Editing Defense tactics
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You will need sufficient mid-long range firepower to take down tribal archers from a distance, for getting close to them in order to fire your guns is pretty much suicide. Long-ranged weapons beyond 32 tiles can effectively hit archers at maximum range, matching or outranging them. | You will need sufficient mid-long range firepower to take down tribal archers from a distance, for getting close to them in order to fire your guns is pretty much suicide. Long-ranged weapons beyond 32 tiles can effectively hit archers at maximum range, matching or outranging them. | ||
− | Close-mid ranged weapons with high stopping power are good for taking down tribespeople that come too close to your defenders | + | Close-mid ranged weapons with high stopping power are good for taking down tribespeople that come too close to your defenders. |
− | Crowd control | + | Crowd control is an important aspect in defeating tribal raids. |
*The [[Minigun]] is extremely effective as it can easily mow down the densely packed groups of tribal invaders. | *The [[Minigun]] is extremely effective as it can easily mow down the densely packed groups of tribal invaders. | ||
− | * | + | *Rocket launchers are devastating on crowds. A single hit can easily kill or cripple the unprotected tribals. |
− | * | + | *Explosive mortars, while inaccurate, can easily destroy a sizable group of tribals at once if they hit. |
− | + | *Grenades can take out archers hiding behind cover, though you have to risk a colonist or two in order to get close enough to throw them. | |
− | + | *Incendiary weapons are good at getting pesky archers out of cover for your colonists to hit | |
− | *Incendiary weapons are good at getting pesky archers out of cover for your colonists to hit | ||
=== Empire raids === | === Empire raids === |