead a day - such as an eclipse
| Sets your relations with a faction. Can be set to Hostile, Neutral and Ally.
 
 
|-
 
|-
! Visitor Gift
+
| Add [[techprint]] to project {{RoyaltyIcon}} || ?
| Make current visitor leave a random gift.
 
 
|-
 
|-
! Refog Map
+
| Apply [[techprint]] on project {{RoyaltyIcon}} || ?
| Hide all enclosed places as if undiscovered
 
 
|-
 
|-
! Use Gen Step
+
| Kill Random Lent Colonist || ?
| ?
 
 
|-
 
|-
! Increment Time1 Hour
+
| Destroy All Hats || ?
| Moves time 1 hour forward. {{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment Time6 Hours
+
| Pawn Kind Apparel Check || ?
| Moves time 6 hours forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment time 1 day
+
| Dump Pawn Atlases || ?
| Moves time 1 day forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Increment Time1 Season
+
| Dump Static Atlases || ?
| Moves time 1 quadrum forward.{{Check Tag|Detail needed|What does and does not advance during this time skip}}
 
 
|-
 
|-
! Storywatcher tick 1 day
+
| Pawn Kind Ability Check || ?
| Move story events ahead a day - such as an eclipse
 
 
|-
 
|-
! Add [[techprint]] to project {{RoyaltyIcon}}
+
| T: Glow At Position || ?
| Allows you to select a techprint and which pawn will receive credit for its use.
 
 
|-
 
|-
! Apply [[techprint]] on project {{RoyaltyIcon}}
+
| T: HSV At Position || ?
| Directly applies the techprint to the research tree bypassing any pawn exp gains.
 
 
|-
 
|-
! Kill Random Lent Colonist
+
| Fill Map With Trees || ?
| Kills a random colonist on loan.
 
 
|-
 
|-
! Destroy All Hats
+
| Flash Blocked Landing Cells || ?
| Destroys all hats from the map and if colonists are wearing any hat, those will be destroyed as well.
 
 
|-
 
|-
! Pawn Kind Apparel Check
+
| Award 4 [[Titles|honor]] {{RoyaltyIcon}} || Awards 4 [[Titles|Royal honor]] to a selected pawn.
| ?
 
 
|-
 
|-
! Dump Pawn Atlases
+
| Award 10 [[Titles|honor]]  {{RoyaltyIcon}} || Awards 10 [[Titles|Royal honor]] to a selected pawn.
| ?
 
 
|-
 
|-
! Dump Static Atlases
+
| Remove 4 [[Titles|honor]]  {{RoyaltyIcon}} || Removes 4 [[Titles|Royal honor]] from a selected pawn.
| ?
 
 
|-
 
|-
! Pawn Kind Ability Check
+
| Reduce royal [[title]] {{RoyaltyIcon}} || Reduces pawns current [[Titles|Royal title]].
| ?
 
 
|-
 
|-
! T: Glow At Position
+
| T: Destroy || Left click to destroy an object or pawn, obliterating it from existence without leaving anything behind.
| Temporarily displays the light for each tile in a radius from click position.
 
 
|-
 
|-
! T: HSV At Position
+
| T: Discard || ?
| Temporarily displays the HSV value for each tile in a radius from from click position.
 
 
|-
 
|-
! Fill Map With Trees
+
| T: Kill || Left click to instantly kill an object or pawn. Killing this way would leave behind corpses or resources.
| Fill current map with trees.
 
 
|-
 
|-
! Flash Blocked Landing Cells
+
| T: 10 damage || Left click to deal 10 damage to an object or pawn.
| Highlights blocked landing cells, for droppods or other moving objects.
 
 
|-
 
|-
! Award 4 [[Titles|honor]] {{RoyaltyIcon}}
+
| T: 5000 damage || Left click to deal 5000 damage to an object or pawn.
| Awards 4 [[Titles|Royal honor]] to a selected pawn.
 
 
|-
 
|-
! Award 10 [[Titles|honor]]  {{RoyaltyIcon}}
+
| Rotate Clockwise || ?
| Awards 10 [[Titles|Royal honor]] to a selected pawn.
 
 
|-
 
|-
! Remove 4 [[Titles|honor]]  {{RoyaltyIcon}}
+
| Rotate Counter Clockwise || ?
| Removes 4 [[Titles|Royal honor]] from a selected pawn.
 
 
|-
 
|-
! Reduce royal [[title]] {{RoyaltyIcon}}
+
| T: Clear area 21x21 || Left click to destroy all objects in a 21 by 21 area, excluding flooring.
| Reduces pawns current [[Titles|Royal title]].
 
 
|-
 
|-
! T: Destroy
+
| T: Make Rock 11x11  || Left click to spawn an 11 by 11 solid block of rock.
| Left click to destroy an object or pawn. Effectively the same as discard or kill.  Simulates kill death for living objects.  This includes boomalope and boomrats.
 
 
|-
 
|-
! T: Discard
+
| T: Explosion ([[Damage Types|bomb]]) || Left click to create explosions. The explosions have a radius of ? tiles and do 50 damage. Right click to cancel
| Left click to destroy an object or pawn. Effectively the same as destroy or kill.  Simulates kill death for living objects.  This includes boomalope and boomrats.
 
 
|-
 
|-
! T: Kill
+
| T: Explosion (flame) |Left click to create flame explosions. The explosions have a radius of ? tiles and do 10 damage, as well as setting objects on fire. Right click to cancel
| Left click to destroy an object or pawn. Effectively the same as discard or destroy.  Simulates kill death for living objects. This includes boomalope and boomrats.
 
 
|-
 
|-
! T: 10 damage
+
| T: Explosion (stun) || Left click to create stunning explosions. The explosions have a radius of ? tiles and stun for ? seconds. Right click to cancel
| Left click to deal 10 damage to an object or pawn.
 
 
|-
 
|-
! T: 5000 damage
+
| T: Explosion ([[EMP]]) || Left click to create exposions of [[EMP]]. The explosions have a radius of ? tiles and do ? damage. Right click to cancel
| Left click to deal 5000 damage to an object or pawn.
 
 
|-
 
|-
! Rotate...
+
| T: Explosion (extinguisher) || Left click to create explosions of firefoam similar to a [[firefoam popper]]. The foam has a radius of ? tiles and create [[Firefoam]] on the ground. Right click to cancel
| Rotates object in the direction selected.
 
 
|-
 
|-
! T: Clear area(rect)  
+
| T: Explosion ([[smoke]]) || Left click to create clouds of [[Smoke]]. The clouds have a radius of ? tiles and last ? seconds. Right click to cancel
| Allows you to clear a rectangle of an area by selecting the opposite corners of the desired location.
 
 
|-
 
|-
! T: Make Rock(rect) 
+
| T: Lightning Strike || Left click to create [[Lightning]] strikes. The strikes have a radius of 1.9 tiles and do 10 damage. Right click to cancel
| Allows you to generate solid rock in an area by selecting opposite corners of the desired location. (no selection available at this time. Generated Granite)
 
 
|-
 
|-
! T: Explosion ([[Damage Types|bomb]])
+
| T: Add Snow || ?
| Produces any core explosion type at the targeted location. (EMP, bomb, fire foam, etc)
 
 
|-
 
|-
! T: Add Snow  
+
| T: Remove Snow || ?
| Adds snow to selected cell
 
 
|-
 
|-
! T: Remove Snow  
+
| T: Clear All Snow || ?
| Removes snow from selected cell
 
 
|-
 
|-
! T: Clear All Snow
+
| T: Push heat (10) || ?
| Removes every single bit of snow from the map.
 
 
|-
 
|-
! T: Push heat (10)  
+
| T: Push heat (1000) || ?
| Select a tile for example in a room, it will increase the temperature with 10 C or F.
 
 
|-
 
|-
! T: Push heat (1000)  
+
| T: Push heat (-1000) || ?
| Select a tile for example in a room, it will increase the temperature with 1000 C or F.
 
 
|-
 
|-
! T: Push heat (-1000)
+
| T: Finish Plant Growth || ?
| Select a tile for example in a room, it will decrease the temperature with 1000 C or F.
 
 
|-
 
|-
! T: Finish Plant Growth
+
| T: Grow1 Day || ?
| Select any plant and it finishes growing so you can harvest it.
 
 
|-
 
|-
! T: Grow1 Day
+
| T: Grow To Maturity || Grows a single plant to full maturity.
| Makes the selected plant advance 1 day in growth progress.
 
 
|-
 
|-
! T: Grow To Maturity
+
| T: Regen Section || ?
| Grows a single plant to full maturity. So you can harvest it.
 
 
|-
 
|-
! T: Regen Section
+
| T: Set Color || ?
| Regenerate section
 
 
|-
 
|-
! T: Set Color{{IdeologyIcon}}
+
| T: Randomize Color || ?
| Allows you to set the color of the target object.
 
 
|-
 
|-
! T: Randomize Color{{IdeologyIcon}}
+
| T: Rot1 day || ?
| Sets a random color on the selected object.
 
 
|-
 
|-
! T: Rot1 day
+
| T: Force sleep || ?
| Select object/pawn/animal,food and it will add +1day rot to it.
 
 
|-
 
|-
! T: Force sleep
+
| T: Fuel -20% || ?
| Allows you to force a pawn to sleep, whether from colony, visitor or any animal.
 
 
|-
 
|-
! T: Fuel -20%
+
| T: Break down... || ?
| Select fueled thing and decrease its amount with 20%.
 
 
|-
 
|-
! T: Break down...
+
| T: Use Scatterer || ?
| Makes a machine break down immediately. Machine must be capable of the breakdown event.
 
 
|-
 
|-
! T: Use Scatterer
+
| BaseGen || ?
| ?
 
 
|-
 
|-
! BaseGen
+
| SketchGen || ?
| ?
 
 
|-
 
|-
! SketchGen
+
| T: Make Roof || Creates a 3x3 square of constructed roof under the cursor.
| ?
 
 
|-
 
|-
! T: Edit Roof(rect)
+
| T: Delete Roof || Deletes a 3x3 square of roof under the cursor, including overhead mountain.
| Allows you to create thick and thin rock roofs, basic constructed roof, or remove any roof. (Yes this includes thick rock roof)
 
 
|-
 
|-
! T: Test Flood Unfog  
+
| T: Test Flood Unfog || ?
| ?
 
 
|-
 
|-
! T: Flash Closwalk Cell30  
+
| T: Flash Closwalk Cell30 || ?
| ?
 
 
|-
 
|-
! T: Flash Walk Path  
+
| T: Flash Walk Path || ?
| ?
 
 
|-
 
|-
! T: Flash Skygaze Cell  
+
| T: Flash Skygaze Cell || ?
| ?
 
 
|-
 
|-
! T: Flash Direct Flee Dest  
+
| T: Flash Direct Flee Dest || ?
| ?
 
 
|-
 
|-
! T: Flash Spectators Cells  
+
| T: Flash Spectators Cells || ?
| ?
 
 
|-
 
|-
! T: Check Reachability  
+
| T: Check Reachability || ?
| Checks if the selected cell/tile is reachable for colonists, raids, or animals.
 
 
|-
 
|-
! T: Flash TryFindRandomPawnExitCell  
+
| T: Flash TryFindRandomPawnExitCell || ?
| Highlights Exit cell where colonists, pawns animals or visitors/guest can exit the map. In the debuglog it shows as trying to find nearest exit cell for visitor to leave.
 
 
|-
 
|-
! T: RandomSpotJustOutsideColony  
+
| T: RandomSpotJustOutsideColony || ?
| ?
 
 
|-
 
|-
! T: Random Spot Near ThingAvoiding Host???  
+
| T: Random Spot Near ThingAvoiding Host??? || ?
| ?
 
 
|-
 
|-
! Clear All Fog  
+
| Clear All Fog || ?
| Removes all fog, it means all rock mountains are revealed and if some areas are undiscovered they will be shown. For example ancient dangers, when doing this command at the beginning of your game.
 
 
|-
 
|-
! T: Change Thing Style  
+
| T: Change Thing Style || ?
| When possible you can change the style of selected thing/item/object/building.
 
 
|-
 
|-
! T: Force sleep then assault colony  
+
| T: Force sleep then assault colony || ?
| ?
 
 
|-
 
|-
! T: Attach Fire  
+
| T: Attach Fire || ?
| ?
 
 
|-
 
|-
! T: Enable wound debug draw  
+
| T: Enable wound debug draw || ?
| ?
 
 
|-
 
|-
! Wound debug export (non-humanlike)?  
+
| Wound debug export (non-humanlike)? || ?
| ?
 
 
|-
 
|-
 
|}
 
|}
Line 493: Line 350:
 
! style=width:13em | Action !! Effect
 
! style=width:13em | Action !! Effect
 
|-
 
|-
! Atlas Rebuild  
+
| Atlas Rebuild || ?
| ?
 
 
|-
 
|-
! Change camera config…  
+
| Change camera config… || ?
| ?
 
 
|-
 
|-
 
|}
 
|}
Line 507: Line 362:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Set Ideo{{IdeologyIcon}}  
+
| Set Ideo  || ?
| Sets pawn's ideology to selected
 
|-
 
! Convert To Ideo{{IdeologyIcon}}
 
| Converts pawn to selected ideology.
 
|-
 
! T: Suppression +10%{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Suppression -10%{{IdeologyIcon}}
 
| ?
 
|-
 
! T: Clear suppression schedule{{IdeologyIcon}}
 
| ?
 
 
|-
 
|-
! T: Will +1{{IdeologyIcon}}
+
| T: Suppression +10% || ?
| Adds +1 will to a prisoner.
 
 
|-
 
|-
! T: Will -1{{IdeologyIcon}}
+
| T: Suppression -10% || ?
| Adds -1 will to a prisoner.
 
 
|-
 
|-
! T: Start slave rebellion (random){{IdeologyIcon}}
+
| T: Clear suppression schedule || ?
| ?
 
 
|-
 
|-
! T: Start slave rebellion (aggressive){{IdeologyIcon}}
+
| T: Will +1 || ?
| ?
 
 
|-
 
|-
! T: Change style
+
| T: Will -1 || ?
| Changes pawn's hair and tattoos to selected
 
 
|-
 
|-
! T: Request style change
+
| T: Start slave rebellion (random) || ?
| Forces pawn to wish it's hair and tattoos
 
 
|-
 
|-
! T: Make Faction leader
+
| T: Start slave rebellion (aggressive) || ?
| ?
 
 
|-
 
|-
! T: Clear Prisoner Interaction Schedule?
+
| T: Change style || ?
| ?
 
 
|-
 
|-
! T: Resurrect
+
| T: Request style change || ?
| Indicate a corpse to resurrect it, healing all damage
 
 
|-
 
|-
! T: Damage Until Down
+
| T: Make Faction leader || ?
| Damages the pawn until it is downed.
 
 
|-
 
|-
! T: Damage Legs
+
| T: Clear Prisoner Interaction Schedule? || ?
| Damages the pawn's legs until it is downed.
 
 
|-
 
|-
! T: Damage To Death
+
| T: Resurrect || Indicate a corpse to resurrect it, healing all damage
| Damage the pawn to death.
 
 
|-
 
|-
! T: Carried Damage To Death
+
| T: Damage Until Down || Damages the pawn until it is downed.
| ?
 
 
|-
 
|-
! T: 10 damage until dead
+
| T: Damage Legs || Damages the pawn's legs until it is downed.
| Deals an indicated pawn 10 units of damage repeatedly until dead
 
 
|-
 
|-
! T: Damage Held Pawn To Death  
+
| T: Damage To Death || Damage the pawn to death.
| ?
 
 
|-
 
|-
! T: Surgery Fail Minor
+
| T: Carried Damage To Death || ?
| Simulate minor [[Doctoring|surgery failure]] on a selected pawn.
 
 
|-
 
|-
! T: Surgery Fail Catastrophic
+
| T: 10 damage until dead || Deals an indicated pawn 10 units of damage repeatedly until dead
| Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.
 
 
|-
 
|-
! T: Surgery Fail Ridiculous
+
| T: Damage Held Pawn To Death || ?
| Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.
 
 
|-
 
|-
! T: Restore Body Part
+
| T: Surgery Fail Minor || Simulate minor [[Doctoring|surgery failure]] on a selected pawn.
| Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
 
 
|-
 
|-
! Apply damage...
+
| T: Surgery Fail Catastrophic || Simulate catastrophic [[Doctoring|surgery failure]] on a selected pawn.
| Simulate specific type of [[damage]] to a specific body part.
 
 
|-
 
|-
! Apply Hediff...
+
| T: Surgery Fail Ridiculous || Simulate ridiculous [[Doctoring|surgery failure]] on a selected pawn.
| Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]
 
 
|-
 
|-
! T: Remove Hediff...
+
| T: Restore Body Part || Takes you to a submenu of body parts i.e. Left Leg, Right Arm, etc. and allows you to fully restore that part.
| Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]
 
 
|-
 
|-
! T: Heal random injury (10)
+
| Apply damage... || Simulate specific type of [[damage]] to a specific body part.
| Remove a random injury. This may need to used multiple times to restore a pawn to health.
 
 
|-
 
|-
! T: Activate HediffGiver
+
| Apply Hediff... || Add a specific type of [[Injury]] to a specific body part. Also able to add [[ailments]] and [[artificial body parts]]
| ?
 
 
|-
 
|-
! Activate HediffGiver World Pawn
+
| T: Remove Hediff... || Remove a specific type of [[Injury]] from a pawn. Also able to remove [[ailments]] and [[artificial body parts]]
| ?
 
 
|-
 
|-
! T: Discover Hediffs
+
| T: Heal random injury (10) || Remove a random injury. This may need to used multiple times to restore a pawn to health.
| ?
 
 
|-
 
|-
! T: Grant Immunities
+
| T: Activate HediffGiver || ?
| ?
 
 
|-
 
|-
! T: Give Birth
+
| Activate HediffGiver World Pawn|| ?
| Spawns a random pawn with the age 0
 
 
|-
 
|-
! T: Resistance -1
+
| T: Discover Hediffs || ?
| Adds -1 resistance to a prisoner
 
 
|-
 
|-
! T: Resistance -10
+
| T: Grant Immunities || ?
| Adds -10 resistance to a prisoner
 
 
|-
 
|-
! T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}
+
| T: Give Birth || Spawns a random pawn with the age 0
| Adds 20℅ to pawn's neural heat
 
 
|-
 
|-
! T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}}
+
| T: Resistance -1 || Adds -1 resistance to a prisoner
| Removes 20℅ from pawn's neural heat
 
 
|-
 
|-
! T: List Melee Verbs
+
| T: Resistance -10 || Adds -10 resistance to a prisoner
| ?
 
 
|-
 
|-
! T: Add/remove pawn relation
+
| T: +20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
| Add or remove a pawn's relationship from the [[Social|social]] tab.
 
 
|-
 
|-
! T: Add Opinion Talks About
+
| T: -20 [[Psycasts#Neural Heat|neural heat]] {{RoyaltyIcon}} || ?
| Make other colonist's opinion about a selected pawn higher/lower.
 
 
|-
 
|-
! T: Force vomit...
+
| T: List Melee Verbs || ?
| Forces the pawn to vomit
 
 
|-
 
|-
! T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}
+
| T: Add/remove pawn relation || Add or remove a pawn's relationship from the [[Social|social]] tab.
| Adds 20% to pawn's psyfocus
 
 
|-
 
|-
! T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}
+
| T: Add Opinion Talks About || Make other colonist's opinion about a selected pawn higher/lower.
| Removes 20℅ from pawn's psyfocus
 
 
|-
 
|-
! T: Food -20%
+
| T: Force vomit... || Forces the pawn to vomit
| Make the pawn's [[Needs|hunger]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Rest -20%
+
| T: [[Psycasts#Psyfocus|Psyfocus]] +20% {{RoyaltyIcon}}|| ?
| Make the pawn's [[Needs|rest]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Joy -20%
+
| T: [[Psycasts#Psyfocus|Psyfocus]] -20% {{RoyaltyIcon}}|| ?
| Make the pawn's [[Needs|joy]] meter 20% lower. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Chemical -20%  
+
| T: Food -20% || Make the pawn's [[Needs|hunger]] meter 20% lower.
| Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]]. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Indoors -20%  
+
| T: Rest -20% || Make the pawn's [[Needs|rest]] meter 20% lower.
| Make the pawn's [[Needs|indoors]] meter 20% lower. Requires "Undergrounder" [[Traits|trait]]. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Needs misc -20%  
+
| T: Joy -20%|| Make the pawn's [[Needs|joy]] meter 20% lower.
| ?
 
 
|-
 
|-
! T: Certainty -20%{{IdeologyIcon}}
+
| T: Chemical -20% || Make the pawn's [[Needs|chemical]] meter 20% lower. Requires "Chemical fascination" or "Chemical interest" [[Traits|trait]]
| Make the pawn less certain in their current ideology.
 
 
|-
 
|-
! Set [[Skill]]
+
| T: Indoors -20% || ?
| Set a pawn's selected [[Skills|skill]] to a selected level.
 
 
|-
 
|-
! Max [[Skill]]
+
| T: Needs misc -20% || ?
| Max a pawn's selected [[Skills|skill]]
 
 
|-
 
|-
! T: Max All [[Skill]]s
+
| T: Certainty -20% || ?
| Max all the pawn's [[Skills|skill]]
 
 
|-
 
|-
! [[Mental break]]...
+
| Set [[Skill]] || Set a pawn's selected [[Skills|skill]] to a selected level.
| Cause an instant mental breakdown on the indicated pawn
 
 
|-
 
|-
! T: Do Voice Call
+
| Max [[Skill]] || Max a pawn's selected [[Skills|skill]]
| ?
 
 
|-
 
|-
! Mental state...
+
| T: Max All [[Skill]]s || Max all the pawn's [[Skills|skill]]
| Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
 
 
|-
 
|-
! T: Stop mental state
+
| [[Mental break]]... || Cause an instant mental breakdown on the indicated pawn
| Stop a pawn's [[Mental break|mental break]]
 
 
|-
 
|-
! [[Inspiration]]...
+
| T: Do Voice Call || ?
| Give a selected [[Inspiration|inspiration]] to a colonist.
 
 
|-
 
|-
! Give [[trait]]...  
+
| Mental state... || Start other mental states on the indicated pawn, such as manhunter, social fighting, and panic
| Give a selected [[Traits|trait]] to a pawn.
 
 
|-
 
|-
! Set [[backstory]]
+
| T: Stop mental state || Stop a pawn's [[Mental break|mental break]]
| Change a pawn's [[Backstories|backstory]]
 
 
|-
 
|-
! Give ability...  
+
| [[Inspiration]]... || Give a selected [[Inspiration|inspiration]] to a colonist.
| Gives pawn a selected ability
 
 
|-
 
|-
! Give Psylink... {{RoyaltyIcon}}
+
| Give [[trait]]... || Give a selected [[Traits|trait]] to a pawn.
| Gives pawn a selected psylink level
 
 
|-
 
|-
! T: Remove neural heat {{RoyaltyIcon}}
+
| Set [[backstory]] || Change a pawn's [[Backstories|backstory]]
| Removes all neural heat from selected pawn.
 
 
|-
 
|-
! T: Give good thought...  
+
| Give ability... || ?
| Give a temporary +10 [[Mood|mood boost]] to a pawn. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Give bad thought...  
+
| Give Psylink... {{RoyaltyIcon}} || ?
| Give a temporary -10 [[Mood|mood debuff]] to a pawn. Can be used in pawn's needs list
 
 
|-
 
|-
! T: Clear Bound Unfinished Things
+
| T: Remove neural heat {{RoyaltyIcon}} || Removes all neural heat from selected pawn.
| ?
 
 
|-
 
|-
! T: Force Birthday
+
| T: Give good thought... || Give a temporary +10 [[Mood|mood boost]] to a pawn.
| Force a pawn to age. Has a chance to develop age-related [[ailments]], such as [[dementia]] or [[Alzheimer's]].
 
 
|-
 
|-
! T: Recruit
+
| T: Give bad thought... || Give a temporary -10 [[Mood|mood debuff]] to a pawn.
| Recruits the selected human to the colony
 
 
|-
 
|-
! T: Enslave{{IdeologyIcon}}
+
| T: Clear Bound Unfinished Things || ?
| Enslaves selected pawn to the colony
 
 
|-
 
|-
! T: Damage Apparel
+
| T: Force Birthday || Force a pawn to age. Has a chance to develop age-related [[ailments]], like [[dementia]]
| ?
 
 
|-
 
|-
! Wear apparel (selected)
+
| T: Recruit || Recruits the selected human to the colony
| ?
 
 
|-
 
|-
! Equip primary (selected)
+
| T: Enslave || ?
| ?
 
 
|-
 
|-
! T: Tame Animal
+
| T: Damage Apparel || ?
| Tame a selected [[animal]]
 
 
|-
 
|-
! T: Train Animal
+
| Wear apparel (selected) || ?
| Put all selected training for an animal to the max level.
 
 
|-
 
|-
! T: Try Develop Bound Relation
+
| Equip primary (selected) || ?
| ?
 
 
|-
 
|-
! T: Queue Training Decay
+
| T: Tame Animal || Tame a selected [[animal]]
| ?
 
 
|-
 
|-
! T: Display Relations Info
+
| T: Train Animal || Put all selected training for an animal to the max level.
| ?
 
 
|-
 
|-
! T: Display Interactions Info
+
| T: Try Develop Bound Relation || ?
| ?
 
 
|-
 
|-
! T: Start Marriage Ceremony
+
| T: Queue Training Decay || ?
| Forces marriage ceremony
 
 
|-
 
|-
! T: Force Interaction
+
| T: Display Relations Info || ?
| ?
 
 
|-
 
|-
! Start Random Gathering
+
| T: Display Interactions Info || ?
| ?
 
 
|-
 
|-
! Start Gathering
+
| T: Start Marriage Ceremony || ?
| ?
 
 
|-
 
|-
! T: Start Prison Break
+
| T: Force Interaction || ?
| Force a prison break to happen.
 
 
|-
 
|-
! T: Pass To World
+
| Start Random Gathering || ?
| ?
 
 
|-
 
|-
! T: Make +1 Year Older
+
| Start Gathering || ?
| Force a pawn to age one year without developing age-related [[Ailments|ailments]]
 
 
|-
 
|-
! T: Make +1 Day Older
+
| T: Start Prison Break || Force a prison break to happen.
| Force a pawn to age one day without developing age-related [[Ailments|ailments]]
 
 
|-
 
|-
! T: Try Job Giver
+
| T: Pass To World || ?
| ?
 
 
|-
 
|-
! T: Try Joy Giver
+
| T: Make1 Year Older || Force a pawn to age without developing age-related [[Ailments|ailments]]
| ?
 
 
|-
 
|-
! T: EndCurrentJob(InterruptForced)
+
| T: Try Job Giver || ?
| ?
 
 
|-
 
|-
! T: CheckForJobOverride
+
| T: Try Joy Giver || ?
| ?
 
 
|-
 
|-
! T: Toggle Job Logging
+
| T: EndCurrentJob(InterruptForced) || ?
| ?
 
 
|-
 
|-
! T: Toggle Stance Logging
+
| T: CheckForJobOverride || ?
| ?
 
 
|-
 
|-
! T: Kidnap colonist
+
| T: Toggle Job Logging|| ?
| Forces raiders to kidnap a pawn
 
 
|-
 
|-
! T: Face cell (selected)...
+
| T: Toggle Stance Logging|| ?
| ?
 
 
|-
 
|-
! Add Precept{{IdeologyIcon}}
+
| T: Kidnap colonist || ?
| ?
 
 
|-
 
|-
! Remove Precept{{IdeologyIcon}}
+
| T: Face cell (selected)... || ?
| ?
 
 
|-
 
|-
! Trigger Date Ritual{{IdeologyIcon}}
+
| Add Precept || ?
| ?
 
 
|-
 
|-
! Add 5 days to obligation timer{{IdeologyIcon}}
+
| Remove Precept || ?
| ?
 
 
|-
 
|-
! Remove ritual obligation{{IdeologyIcon}}
+
| Trigger Date Ritual || ?
| ?
 
 
|-
 
|-
! Generate 200 ritual names{{IdeologyIcon}}
+
| Add 5 days to obligation timer || ?
| ?
 
 
|-
 
|-
! T: Set ideo role...{{IdeologyIcon}}
+
| Remove ritual obligation || ?
| Sets pawn's ideology role to selected
 
 
|-
 
|-
! T: Make guilty
+
| Generate 200 ritual names || ?
| Makes pawn to be guilty
 
 
|-
 
|-
! T: Force age reversal demand now{{IdeologyIcon}}
+
| T: Set ideo role... || ?
| ?
 
 
|-
 
|-
! T: Reset age reversal demand{{IdeologyIcon}}
+
| T: Make guilty || ?
| ?
 
 
|-
 
|-
! Draw breach path  
+
| Draw breach path || ?
| Shows the path that breach raids will take to infiltrate your base, often blasting through man-made or natural walls.
 
 
|-
 
|-
 
|}
 
|}
Line 830: Line 572:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Spawn Complex{{IdeologyIcon}}
+
| Spawn Pawn || Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
| ?
 
|-
 
! Remove world pawn...  
 
| ?
 
 
|-
 
|-
! Spawn Pawn
+
| Spawn [[Weapon]] || Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
| Select a moving being - colonists, animals, adversaries, from a list of all in the game. Left click to spawn, right click to cancel. Pawns will spawn in the relevant [[faction]] e.g. Pirate pawns will spawn in [[Pirates]] faction, animals will spawn wild, colonist pawns will spawn in the player's faction.
 
 
|-
 
|-
! Spawn [[Weapon]]  
+
| Spawn [[apparel]]... || Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
| Select a weapon from a list of all in the game, including any that are otherwise unavailable such as thr [[mini-turret gun|mini]]. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
 
|-
 
|-
! Spawn [[apparel]]...  
+
| Try place near thing... || Place an item at or near where you indicate
| Select an item of apparel from a list of all in the game, including any that are otherwise unavailable. Left click to spawn, right click to cancel. Material, if the item is [[stuff]]able, is randomly selected.
 
 
|-
 
|-
! Try place near thing...  
+
| Try place near thing with style... || ?
| Place an item at or near where you indicate
 
 
|-
 
|-
! Try place near thing with style...  
+
| Try place near stack of 25... || Place 25 items at or near where you indicate (items with a maximum pile number less than 25 aren't shown)
| ?
 
 
|-
 
|-
! Try place near stack of 25...  
+
| Try place near stack of 75... || Place 75 items at or near where you indicate (items with a maximum pile number less than 75 aren't shown)
| Place 25 items at or near where you indicate (items with a maximum stack size less than 25 aren't shown)
 
 
|-
 
|-
! Try place near stack of 75...  
+
| Try place direct thing... || Try to place an item directly where you indicate
| Place 75 items at or near where you indicate (items with a maximum stack size less than 75 aren't shown)
 
 
|-
 
|-
! Try place direct thing...  
+
| Try place direct stack of 25... || Try to place a stack of 25 items directly where you indicate
| Try to place an item directly where you indicate
 
 
|-
 
|-
! Try place direct stack of 25...
+
| Try place stack of market value || ?
| Try to place a stack of 25 items directly where you indicate
 
 
|-
 
|-
! Try place stack of market value
+
| T: Try add to inventory... || ?
| ?
 
 
|-
 
|-
! T: Try add to inventory...  
+
| Spawn thing with wipe mode... || ?
| Adds item to pawn inventory.
 
 
|-
 
|-
! Spawn thing with wipe mode...  
+
| Set terrain... || Select a ground type or flooring and indicate where it should be placed
| ?
 
 
|-
 
|-
! Set terrain...  
+
| Set terrain (rect)... || ?
| Select a ground type or flooring and indicate where it should be placed
 
 
|-
 
|-
! Set terrain (rect)...
+
| Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}} || ?
| Select a ground type or flooring and select the area where it should be placed
 
 
|-
 
|-
! Spawn [[Mechanoid cluster|Mech Cluster]] {{RoyaltyIcon}}
+
| T: Make [[filth]] x100 || ?
| Summons mechanoid cluster to selected point
 
 
|-
 
|-
! T: Make [[filth]] x100
+
| T: Spawn Faction Leader || ?
| Creates filth.
 
 
|-
 
|-
! T: Spawn Faction Leader
+
| Spawn world pawn... || ?
| Spawns the leader of a faction.
 
 
|-
 
|-
! Spawn world pawn...  
+
| Spawn thing set... || Spawn a selection of event things
| ?
 
 
|-
 
|-
! Spawn thing set...  
+
| Trigger effecter... || ?
| Spawn a selection of event things
 
 
|-
 
|-
! Trigger effecter...
+
| Spawn [[Shuttle]] {{RoyaltyIcon}} || ?
| ?
 
 
|-
 
|-
! Spawn [[Shuttle]] {{RoyaltyIcon}}
+
| Spawn relic || ?
| ?
 
|-
 
! Spawn relic{{IdeologyIcon}}
 
| Spawns ideology relic
 
 
|-
 
|-
 
|}
 
|}
Line 909: Line 623:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! T: Spawn Random Caravan  
+
| T: Spawn Random Caravan || ?
| Spawns random caravan on the world map
 
 
|-
 
|-
! T: Spawn Random Faction Base  
+
| T: Spawn Random Faction Base || ?
| Creates a faction base at selected position.
 
 
|-
 
|-
! T: Spawn Site  
+
| T: Spawn Site || ?
| ?
 
 
|-
 
|-
! T: Destroy Site  
+
| T: Destroy Site || ?
| ?
 
 
|-
 
|-
! T: Spawn Site With Points  
+
| T: Spawn Site With Points || ?
| ?
 
 
|-
 
|-
! T: Spawn World Object  
+
| T: Spawn World Object || ?
| ?
 
 
|}
 
|}
  
Line 933: Line 641:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate Map  
+
| Generate Map || ?
| ?
 
 
|-
 
|-
! Destroy Map  
+
| Destroy Map || ?
| ?
 
 
|-
 
|-
! Leak Map  
+
| Leak Map || ?
| ?
 
 
|-
 
|-
! Print Leaked Map  
+
| Print Leaked Map || ?
| ?
 
 
|-
 
|-
! Add Game Condition  
+
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
 
|-
 
|-
! Remove Game Condition  
+
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
 
|-
 
|-
! T: Transfer  
+
| T: Transfer || ?
| ?
 
 
|-
 
|-
! Change Map  
+
| Change Map || ?
| ?
 
 
|-
 
|-
! Regenerate Current Map  
+
| Regenerate Current Map || ?
| Resets the current active map to its default state.
 
 
|-
 
|-
! Generate Map With Caves  
+
| Generate Map With Caves || ?
| Generates a new map that contains caves.
 
 
|-
 
|-
! Run Map Generator  
+
| Run Map Generator || ?
| Generates a new map for various encounters.
 
 
|-
 
|-
! Force Reform in Current Map  
+
| Force Reform in Current Map || ?
| ?
 
 
|}
 
|}
  
Line 975: Line 671:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Generate Map  
+
| Generate Map || ?
| ?
 
 
|-
 
|-
! Destroy Map  
+
| Destroy Map || ?
| ?
 
 
|-
 
|-
! Leak Map  
+
| Leak Map || ?
| ?
 
 
|-
 
|-
! Print Leaked Map  
+
| Print Leaked Map || ?
| ?
 
 
|-
 
|-
! Add Game Condition  
+
| Add Game Condition || Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
| Start an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
 
|-
 
|-
! Remove Game Condition  
+
| Remove Game Condition || End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
| End an [[event]] such as a [[heat wave]] or [[toxic fallout]].  
 
 
|-
 
|-
! Change Map  
+
| Change Map || ?
| ?
 
 
|-
 
|-
! Regenerate Current Map  
+
| Regenerate Current Map || ?
| ?
 
 
|-
 
|-
! Generate Map With Caves  
+
| Generate Map With Caves || ?
| ?
 
 
|-
 
|-
! Run Map Generator  
+
| Run Map Generator || ?
| ?
 
 
|-
 
|-
! Force Reform in Current Map  
+
| Force Reform in Current Map || ?
| ?
 
 
|}
 
|}
  
 
=== Autotests ===
 
=== Autotests ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
|-
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Make Colony (full)  
+
| Make Colony (full) || ?
| When tested in dev mode, it spawned 26 colonists, this command simulates a full colony with all tech researched. Included with everything unlocked, like buildings and items that can be placed. For example items/buildings added by mods are shown as well. You can use this as a test to see what consumables, buildings, workbenches, apparel, weapons and other available stuff is added when reaching endgame. All buildable buildings, props and decor, from the architecture tab will be spawned on an electric power grid shown in the picture below. As an addition all the items like consumables like food, drugs and raw resources will be shown in the other photo.
 
<gallery>
 
Make colony (full).png| make colony (full) command
 
Make colony (full) items.png| make colony (full) command
 
</gallery>
 
 
|-
 
|-
! Make colony (animals)  
+
| Make colony (animals) || For each animal, creates the animal, their dessicated corpse, and one meat and leather.
| For each animal, creates the animal, their desiccated corpse, and one meat and leather.
 
 
|-
 
|-
! Make colony (ancient junk){{IdeologyIcon}}
+
| Test force downed x100 || ?
| ?
 
 
|-
 
|-
! Test force downed x100  
+
| Test force kill x100 || ?
| ?
 
 
|-
 
|-
! Test force kill x100  
+
| Test Surgery fail catastrophic x100 || ?
| ?
 
 
|-
 
|-
! Test Surgery fail catastrophic x100  
+
| Test Surgery fail ridiculous x100 || ?
| ?
 
 
|-
 
|-
! Test Surgery fail ridiculous x100 
+
| Test generate pawn x1000 || ?
| ?
 
 
|-
 
|-
! Test generate pawn x1000
+
| T: Generate Pawns Of All Shapes || ?
| ?
 
 
|-
 
|-
! T: Generate Pawns Of All Shapes
+
| Check Region Listes || ?
| ?
 
 
|-
 
|-
! Check Region Listers
+
| Test time-to-down || ?
| ?
 
 
|-
 
|-
! Test time-to-down
+
| Battle Royale All PawnKinds || ?
| ?
 
 
|-
 
|-
! Battle Royale All PawnKinds
+
| Battle Royale Humanlikes || ?
| ?
 
 
|-
 
|-
! Battle Royale Humanlikes
+
| Battle Royale By Damagetype || ?
| ?
 
|-
 
! Battle Royale By Damagetype  
 
| ?
 
 
|}
 
|}
  
Line 1,065: Line 731:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Quickspawn structure  
+
| Quickspawn structure || ?
| ?
 
 
|-
 
|-
! Destroy all hostile pawns on map  
+
| Destroy all hostile pawns on map || ?
| ?
 
 
|-
 
|-
 
|}
 
|}
Line 1,081: Line 745:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Animal Breeding  
+
| Animal Breeding || ?
| ?
 
 
|-
 
|-
! Animal Growth  
+
| Animal Growth || ?
| ?
 
 
|-
 
|-
! Apparel Armor  
+
| Apparel Armor || ?
| ?
 
 
|-
 
|-
! Apparel By Stuff  
+
| Apparel By Stuff || ?
| ?
 
 
|-
 
|-
! Apparel Insulation  
+
| Apparel Insulation || ?
| ?
 
 
|-
 
|-
! Buildings Skills  
+
| Buildings Skills || ?
| ?
 
 
|-
 
|-
! Crops  
+
| Crops || ?
| ?
 
 
|-
 
|-
! Drugs  
+
| Drugs || ?
| ?
 
 
|-
 
|-
! Floors  
+
| Floors || ?
| ?
 
 
|-
 
|-
! Hediffs Price Impact  
+
| Hediffs Price Impact || ?
| ?
 
 
|-
 
|-
! Item Accessibility  
+
| Item Accessibility || ?
| ?
 
 
|-
 
|-
! Item And Building Acquisition  
+
| Item And Building Acquisition || ?
| ?
 
 
|-
 
|-
! Recipe Skills  
+
| Recipe Skills || ?
| ?
 
 
|-
 
|-
! Recipes  
+
| Recipes || ?
| ?
 
 
|-
 
|-
! Thing Set Make Tags  
+
| Thing Set Make Tags || ?
| ?
 
 
|-
 
|-
! Thing Smelt Products  
+
| Thing Smelt Products || ?
| ?
 
 
|-
 
|-
! Wool  
+
| Wool || ?
| ?
 
 
|}
 
|}
  
Line 1,146: Line 793:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Future Incidents  
+
| Future Incidents || ?
| ?
 
 
|-
 
|-
! Future Incidents Current Map  
+
| Future Incidents Current Map || ?
| ?
 
 
|-
 
|-
! Incident Chances  
+
| Incident Chances || ?
| ?
 
 
|-
 
|-
! Incident Targets List  
+
| Incident Targets List || ?
| ?
 
 
|-
 
|-
! Pawn Arrival Candidates  
+
| Pawn Arrival Candidates || ?
| ?
 
 
|-
 
|-
! Pawn Group Gen Sampled  
+
| Pawn Group Gen Sampled || ?
| ?
 
 
|-
 
|-
! Peace Talks Chances  
+
| Peace Talks Chances || ?
| ?
 
 
|-
 
|-
! Pod Contents Possible Defs  
+
| Pod Contents Possible Defs || ?
| ?
 
 
|-
 
|-
! Pod Contents Test  
+
| Pod Contents Test || ?
| ?
 
 
|-
 
|-
! Raid Arrivemode Sampled  
+
| Raid Arrivemode Sampled || ?
| ?
 
 
|-
 
|-
! Raid Faction Sampled  
+
| Raid Faction Sampled || ?
| ?
 
 
|-
 
|-
! Raid Strategy Sampled  
+
| Raid Strategy Sampled || ?
| ?
 
 
|-
 
|-
! Threats Generator  
+
| Threats Generator || ?
| ?
 
 
|-
 
|-
! Trader Kind Things  
+
| Trader Kind Things || ?
| ?
 
 
|-
 
|-
! Trader Kinds  
+
| Trader Kinds || ?
| ?
 
 
|-
 
|-
! Trader Stock Generation  
+
| Trader Stock Generation || ?
| ?
 
 
|-
 
|-
! Trader Stock Generators Defs  
+
| Trader Stock Generators Defs || ?
| ?
 
 
|-
 
|-
! Trader Stock Market Values  
+
| Trader Stock Market Values || ?
| ?
 
 
|}
 
|}
  
Line 1,207: Line 836:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Animal Behavior  
+
| Animal Behavior || ?
| ?
 
 
|-
 
|-
! Animal Combat Balance  
+
| Animal Combat Balance || ?
| ?
 
 
|-
 
|-
! Animal Points To Hunt Or Slaughter  
+
| Animal Points To Hunt Or Slaughter || ?
| ?
 
 
|-
 
|-
! Animal Trade Tags  
+
| Animal Trade Tags || ?
| ?
 
 
|-
 
|-
! Animal Basics  
+
| Animal Basics || ?
| ?
 
 
|-
 
|-
! Animal Ecosystem  
+
| Animal Ecosystem || ?
| ?
 
 
|-
 
|-
! Backstory Counts Per Tag  
+
| Backstory Counts Per Tag || ?
| ?
 
 
|-
 
|-
! List Solid Backstories  
+
| List Solid Backstories || ?
| ?
 
 
|-
 
|-
! Live Pawns Inspiration Chances  
+
| Live Pawns Inspiration Chances || ?
| ?
 
 
|-
 
|-
! Mental Breaks  
+
| Mental Breaks || ?
| ?
 
 
|-
 
|-
! Pawn Kind Gear Sampled  
+
| Pawn Kind Gear Sampled || ?
| ?
 
 
|-
 
|-
! Pawn Kind Apparel Usage  
+
| Pawn Kind Apparel Usage || ?
| ?
 
 
|-
 
|-
! Pawn Kinds Basics  
+
| Pawn Kinds Basics || ?
| ?
 
 
|-
 
|-
! Pawn Kinds Tech Hediff Usage  
+
| Pawn Kinds Tech Hediff Usage || ?
| ?
 
 
|-
 
|-
! Pawn Kinds Weapon Usage  
+
| Pawn Kinds Weapon Usage || ?
| ?
 
 
|-
 
|-
! Pawn Work Disables Sampled  
+
| Pawn Work Disables Sampled || ?
| ?
 
 
|-
 
|-
! Races Butchery  
+
| Races Butchery || ?
| ?
 
 
|-
 
|-
! Races Food Consumption  
+
| Races Food Consumption || ?
| ?
 
 
|-
 
|-
! Recruit Difficulties Sampled  
+
| Recruit Difficulties Sampled || ?
| ?
 
 
|-
 
|-
! Thoughts  
+
| Thoughts || ?
| ?
 
 
|-
 
|-
! Traits Sampled  
+
| Traits Sampled || ?
| ?
 
 
|}
 
|}
  
Line 1,277: Line 885:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Pawn Generation Histogram  
+
| Pawn Generation Histogram || ?
| ?
 
 
|}
 
|}
  
Line 1,287: Line 894:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! All Graphics Loaded  
+
| All Graphics Loaded || ?
| ?
 
 
|-
 
|-
! Dynamic Draw Things List  
+
| Dynamic Draw Things List || ?
| ?
 
 
|-
 
|-
! Loaded Assets  
+
| Loaded Assets || ?
| ?
 
 
|-
 
|-
! Material Delta  
+
| Material Delta || ?
| ?
 
 
|-
 
|-
! Material Report  
+
| Material Report || ?
| ?
 
 
|-
 
|-
! Material Snapshot  
+
| Material Snapshot || ?
| ?
 
 
|-
 
|-
! Mesh Pool Stats  
+
| Mesh Pool Stats || ?
| ?
 
 
|-
 
|-
! Rand By Curve Tests  
+
| Rand By Curve Tests || ?
| ?
 
 
|-
 
|-
! Rand Tests  
+
| Rand Tests || ?
| ?
 
 
|-
 
|-
! Steam Workshop Status  
+
| Steam Workshop Status || ?
| ?
 
 
|-
 
|-
! Test Math Perf  
+
| Test Math Perf || ?
| ?
 
 
|}
 
|}
  
Line 1,327: Line 923:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Art Descs Database Tales  
+
| Art Descs Database Tales || ?
| ?
 
 
|-
 
|-
! Art Descs Random Tales  
+
| Art Descs Random Tales || ?
| ?
 
 
|-
 
|-
! Art Descs Specific Tales  
+
| Art Descs Specific Tales || ?
| ?
 
 
|-
 
|-
! Art Descs Taleless  
+
| Art Descs Taleless || ?
| ?
 
 
|-
 
|-
! Database Tales Interest  
+
| Database Tales Interest || ?
| ?
 
 
|-
 
|-
! Database Tales List  
+
| Database Tales List || ?
| ?
 
 
|-
 
|-
! Flavorful Combat Test  
+
| Flavorful Combat Test || ?
| ?
 
 
|-
 
|-
! Interaction Logs  
+
| Interaction Logs || ?
| ?
 
 
|-
 
|-
! Names From Rulepack  
+
| Names From Rulepack || ?
| ?
 
 
|}
 
|}
  
Line 1,361: Line 948:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Pawn Column Test  
+
| Pawn Column Test || ?
| ?
 
 
|}
 
|}
 
 
===World pawns===
 
===World pawns===
 
?
 
?
Line 1,371: Line 956:
 
! Action !! Effect
 
! Action !! Effect
 
|-
 
|-
! Colonist Relative Chance  
+
| Colonist Relative Chance || ?
| ?
 
 
|-
 
|-
! Kidnapped Pawns  
+
| Kidnapped Pawns || ?
| ?
 
 
|-
 
|-
! Run World Pawn Gc  
+
| Run World Pawn Gc || ?
| Deletes any world pawns except those that the game sees a reason to keep, such as if they are a relative of another pawn or a faction leader. This can help improve performance, as the game will have less pawns to keep track of.
 
 
|-
 
|-
! Run World Pawn Mothball  
+
| Run World Pawn Mothball || ?
| ?
 
 
|-
 
|-
! World Pawn Dotgraph  
+
| World Pawn Dotgraph || ?
| ?
 
 
|-
 
|-
! World Pawn Gc Breakdown  
+
| World Pawn Gc Breakdown || ?
| Shows how many world pawns will be deleted by the 'Run World Pawn Gc' option, and how many will be kept, as well as the reasons for keeping them.
 
 
|-
 
|-
! World Pawn List  
+
| World Pawn List || ?
| Shows a list of all world pawns (pawns that are not currently on the map, but are still being kept track of by the game).
 
 
|-
 
|-
! World Pawn Mothball Info  
+
| World Pawn Mothball Info || ?
| ?
 
 
|}
 
|}
  

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