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{{Version Nav|date=2022-12-08}}
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''December 8, 2022''
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[[Category: Console version]]
  
 
== Features / additions ==
 
== Features / additions ==
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=== Audio ===
 
=== Audio ===
* Large sound effect overhaul
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** Added: draft / undraft sound from View All Colonists menu
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    Large sound effect overhaul
** Added: sound effects for Caravan, Work and Assign menus
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** Added: sound effects for Trade menu
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        Added: draft / undraft sound from View All Colonists menu
** Added: sound effects for Work menu details toggle
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** Added: sound effects for menu sounds
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        Added: sound effects for Caravan, Work and Assign menus
** Added: sound effects for Pawn Management menu
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** Added: sound effects for deselection, remove for loading screen
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        Added: sound effects for Trade menu
** Added: sound effects for Schedule menu
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** Added: sound effects for toggle tile info action
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        Added: sound effects for Work menu details toggle
** Added: sound effects for inventory screen
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** Added: sound effects for fix pin button view
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        Added: sound effects for menu sounds
** Added: sound effects when closing interaction menu
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** Added: sound effects for stockpile menu
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        Added: sound effects for Pawn Management menu
** Added: sound effects in Research Screen
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* Improved: Schedule screen toggle tools sound
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        Added: sound effects for deselection, remove for loading screen
* Improved: Trade screen audio sound effects
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* Improved: Work menu toggle sound sound effects
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        Added: sound effects for Schedule menu
* Improved: Speed toggle sounds, including new audio for x2 and x3
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* Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
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        Added: sound effects for toggle tile info action
* Improved: Move audio call on toggle pawn list to base class for better performance
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* Improved: Move sound function calls to another place  for better performance
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        Added: sound effects for inventory screen
* Improved: Removed the double sound from dialog systems, now just one plays
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 +
        Added: sound effects for fix pin button view
 +
 
 +
        Added: sound effects when closing interaction menu
 +
 
 +
        Added: sound effects for stockpile menu
 +
 
 +
        Added: sound effects in Research Screen
 +
 
 +
    Improved: Schedule screen toggle tools sound
 +
 
 +
    Improved: Trade screen audio sound effects
 +
 
 +
    Improved: Work menu toggle sound sound effects
 +
 
 +
    Improved: Speed toggle sounds, including new audio for x2 and x3
 +
 
 +
    Improved: Warning sound effect plays every time the player selects an invalid “Starting site”
 +
 
 +
    Improved: Move audio call on toggle pawn list to base class for better performance
 +
 
 +
    Improved: Move sound function calls to another place  for better performance
 +
 
 +
    Improved: Removed the double sound from dialog systems, now just one plays
  
 
=== Tutorial ===
 
=== Tutorial ===
* Added: “Pick me up” label to weapons during tutorial
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* Added: Tutorial fail prompt if pawn is downed before Raid event
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    Added: “Pick me up” label to weapons during tutorial
* Improved: Set default storyteller and difficulty for tutorial
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 +
    Added: Tutorial fail prompt if pawn is downed before Raid event
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 +
    Improved: Set default storyteller and difficulty for tutorial
  
 
== Fixes ==
 
== Fixes ==
 
=== UI ===
 
=== UI ===
* Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
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* Fixed: Assign food tab filter logic updated to work as expected
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    Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length
* Fixed: Selected pawn showing "null" north button when having no gizmo options
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* Fixed: Now close architect menu on focus change
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    Fixed: Assign food tab filter logic updated to work as expected
* Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
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* Fixed: No longer showing placeholder text on empty alert screen
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    Fixed: Selected pawn showing "null" north button when having no gizmo options
* Fixed: Entropy limiter icon now changes according to the setting  
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* Fixed: Factions menu details opens correctly on PlayStation
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    Fixed: Now close architect menu on focus change
* Fixed: Filter control text updates correctly on tab change
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* Fixed: Animal icon now scales correctly when animals screen updates
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    Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items
* Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
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* Fixed: Colony name overlaying tile information box in World Map
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    Fixed: No longer showing placeholder text on empty alert screen
* Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
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* Fixed: Filters showing when invalid for current menu
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    Fixed: Entropy limiter icon now changes according to the setting  
* Fixed: Categories shown in the Food tab of the Assign menu
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* Fixed: Input binding fix for Research screen and Architect menu, when paused
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    Fixed: Factions menu details opens correctly on PlayStation
* Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
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* Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
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    Fixed: Filter control text updates correctly on tab change
* Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
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* Fixed: Inventory now updates after forced food consuming
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    Fixed: Animal icon now scales correctly when animals screen updates
* Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
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* Removed: Change Tab button from History menu, now we only have one section in that menu
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    Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen
* Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated  
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* Removed: “Select starting site” button when on multiple camps selected
+
    Fixed: Colony name overlaying tile information box in World Map
 +
 
 +
    Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts)
 +
 
 +
    Fixed: Filters showing when invalid for current menu
 +
 
 +
    Fixed: Categories shown in the Food tab of the Assign menu
 +
 
 +
    Fixed: Input binding fix for Research screen and Architect menu, when paused
 +
 
 +
    Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name"
 +
 
 +
    Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open
 +
 
 +
    Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly
 +
 
 +
    Fixed: Inventory now updates after forced food consuming
 +
 
 +
    Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners
 +
 
 +
    Removed: Change Tab button from History menu, now we only have one section in that menu
 +
 
 +
    Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated  
 +
 
 +
    Removed: “Select starting site” button when on multiple camps selected
  
 
=== Gameplay ===
 
=== Gameplay ===
* Fixed: Map size no longer resets when returning from character selection
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* Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
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    Fixed: Map size no longer resets when returning from character selection
* Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
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* Fixed: Now displaying correct filters for stockpiles
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    Fixed: Moving bills in the Bills screen will have correct scroll behaviour now
* Fixed: Quest rewards no longer show up outside of Quest screen
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* Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
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    Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings
* Fixed: Electrical cables look torn when the camera is zoomed out
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* Removed: Message on tile deselect action
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    Fixed: Now displaying correct filters for stockpiles
 +
 
 +
    Fixed: Quest rewards no longer show up outside of Quest screen
 +
 
 +
    Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions
 +
 
 +
    Fixed: Electrical cables look torn when the camera is zoomed out
 +
 
 +
    Removed: Message on tile deselect action
  
 
=== Localisation ===
 
=== Localisation ===

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