Editing Console version/1.11
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− | + | ''December 8, 2022'' | |
+ | [[Category: Console version]] | ||
== Features / additions == | == Features / additions == | ||
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=== Audio === | === Audio === | ||
− | + | ||
− | + | Large sound effect overhaul | |
− | + | ||
− | + | Added: draft / undraft sound from View All Colonists menu | |
− | + | ||
− | + | Added: sound effects for Caravan, Work and Assign menus | |
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− | + | Added: sound effects for Trade menu | |
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− | + | Added: sound effects for Work menu details toggle | |
− | + | ||
− | + | Added: sound effects for menu sounds | |
− | + | ||
− | + | Added: sound effects for Pawn Management menu | |
− | + | ||
− | + | Added: sound effects for deselection, remove for loading screen | |
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− | + | Added: sound effects for Schedule menu | |
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− | + | Added: sound effects for toggle tile info action | |
− | + | ||
− | + | Added: sound effects for inventory screen | |
− | + | ||
+ | Added: sound effects for fix pin button view | ||
+ | |||
+ | Added: sound effects when closing interaction menu | ||
+ | |||
+ | Added: sound effects for stockpile menu | ||
+ | |||
+ | Added: sound effects in Research Screen | ||
+ | |||
+ | Improved: Schedule screen toggle tools sound | ||
+ | |||
+ | Improved: Trade screen audio sound effects | ||
+ | |||
+ | Improved: Work menu toggle sound sound effects | ||
+ | |||
+ | Improved: Speed toggle sounds, including new audio for x2 and x3 | ||
+ | |||
+ | Improved: Warning sound effect plays every time the player selects an invalid “Starting site” | ||
+ | |||
+ | Improved: Move audio call on toggle pawn list to base class for better performance | ||
+ | |||
+ | Improved: Move sound function calls to another place for better performance | ||
+ | |||
+ | Improved: Removed the double sound from dialog systems, now just one plays | ||
=== Tutorial === | === Tutorial === | ||
− | + | ||
− | + | Added: “Pick me up” label to weapons during tutorial | |
− | + | ||
+ | Added: Tutorial fail prompt if pawn is downed before Raid event | ||
+ | |||
+ | Improved: Set default storyteller and difficulty for tutorial | ||
== Fixes == | == Fixes == | ||
=== UI === | === UI === | ||
− | + | ||
− | + | Fixed: The UI box at the bottom left of the screen for different eggs selected has uniform length | |
− | + | ||
− | + | Fixed: Assign food tab filter logic updated to work as expected | |
− | + | ||
− | + | Fixed: Selected pawn showing "null" north button when having no gizmo options | |
− | + | ||
− | + | Fixed: Now close architect menu on focus change | |
− | + | ||
− | + | Fixed: Correctly provide the "interact" option when hovering over a drafted pawn that is carrying drug items | |
− | + | ||
− | + | Fixed: No longer showing placeholder text on empty alert screen | |
− | + | ||
− | + | Fixed: Entropy limiter icon now changes according to the setting | |
− | + | ||
− | + | Fixed: Factions menu details opens correctly on PlayStation | |
− | + | ||
− | + | Fixed: Filter control text updates correctly on tab change | |
− | + | ||
− | + | Fixed: Animal icon now scales correctly when animals screen updates | |
− | + | ||
− | + | Fixed: Bill details button prompts and HUD is now visible in the Stockpile screen | |
− | + | ||
− | + | Fixed: Colony name overlaying tile information box in World Map | |
+ | |||
+ | Fixed: Default colour is set on some quest rewards (Honor/Good Will/Body parts) | ||
+ | |||
+ | Fixed: Filters showing when invalid for current menu | ||
+ | |||
+ | Fixed: Categories shown in the Food tab of the Assign menu | ||
+ | |||
+ | Fixed: Input binding fix for Research screen and Architect menu, when paused | ||
+ | |||
+ | Fixed: The "None" Overlay Option was incorrectly labelled "Overlay Name" | ||
+ | |||
+ | Fixed: Equippable items in Gear tab of Caravan menu was missing cursor on first open | ||
+ | |||
+ | Fixed: If the caravan is ambushed with the Caravan Details screen open, the Caravan Details screen does not work correctly | ||
+ | |||
+ | Fixed: Inventory now updates after forced food consuming | ||
+ | |||
+ | Fixed: A "switching prisoners" button prompt issue now fixed for dead prisoners - when the colony has 3 or more than 3 prisoners | ||
+ | |||
+ | Removed: Change Tab button from History menu, now we only have one section in that menu | ||
+ | |||
+ | Removed: "The quest description goes here" text when accessing the Alerts tab before it is populated | ||
+ | |||
+ | Removed: “Select starting site” button when on multiple camps selected | ||
=== Gameplay === | === Gameplay === | ||
− | + | ||
− | + | Fixed: Map size no longer resets when returning from character selection | |
− | + | ||
− | + | Fixed: Moving bills in the Bills screen will have correct scroll behaviour now | |
− | + | ||
− | + | Fixed: The 'toggle allowed' function only toggles the selected category in Stockpile Zone storage settings | |
− | + | ||
− | + | Fixed: Now displaying correct filters for stockpiles | |
+ | |||
+ | Fixed: Quest rewards no longer show up outside of Quest screen | ||
+ | |||
+ | Fixed: Refactor time controls to block input after pressing R2 and to avoid input conflicts with other game actions | ||
+ | |||
+ | Fixed: Electrical cables look torn when the camera is zoomed out | ||
+ | |||
+ | Removed: Message on tile deselect action | ||
=== Localisation === | === Localisation === |